Overlord: Fellowship of Evil

Overlord: Fellowship of Evil

My idea for an Overlord game
Now, don't think that the title means that i hate Overlord FoE, i like the idea and am exited to play it when it comes out, however, i was thinking of what a new Overlord game could have if it was ever made, here are some ideas:

Strategi game play: Now in the Overlord games you control the Minions, but i mean strategi in the way that players don't just send hords of Minions at the target and stand back while laughing, but also give them orders like move behind the enemy line, or attack from this area while me and my group of minions attack from this side, and stuff like that, an element of greater strategi would even allow players to command even greater number of Minions than they have ever commanded before, not just 50 or so but more like 100 if not 1,000 of minons.

Castle building: Now i know, that players can customise their tower by buying stuff for their mistress, but i mean that players can build their own castle from the ground up, imagine building something like Ganons tower or a Castle that would even make Sauron jealous. Just the various versions of a throne rooms that players could make.

Player cusomized Overlord: Ok, this idea is something i got from Overlord FoE, the idea to have an Overlord who is not a large guy in Sauron like armour, but instead players could make their own Overlord that would be ither male or female, or a human, or a dwarf or an elf or a halfling (hobbits). I know that some of you will probably now say: "but the Overlord is only suppose to be a guy" well there have never been a part of the game that have said: "Overlord, Human man only!" and on another note, what do anyone here think if the Player made Overlord could chose what origin he/she would have, like ither being a child who was mocked and bullied by the other kids in the village, or being a dead hero ressurected to become the new Overlord, or just some nobody that found the armour and will now have a taste of true power.

What do you guys think?
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Have had similar idea before so I kind of like this by default. How about putting some more detail into things though?

Building a Dark Tower: The original tower is gone, thanks a lot Florian you pompous petulant pile of pus, and it seems the Netherworld Tower is lost for the time being as well. So, pick a site on a semi-openworld map to begin contstuction. Location has bonuses, like proximity to mines gradually gives gold and/or materials for making weapons/armor for the Overlord and minions. Being near farms passively gives life-force for more minions. Etc.

Basic structure is mostly set, it is a tower after all, but interior layout and such is up to the player. You could build traps and secret passages and the like, what evil fortress of evil doesn't have those?

And what good are traps without people to fall into them? So while you have to build up the tower you also have to defend it from would-be heroes and theives. Maybe even from seiges by small armies.

What rooms and traps would you think fit best in a Dark Tower?

Strategy Gameplay: Already possible and quite useful in the previous games but not hugely focused on nor required, but setting reds on high ground and greens in ambush before using browns to lure enemies in always worked better for me then just trying to win through numbers and straight forward swarm tactics. Expanding on that to larger scale or making it possible more often would be cool. Give minions additional abilities or modify their existing skills a bit to help out, maybe actually really make use of minion mounts beyond just slightly increasing minion surviability and movement speed (Greens ride giant spiders for crying out loud, the tactical applications of that speak for themselves I would think).
hobzor eredeti hozzászólása:
Have had similar idea before so I kind of like this by default. How about putting some more detail into things though?

Building a Dark Tower: The original tower is gone, thanks a lot Florian you pompous petulant pile of pus, and it seems the Netherworld Tower is lost for the time being as well. So, pick a site on a semi-openworld map to begin contstuction. Location has bonuses, like proximity to mines gradually gives gold and/or materials for making weapons/armor for the Overlord and minions. Being near farms passively gives life-force for more minions. Etc.

That is a good idea, allowes the players to think of where a good spot for their new lair of evil plotting could be for them.

hobzor eredeti hozzászólása:
Basic structure is mostly set, it is a tower after all, but interior layout and such is up to the player. You could build traps and secret passages and the like, what evil fortress of evil doesn't have those?

And what good are traps without people to fall into them? So while you have to build up the tower you also have to defend it from would-be heroes and theives. Maybe even from seiges by small armies.

What rooms and traps would you think fit best in a Dark Tower?

Ok, this part i am not so shure about, in my idea the castle was not just, you chose a spot and the tower/castle is finished and only needs interior, no instead its that the players have to build the castle/tower from the ground up, room by room, first the players would need to build a main hall to begin, then players could build different rooms for the castle, like Skyrim's heartfire houses, where players chose what part of the castle they want, like maybe a forge to build their armour and weapons, not only for you but your minions too, or how about a large prison for your slaves to live in. Its stuff like that, that would make the game more interesting, and each room would cost both gold and materials, which you can get from the villages you have counqerd.

hobzor eredeti hozzászólása:
Strategy Gameplay: Already possible and quite useful in the previous games but not hugely focused on nor required, but setting reds on high ground and greens in ambush before using browns to lure enemies in always worked better for me then just trying to win through numbers and straight forward swarm tactics. Expanding on that to larger scale or making it possible more often would be cool. Give minions additional abilities or modify their existing skills a bit to help out, maybe actually really make use of minion mounts beyond just slightly increasing minion surviability and movement speed (Greens ride giant spiders for crying out loud, the tactical applications of that speak for themselves I would think).

