Obduction

Obduction

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Celador Aug 25, 2016 @ 6:22am
Can someone explain the ending? [heavy spoilers]
So i've done both endings but im not entirely sure that i understand what happened.

1) Earth and other worlds all suffered some sort of disasters so those trees saved random species from random times (to ensure diversity) and transported them to different protected bubbled worlds?

2) If i unswitch the battery all the world bubbles converge in one place?

3) If i keep the battery Hunrath gets transported to a destroyed Earth?

4) Why did the "war" with mofang aliens start?
Last edited by Celador; Aug 25, 2016 @ 10:07am
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Showing 1-15 of 16 comments
Celador Aug 25, 2016 @ 6:31am 
Originally posted by Boris Blyat:
i haven't finished the game yet. sorry but could you help me about something. i'm kinda stuck right now.

Yeah i've added you earlier.
Celador Aug 25, 2016 @ 10:00am 
Bump in case someone figured it out :o
tahgtahv Aug 25, 2016 @ 10:09am 
I've not finished the game, but I've browsed through all the video/text assets (and Cyan's Hint guide), so it's not too spoilery fior me. TBH though, I'm just as confused as you are. In her earth speech Caraline mentions (paraphrasing despites quotes) "We all made it, but most couldn't swap. It was too late". Or something like that. I'm not sure what the difference between Earth (bad ending) and Diaspora (good ending) is.
Celador Aug 25, 2016 @ 10:11am 
This game actually takes the cake in being vague among all cyan games.
Bruceski Aug 25, 2016 @ 11:03am 
Made sense to me.
People/places from various worlds get abducted. Maybe grabbing people when they're in danger is a goal "folks who won't be missed"-style, maybe it's a superstition.

Farley gets the idea of plant seeds scattered to the wild to struggle and thrive.

This idea spreads to the Mofang, who take it as an external struggle rather than an internal one, and decide to wipe out the other species.

The other species find out, and while the Mofang are making bombs, they make plans to move people into shelters just in case, and then use the seeds to immediately swap back whatever the Mofang swap at them. This is why Soria is just glass with a couple of craters -- the Hunrath and Kaptar bombs were successfully bounced.

Anyway, jump forward to the ending. If CW successfully modulates the swap you wind up back on Earth, where whether by happenstance or design (depending on the nature of the abductions) you die in a massive (nuclear?) sandstorm. Farley's "noit everyone made the swap" comment is because they were being pulled out of stasis after the Mofang attack was averted, and only some of them made it back to Hunrath before CW -- thinking they were all dead because apparently you're mute and can't write him a note -- swaps the town home.

If you don't connect the battery then with the bleeder destoyed the tree energy builds up on its own and does what it was going to do all along (before Hunrath folk built the bleeder to stall it, not knowing what would happen) -- takes all four of the worlds it contains and takes them to some new place with no barriers. Again, the purpose of such a thing is left to interpretation.


Does that help?
tahgtahv Aug 25, 2016 @ 11:09am 
It helps me. As I've said, I've not finiished the game, but your explanation makes about as much sense as I think we're going to get from a Cyan game.
Celador Aug 25, 2016 @ 11:34am 
Originally posted by Bruceski:

Does that help?

Jeez. Yeah now it does. Thanks.
StonedWolf62 Aug 25, 2016 @ 3:24pm 
Originally posted by Obducted Man:
"You think you could get home ? Think, again" Basically you cannot get to the old home... you either accept your new home or perish. The funniest thing was CW telling me to plug the battery even tho it already was, so I never actually knew if it were on or not.

Well actually i kept it unplugged the whole way through the game, but apparently CW "checks" the plug and plugs at some point.
KDBA Aug 25, 2016 @ 3:39pm 
C.W. repeatedly mentioning the battery (and the fact that you *can* unplug it in a game where most actions are permanent) was what prompted me to reload after the 'bad' ending and try again after unplugging it.

Had he only mentioned it the once I probably would have just assumed the game had one, negative, ending.
Cobaltios Aug 25, 2016 @ 9:12pm 
The ending arguably make a lot of sense if you've taken the time to read EVERY journal. The one you find in the Vault (the hidden area behind the Farley house), very much supports Bruceski's spoiler text.

The journal the really helps even goes as far as to hint at how to achieve the good ending.[/spoiler[]
Cobaltios Aug 25, 2016 @ 9:14pm 
Originally posted by KDBA:
C.W. repeatedly mentioning the battery (and the fact that you *can* unplug it in a game where most actions are permanent) was what prompted me to reload after the 'bad' ending and try again after unplugging it.

Had he only mentioned it the once I probably would have just assumed the game had one, negative, ending.

I really should have trusted my instincts on this one. When he started to repeatedly mention it... that's when I knew something was up about it. There's even a few hints scattered about if you deduce it that it shouldn't be plugged in the first place. One is actually on the battery itself.
MrQuiggles Aug 26, 2016 @ 10:45am 
Heh...I actually got the good ending first, because, even though I had plugged in the battery before CW asked me to, and left it plugged in every time he reminded me about it, I unplugged it right before destroying the Bleeder because I couldn't figure out how to blow it up. I figured the periodic energy discharge was supposed to set off the dynamite, but the battery was affecting it somehow...? It was only later that I noticed the red wire leading up to the top of the mayor's tower and realized there was another floor above where I had been... And in the end sequence CW is all like "What, but...but I checked everything!" and I go "Ohhhh, yeah, uh...about that..."
malek86 Aug 26, 2016 @ 11:01am 
I was unsure whether to unplug it first, because I never really trusted CW and his insistent urging felt supicious somehow. But then I thought, maybe nothing will happen if I don't plug it in, so I just plugged it. And thus I got the bad end first.
StonedWolf62 Aug 26, 2016 @ 11:04am 
Yea sadly I somehow missed an important note about the battery in Farley's Vault. I was wondering why he said, "Farley was right" at the good ending.
Last edited by StonedWolf62; Aug 26, 2016 @ 11:04am
Pesky Aug 30, 2016 @ 2:28am 
Well, thank you for this thread. I had got the 'bad' ending and didn't know there was a good one too.
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