Obduction

Obduction

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Pesky Sep 5, 2016 @ 2:34pm
There's an in-game way to figure out '222'
Having 'won' the game twice I pondering the one feature I still needed a cheat for, and something occurred to me. I just checked it out. It works.

Did you know there was an in-game way to find what '222' looks like, without having to understand the counting system yourself ? I'll let you ponder it for a bit.

Hint 1: Something in the game has both an alien display and a numeric display.
Hint 2: Go take another look at the cash register in the garage.
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Showing 1-15 of 51 comments
tahgtahv Sep 5, 2016 @ 2:38pm 
If only you could get there once you know what number you need. (You can't)
Pesky Sep 5, 2016 @ 3:27pm 
Well blow me down, I hadn't thought of that. At the point where it's useful you have no way to get to it.

And since Obduction only keeps one up-to-date saved game (unless you maintain your own) you can't play tricks by reloading an earlier save.
tahgtahv Sep 5, 2016 @ 4:01pm 
Well, you could always start a new game, and run through the first 30 minutes again, but that might take longer than just working it out by trial and error.
RabidChoco Sep 5, 2016 @ 7:05pm 
That machine's there to show you how the conversion between systems works. After that, it's down to you to (gasp) do the math. The system even gives you some leeway; as long as the number of lines in each digit cluster is correct, it figures the value for you (and corrects your "handwriting")

Yeah, I get it. Not everyone wants to do math in their computer game. Still, it reveals itself as a very interesting look at how two different ways of thinking interact and even cooperate.
tahgtahv Sep 5, 2016 @ 7:36pm 
Ya, exactly! I was trying to come up with an appropriate term, but I think handwriting fits well enough. Granted, they don't even use the things, as they control devices with vocalization. As a HID (in the most literal sense of H), they are pretty simple devices.
BlackUmbrellas Sep 5, 2016 @ 7:55pm 
Originally posted by RabidChoco:
That machine's there to show you how the conversion between systems works. After that, it's down to you to (gasp) do the math. The system even gives you some leeway; as long as the number of lines in each digit cluster is correct, it figures the value for you (and corrects your "handwriting")

Yeah, I get it. Not everyone wants to do math in their computer game. Still, it reveals itself as a very interesting look at how two different ways of thinking interact and even cooperate.
In my case it was less that I didn't want to do math and more that it was infinitely easier to poke the number pads until they produced the result I wanted. It was only until the 222 puzzle where they don't let you do that.
Top Gun Sep 5, 2016 @ 8:40pm 
Yeah, I do think that having a bit more of a ramp-up to that final puzzle would have been beneficial as a whole, since you can potentially get through all of the bridge panels up to that point by just brute-forcing them a few times until they're complete enough to walk on. Thinking back to the good old days of Riven, you pretty much had to learn the basic number symbols before using them to read a multiple-digit code (and that had the big side benefit of always being able to return to the place where you first learned them). Part of me is kind of glad it worked out this way though, since it made my final moment of realization so incredibly satisfying.
Apop85 Sep 6, 2016 @ 8:09am 
In Farleys house you have this roll down paper at the biackboard (idk how it's called in english ^^) which shows a IS shaped pattern. If you move the light of the projextor to this IS the circle mark one of the middle dots of this IS pattern. as the "I" can't get reconstructed with the numeric pattern system i tought if the circle marks the dot at the very left it might mean that i have to remove it (and remove one of the other dots makes no sense as you can't reconstruct the "I" patten in any other case)

http://steamcommunity.com/sharedfiles/filedetails/?id=759131962

So now this enables to translate the pattern to the decimal system
You also don't need to understand all numbers of the counting system.
You just need: 1, 2, 3, 4, 8, 12, 16, 32, 64, 128, 256, 512 and 768. With those numbers you can reconstruct any alien pattern you'll find
This enables you to translate the IS pattern: 128 + 64 + 16 + 12 + 2 = 222
222 pattern:
http://steamcommunity.com/sharedfiles/filedetails/?id=759150131
Last edited by Apop85; Sep 6, 2016 @ 8:52am
tahgtahv Sep 6, 2016 @ 8:20am 
The projector image lines of perfectly with the map. I'm not sure why you would want to apply it to the IS or (15 depending how you look at it).
Apop85 Sep 6, 2016 @ 8:29am 
Originally posted by tahgtahv:
The projector image lines of perfectly with the map. I'm not sure why you would want to apply it to the IS or (15 depending how you look at it).
could be random but it results in 222
Last edited by Apop85; Sep 6, 2016 @ 8:29am
Pesky Sep 6, 2016 @ 8:58am 
That suggests that the '15' diagram is a global solution for all puzzles on consoles that size. It retrieves pod 222 and forms all bridges.
Spyder Sep 6, 2016 @ 9:49am 
The IS / 15 does not result in 222. Nor is it a universal solution to the doors/bridges
It is code for a single door Lining up the other slide with the map tells you which door
Pesky Sep 6, 2016 @ 12:14pm 
Originally posted by Spyder:
The IS / 15 does not result in 222. Nor is it a universal solution to the doors/bridges
It is code for a single door Lining up the other slide with the map tells you which door
Oh, /that's/ what that is. I have a lot of trouble with the maps in Obduction for some reason.
tahgtahv Sep 6, 2016 @ 1:02pm 
Oh, is that what was circled? I saw it was someplace in the wall, but it didn't dawn on me it was the location of a particular door.
Sirrus6B Sep 6, 2016 @ 8:51pm 
i've read comments from people who taught themselves the entire numbering system as soon as they found the garage, 4 minutes into the game. I've read a lot more comments from people who brute forced their way through the numbering system puzzles with no understanding, eventually trapping themselves, unable to draw the provided number.

i must be the only one who took incredibly thorough notes on the numbering system (the ingame worksheet as well as some fiddling with the register), figured i'd figure it out eventually, then got stuck, and THEN learned how to write Villein numbers out of necessity ...

and yeah i never understood what the small circle on the slide projector was supposed to be showing us either, thanks!
Last edited by Sirrus6B; Sep 6, 2016 @ 8:52pm
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