That is another good idea, and if i remember some info correctly, the browns could carrie bombs in the first game i think, so that would be interesting, like sending some bomb armerd Browns to a wall and then have the bombs detonated, making a hole that you and your forces can enter, anoter thing i would like to see, would be the possibility to get more forces to your army, than just minions, i mean we got those skeleton monsters from Raising Hell, then those Trolls and then we got dragons (meantioned in Overlord 2 but never shown) so imagine how cool that would be if you could gain more forces to your army, and those forces unlike the minons can not be brought back, so when they die, their gone for good.
Hm? How about: Wraiths (Abyss Skeleton Soldiers) summoned with a spell, only a few can be pulled out of the Abyss at a time. Maybe the player is allowed to summon them as a reward from the Infernal Overlord (Third Overlord) for their various evil actions.

Trolls: During some stage of the story the player encounters a tribe of trolls and has the opportunity to gain their loyalty one way or another (Do something for the troll king/chief or fight and kill the king/chief, maybe other options). Trolls are trolls, when would a couple of two ton meat shields not be useful?

Succubi: They were present in the first game after all so they're probably still around somewhere. Once again you can find a way to win their loyalty. (Bonus Mistress Opportunity!: Perhaps one way to get them on your side is to help one overthrow the current queen or help the current queen hold and strengthen her authority). They're a bunch of flying, magic demon women with mind control powers, you can't tell me there's no way to abuse that in Overlord.

Minotaur: Step One: Find Labyrinth. Step Two: Find Minotaur. Step Three: Free Minotaur in exchange for its service. (Alternately: Find Minotaur tribe and repeat Troll scenario with any necessary variations.)

What say you?
Should we now disscuss the idea of customize able Overlords, that the players can chose how their Overlord shall look, an idea would be to have the option to have ither the classic Sauron like armour, but i would like to see an Overlord with armour like the Nazgul, how cool would that be.
Slavery should be a big part of the game, one thing I loved about Overlord 2 was the domination part of the game, it felt really fun to enslave hundreds of people, Slaves could have more uses, like mining in place of your minions, but they could also come at a risk of slave revolts, which could require you to divert forces to put down revolts.
Yeah, if you're going to be subduing the populace one way or another might as well make it more of an ongoing thing rather than conquer and forget.

RE: Overlord Customization.

Obvioulsy not too much about the Overlord inside the armor could be custimized, since seeing the Overlord outside thier armor might damage the mysterious and menacing Avatar of Evil! thing the Overlord's got going. But greater customization of the armor itself could be good.

Light Armor: For more agile and fast combat types. So when the Overlord is personally fighting they're more mobile. A rouge class Overlord I guess.

Medium Armor: The standard Overlord set and variations of it. Balanced defense and mobility.

Heavy Armor: The Overlord is a tank. Slows movement but it takes some seriously heavy attacks to stagger or knock down this Overlord. Maximum defense.

Mage Armor: Battle Robes really. For Overlords that prefer spell slinging to chopping, stabbing, crushing, mauling, slashing, etc. Negligible defense but boosts various aspects of the Overlords magic.

These could all be customized visually and bonus effects of them tweaked. (Increase Life Force gained. Add damage buff/elemental buffs/etc. Increase movement speed. Increase attack speed. Increase Minion cap. Etc.) A lot of different looks could be made with these since each armor class could have a dozen or more variations in appearance.

Other than that I'd be fine with race and gender selection for the Overlord, no reason the Overlord has to be human or male. Though I think Gnarl would take a while to adjust to an Elf or Dwarf Overlord.

How about Magic? I always felt it was an area the Overlord seemed a little lacking in (though what is there I loved).

