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Game released in 2001 versus game made in 2016
You made the claim that "they still look good today." Does it surprise you that if you are making the claim that they look good today, that I will compare it to a game being made today?
Thank you! This guy gets it.
I did find Uru's setting quite lovely, as I recall. One of the things I noticed about Obduction was that the sky didn't change (am I crazy in remembering that in some of the other games the clouds would actually appear to drift across the sky, and the sun would rise and set?). If there was one weakness in Obduction's graphics, it was the realistic sense of passing time. Uru's story was just not that interesting to me (I'm not as interested in the history of the D'ni as some of you are). But it was quite beautiful for its day.
My list would go something like this:
1. Uru: Complete Chronicles / MYST Online
2. Riven: The Sequel to MYST
3. Myst V: End of Ages
4: Obduction
5. MYST
6. The Ubisoft Games
Is there still puzzles with crappy physics? If I have to solve that kick-around-the-stone (stones? been a while) puzzle again . . .
I also wasn't impressed by looking for all of the hands. Let me look everywhere again to try to find the one that I missed on this really large cleft area that I swear I've combed completely. How many places can you hide things in a large empty area? Apparently, the URU team was especially sneaky. Sigh.
Meh. URU wasn't #1. Aesthetics were good, but held back by the engine. Puzzle design wasn't great. Getting anything done took forever. I gave up. GameTap closed up. Only game I didn't finish. Well, looking through old walkthroughs, maybe I finished what was intended to be the single player? But I seem to recall there was something I didn't finish. Perhaps I didn't unlock everything for my island. That was the unfinished part.
In any case, I was never wholly satisfied with URU.
Mtst, Riven, and Obduction are probably the top for me. In fact, put Revelation up there as well, even though it wasn't Cyan.
Myst and Revelation had a particularly strong emotional impact for me - Myst, probably because it was one of the first games I played with a big choice at the end (although - it was fairly obvious to go with Artus' book). Revelation because of the abduction of Yeesha.
I do think that the conflict between the brothers and the father is a strong point for the Myst series.
1. Riven: The Sequel to MYST
2. Myst III: Exile
3. Myst IV: Revelation
4: Obduction
5. MYST
Haven't played URU or Myst V: End of Ages.
2. Myst original or one of the thousand freaking iterations of it. Good puzzles, great OST.
3. Myst III. Some bad navigational issues, but otherwise a great addition to the Myst series, even though not made by Cyan. Brad Dourif was an excellent cast choice. Very good OST.
4. URU. Too many flaws because of the MMO design direction that imploded, but some great looking Ages, some clever puzzles (albeit amidst some absolut terrible ones), and much fan service. Very good OST.
5. Obduction. A new Myst, but not really that new. Great visuals. Good OST.
6. Myst V: End of Ages. Or URU: What was left out. Gets points for fan service and the "descent" part. Loses points for the terrible stone plate mechanics, the boring speeches by both charcaters you get to meet, the meh "good" finale, and the crime they did for the bad finale (the Myst island prison. Hey, you got your wish to revisit Myst! But it's no longer fun! It's your nightmare.). Decent to meh OST.
7. Myst IV: Revelation. Retcons ahoy. "Dream" puzzle. The game punishing you for trivial actions/ curiosity. Bad actors. Annoying main theme and meh OST overall. The worst in the seires for me. The. worst.
The Great
Riven - Excellent in all areas, and really (almost too) hard. Can be frustrating at the beginning, but very rewarding once you start to figure things out. Riven is simply a masterpiece in world building. History, geography, puzzles and story blend seamlessly and form one the most believable worlds you can find in a video game. They've cut no corners and made no compromises with this game.
Obduction - Excellent in all areas. Captures the feeling of the original Myst really well, being put into a strange world with no clue what's going on. Easier than Riven, doesn't quite have the same depth, but exploring and puzzle solving it is just as satisfying. It has a great story, very interesting worlds to explore and good puzzles that are well integrated into the environment and the story. The difficulty level was just about right for me. The visuals and the overall design work is stunning. Obduction turned out to be the game I was hoping for.
