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It's an issue that many, many players have concerns about, but it is not on the roadmap to be fixed.
https://steamcommunity.com/app/306760/discussions/0/135509124607386640/
Ever since arriving in Maray, you've been getting transmissions from somebody who looks like the Mayor - the guy you saw in all those welcome holograms when you first arrived in Hunrath. However this guy doesn't talk like the Mayor does, so clearly something is Fishy. Remember the book in the Farley house that told us about people that have the ability to mimic someone else at the expense of badly-broken grammar?
How do we know this guy's name? Well, it's written on a plaque on his office wall, and on about three hundred election campaign signs tucked around his office - he's Josef.
Lookup Mayor Josef in the pod manifest, and you'll find exactly where he should be located.
Granted this makes it fairly confusing why the door magically opens when you meander back into the room with the Villein while casting about for what to do next, but, that's one way you're supposed to figure out which pod to look at.
The problem was that by the time I knew I needed to remember this, none of the transmissions were playable any more. I couldn't remember anything about him except that he was fishy. I'm used to these games allowing me to go back and review the information I need to solve a puzzle, and this time I couldn't.
This was one of the puzzles that took me about 3-4 hours to finish, but I did it without external help. I did the usual thing most people do at first -- look up Farley, get the achievement, look for the panel to open the door near the injured Villein, etc. After lots of back and forth to ensure that nothing was missed, I figured the pods must be part of the solution. I checked them for every character I remember hearing mentioned, including Chevar and all the humans. I checked the ones that had crates and books, thinking that might be a clue. And I eventually randomly checked Josef also, since he was a character I knew. However, I had no idea that his pod was related to the door at all since the way the puzzle is designed now makes no sense.
In fact, even after "solving" the puzzle, I wandered around for another half hour not knowing I had solved it. When I finally returned to the room with the Villein, I had no idea why the door was opened and was kind of frustrated, wondering what I did that triggered it. While I think it's fair to expect players to find the 222 on their own, I think this puzzle needed to be reworked to make story sense.
Here are the issues:
1. There is no indication at all now the Villein is trying to communicate with me. I have no idea who he is, no idea what side he is even on, and no idea what his purpose is/was. I spent forever seeing if I could move the rocks off him to help since we were not interacting in any other way. To me it looked like his screen was broken and he needed help. There is absolutely no way the player could surmise that he wanted them to check the pods.
2. Without knowing what he's asking me to do, I don't understand what checking the pods even does for him. He's pinned and can't see the chamber area, so how does he even know I checked Josef's pod? The game does not establish any connection between the door and the pods.
3. I assume the original 222 request was both a way for the player to verify that mayor was fake AND a way for the Villein to verify that you were not a mofang impostor, since they wouldn't be able to read the blue number. Now, this exchange and act of trust are gone.
Overall, this was a really lazy fix from Cyan. I get it that the original issue was not reproducible, and I'm even fine with expecting players to figure out the 222 themselves, but the rest of the interaction needed to be altered to make logical sense.