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Note to the devs:
How about depressing the up on the thumbpad is run, releasing it is walk ... forget the toggle, it's not needed. Oh, and for the hundreth time, get rid of the head position for direction control as nobody wants that, use the direction of the controller instead.
Great game but being seriously hampered in VR by poor locomotion input design and introduced bugs.
I might see if the xbox controllers and touch controllers work at the same time. If using the touch controller doesn't stop other controllers maybe I could use something like voice attack to provide voice control over walk/run till they fix this...
I still can't believe they'd break it and not bother fixing it. I get the impression VR has simply been bolted on as a last minute thing and they are not really that on board with it.
Using Voice Attack would be a practical workaround though ... great idea! Thanks!