Maybe something like the magic in Dragon Age: Origins, Two and Inquisition. Or Dragon's Dogma Mage and Sorcerer spells.
Fire magic, ice magic, lightning magic. Oh, but how about Necromancy to, by that i mean that the Overlord could ressurect a few enemies or just normal people into undead warriors, kind of like the Wraiths from the Abyss, but less capable of soldiers. Something that could also be used could be different forms of fighting that the players can chose, like the Mage armor allowes the players to have a duo magic use, like throwing two fireballs at their enemies, and Light armor could allow players to use duo weapons like two swords, but Medium have the classic version of both a sword and some magic usage, I don't know however about the Heavy armor, maybe it could allow the players to use a slower but more damage dealing two hand weapon like a giant war mace.

Also this ideas of ours could worke great in a PvP mode, that would be epic to see.
How about minions? I mean they're great already but there's always room for improvement/expansion.

I don't think there needs to be more minion types, four is fine, but the previous games had the Mistress based boosts to specific minions. Why not expand that and make the boosts less minor?

Elite Minions: Make a lab/ritual room in the Tower that allows the Overlord to take existing minions and infuse them with more life force orbs. Three orbs total; the original minion and two orbs infused into it.

Infusing a brown with two more brown orbs just makes a super brown, really strong, really durable. Maybe counts as three minions for carried objects. Infusing a brown with a red orb though gives it fire resistance, not immunity like reds but still less flamable than normal browns. Infuse any other minion with two red orbs and their attacks gain fire damage.

Infuse another minion with two green orbs and they gain poison resistance and poison damage.

Infuse a Blue with brown orbs and they become less squishy. Infuse any other minion with a blue orb and they can briefly pass through water without drowning instantly, they're still terrible swimmers though and don't have gills like blues. Infuse them with two blue orbs and their attacks gain a magic effect that deals additional damage and bonus damage to some enemies as well as letting them attack ghosts and other immaterial things.

A Red with two additional red orbs gets more powerful fireballs that fly further and faster than normal.

Minion Mistress Bonuses: Like Kelda, Juno and Fey represented three of the minion tribes have four mistresses to represent all four tribes and each offers the tribe she represents different bonuses that are a bit more significant than in the first two games.

Say the mistress that represents the Browns teaches them to fight better, letting them dodge or block some attacks, thus increasing their survivability. (This I'm not so sure about.)

Assuming my previous note about Succubi, the Succubus mistress can give reds wings. Not required at any point but would make some areas/puzzles easier. Lets reds stay out of reach of most melee enemies by flying a few feet above the Overlord's head while they rain fire on enemies. Giants and the like can still swat them though.

Mistress that represents blues could give them a magic missile spell to attack from range. Doesn't increase their damage all that much but it keeps them useful and out of harms way when they aren't rushing in to retrieve a fallen minion.

No idea for greens.
I don't think a mixing Minions life orbs thing would work, but it would be interesting if players could make a special minion like those larger browns that guards your castle, another thing i would like to see would be the ability to make a minion your commander of some sort, you know, like we have a minon that have fought in many battles at your side, so why not make that minion a commander, so that minion can be sent out commanding your forces, like that Slave revolt The Masked Man talked about, if you do not wish to be bothered with some Slave uprising, then why not send a commander to deal with it, and after that is taken care off, you could then be informed if it was a success, or a failure (if it was a failure, your commander might have been killed of too).
Something i would also like to see, would be a sort of hall of Overlords, like a museum for the Overlords in the past games and some Overlords we have never seen before, that would be cool, to see the statues of the Third Overlord and his son the Fourth Overlord with some bits of info surounding their past history.
ooh i like the idea of class, why does the overlord need to be a walking hulk? i'll be it he was pertty squishy in both games but anyway, we could have the tinkerer, the mage and the brute
i though the thinkerer would work more then thief or rouge because you still need to be out on the field (in my opinion) so yuor attacks would be more like bombs and devices while you would still need to be behind your army you would be ranged support

the mage would again be ranged support but also can buff his army and has different attacks then the tinkerer

and last the brute self explained like the normal Overlord but more tankier more heavy hitting

and lets not forget that each class should have different upgrades and different armors and weapons that they wield

and about the crafting system i would like to see a different way it can be handled instead of using minions why not having essence of a type of creature?

you want your armor to protect you better? you need troll essence, which also makes your weapon do more damage, if applied to your helm your minions will do more damage and be better protected from troll attacks, with each creature you fight, you get essence that you use on your stuff instead of minions

ooh and this just popped in my head, the essence you collect could allow you to summon said creature but in order to get more of that creature you will need to hunt more, though you could still use minions to upgrade your stuff the essence would add extra things to it

making it so that you could make weapons and armor for different places

and sword/axe/mace/....sythe? that woks with elves another for trolls, rock giants,dwarves and so on
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