The Good
Myst - Visuals were groundbreaking at the time, but haven't aged very well. Lots of nice puzzles and interesting environments though. It delivers the original feeling of being alone in a strange world without prior knowlegde, trying to make sense of it all, and the difficulty level is pretty much spot-on. The story is a little thin and some elements feel contrived. Still a very good game, but Riven is better in almost every way.
RealMyst: The same as Myst, but looks prettier and is nicer to play, being able to move freely.
Myst III: Exile - The easiest of the bunch. Lots of nice ideas and rewarding puzzles, but the ages don't feel quite as natural. Does many things right though.
Myst IV: Revelation - Great visuals and atmosphere, decent acting, some of the most beautiful ages in the whole series... this could have been a masterpiece, but some of the puzzles almost ruin the experience.
The Missed Opportunities
Uru: The Complete Chronicles & Uru Live - Fantastic worlds with clever designs. Lots of brilliant puzzles, but also some of the most tedious and annoying parts in the whole series. Way too much repetitive stuff in some places. Visuals are beautiful and have aged surprisingly well. The concept behind the online version is great in theory, but it was never fleshed out well enough. It's more of a "what could have been" thing. The story is... very vague. There's obviously a rich backstory, and reading about the history of D'ni was great, but the actual game story didn't do much for me. In the end of "Uru: Ages Beyond Myst" Yeesha says something like: "You don't need to understand what this means" - yeah, thank you. So I just played it for the sake of exploring the ages and reading stuff, but that alone was worth it. It has lots of brilliant moments, but it's also flawed in many ways.
Myst V: End of Ages - Feels (and probably is) unfinished. Some story elements seemed to come out of nowhere if you haven't played Uru before (which I only did after playing Myst V). Graphics are a step up from Uru, and the game still looks really beautiful. The tablet mechanic is a great idea, but it's too buggy. Again, similar to Uru, the story feels very vague and didn't do much for me. Too many bland character monologues interrupt the exploration. The good ending is kind of awkward, and some animations in that ending are surprisingly bad. I actually prefer the alternate bad endings, and that says a lot. I still liked this game, because exploring the beautiful and interesting ages made up for its flaws.
In Myst V however, some of the ages feel quite small and don't even contribute anything substantial to the story. And it feels unfinished because of the lack of polish in the ending and the buggy tablet that has never been fixed.
Also Uru's story is vague mostly because I think it's a collection of vignettes structured like quests holding over from its MMO days. Like the age where the person used the books to make others think he could control time. That was a self contained story that didn't really tie in to anything else other than that age.
And Uru, I really like it. It's huge and parts of it are better than Myst III and IV. But it is caught somewhere between single and multiplayer. It's clear that, originally, it wasn't designed to be a single-player experience. On the other hand the multiplayer part never reached its full potential either. I can't really blame Cyan for any of this, and they still managed to deliver two pretty good games under these difficult circumstances.
I played Myst and Riven when I was far too young to play them without a guide (which I did not have) and Riven especially frustrated the heck out of me. I still liked them for the most part, though - even if switching CDs got crazy old after a while.
Exile followed Revelations for me, with a good story and very good acting. I tried End of Ages and was hugely disappointed with how it looked and how clunky and finicky the tablet was; I never finished it. I don't think I even tried Uru beyond about 10 minutes - maybe one day I'd be able to give it another chance, but it never struck a chord with me at the time.
So far Obduction is giving me similar vibes to Revelation, except it's... easier? Aside from the fact I'm unable to keep a map in my head (it took me 20 minutes to find my way back from Hunrath to the forest planet) everything has been extremely easy (though I'm not sure how far I am right now). Of course, I'm sure when I have to go back to the machine planet (sorry, I forget their names) and deal with that complicated looking panel it won't yield so readily to me.