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Anyway, I have no intention of making a copy of supermarket simulator as I find restocking groceries only is not what I really wanted in my game, just part of a menial thing to do, like in any shop I guess. My main focus is to add stuff that would only happen in a card shop like opening packs, collecting cards, hosting games, stinky customers, etc. Hope that clear things up a bit for you :)
I'm not OP, but I love your response! Thanks so much for all your hard work! <3
The game is great so far, except for the auto stink sprays and the stinky people not getting cleaned when walking through, the rest of the game is pretty good so far, keep it up
You just need more than one auto sprayer.
Agreed with you. I support you and this is why I bought your game and play it without any MODs. And you are much more active than any other devs interns of updating a game.
While there is still restocking to do on a daily basis, I also feel like restocking the warehouse (or store if you're not big enough for a warehouse) is way less of a chore for TCG Card Shop. I also know the dev is working on the roadmap, and I think once the "game" part where you can actually use your cards comes out, this will stand out more. And it seems like the dev is working quite hard to update and fix little issues quickly, so that's quite nice. :)
In the end, I think it depends on what you're looking for. As I said, I found Supermarket sim way more demanding in general, even with workers. I'm at a point in this game where I can focus on card packs and barely need to worry about stock because, again, customers aren't constantly buying up everything. It's quite nice to not feel like I'm falling behind.
If by SM sim you mean Supermarket Simulator, it's not abandoned by any means. It started off quick with frequent updates then slowed down. The founding dev hired another 4 people for the dev team. Since then updates have been more regular, the most recent being October 4th 2024. With content in the pipeline that is currently being tested. If you're going to make an accusation, have the proper facts.
Not the same developer, SMS is a 5 person dev team in Turkiev, TCG dev is solo in Malaysia.
SMS is on PC only through Steam, anything else you see on mobile or console are copycats or spinoffs.
SMS does not have snap to existing furniture while TCG does,
When placing storage racks in TCG, they have grid boxes on either side of the storage rack to create an aisle for restockers/ workers to use, SMS does not.
TCG allows you to buy more garbage cans while SMS does not.
TCG's phone where the store managemens apps are has a customer review section, in some cases the exact product the customer is complaining about is listed, SMS does not have this.
TCG's pricing system has a + and - button for a set percentage when pricing items and a rounding button for pricing, SMS does not.
SMS has self checkouts, TCG does not
TCG has various world currencies without the need for mods, SMS needs mods to have different world currencies.
Storage expansions while identical, that can be replicated by any good coder, TCG's expansions are far cheaper than SMS.
TCG has a work bench to make custom bulk boxes to sell goods, SMS does not.
SMS has speakers while TCG does not.
The shelf stocking mechanic, again something simple that a good coder can replicate on their own.
Both games have the ability to show you changes in price. TCG goes even further and let's you pull up a graph for an item showing you the history of the price changes.
In TCG the restocker actually goes "home"at closing time, In TCG the cashier goes "home" after the last customer transaction has been completed. Then in the morning when you open up, they are returning to work. This does not happen in SMS.
With regards to the cash registers, SMS has a separate device for credit card transactions attached to the monitor while TCG does not.
Asset stores even have the framework for game mechanics available for new devs when starting out, which is why there are similarities between various simulator games.