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2) What's your platform of choice? There's currently a preview version for Mac, so Cyan is working on that.
Not fast enough. I enjoyed the earlier games more for the puzzles and I don't enjoy 'grindy' games. Having to walk, rather long distances, to change aspects of puzzles is unappealing.
I happen to use an operating system that is based around freedom, control over my system, and continuous improvement over time; you can think of the platform as 'SteamOS plus a keyboard and mouse', but Unreal 4 would call it 'Linux'.
Well here is the thing; this puzzle design is tied with exploration. You walk through NEW areas much of the time, to solve these practical puzzles. Not all the time though, there is a little bit of backtracking, more if you get stuck. Also you'll probably hate the maze.
Yes, this too.
Yes, path 'nodes' is exactly what the classic fast travel system was based around. You could cut past all of the scenery that you didn't want/need to see and get to the next point of making a decision of movement direction along a route.
It was only an option if you'd already been down a path before, It really helped out when you had to navigate around different sides of an area that you hadn't been to yet or if you needed to go back and look for things that you'd missed.
On a side note, I have figured out a bit more how the node system works (I still maintain it's stupid). If you're just pressing forward while looking at a node, you go there and look pretty much straight ahead. No problems there. However, if you *hold* forward, and press left or right, you can choose between looking forward, looking left, and looking right when you get to the new node. This is incredibly easy to do if you, like me, use WASD and the mouse as even aiming slightly to the side while pressing W can change which direction you end up facing.
EDIT: Using the LMB to move forward does not exhibit this behavior, as you move instantly on clicking, and not on key release.