Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Building a Dark Tower: The original tower is gone, thanks a lot Florian you pompous petulant pile of pus, and it seems the Netherworld Tower is lost for the time being as well. So, pick a site on a semi-openworld map to begin contstuction. Location has bonuses, like proximity to mines gradually gives gold and/or materials for making weapons/armor for the Overlord and minions. Being near farms passively gives life-force for more minions. Etc.
Basic structure is mostly set, it is a tower after all, but interior layout and such is up to the player. You could build traps and secret passages and the like, what evil fortress of evil doesn't have those?
And what good are traps without people to fall into them? So while you have to build up the tower you also have to defend it from would-be heroes and theives. Maybe even from seiges by small armies.
What rooms and traps would you think fit best in a Dark Tower?
Strategy Gameplay: Already possible and quite useful in the previous games but not hugely focused on nor required, but setting reds on high ground and greens in ambush before using browns to lure enemies in always worked better for me then just trying to win through numbers and straight forward swarm tactics. Expanding on that to larger scale or making it possible more often would be cool. Give minions additional abilities or modify their existing skills a bit to help out, maybe actually really make use of minion mounts beyond just slightly increasing minion surviability and movement speed (Greens ride giant spiders for crying out loud, the tactical applications of that speak for themselves I would think).
That is a good idea, allowes the players to think of where a good spot for their new lair of evil plotting could be for them.
Ok, this part i am not so shure about, in my idea the castle was not just, you chose a spot and the tower/castle is finished and only needs interior, no instead its that the players have to build the castle/tower from the ground up, room by room, first the players would need to build a main hall to begin, then players could build different rooms for the castle, like Skyrim's heartfire houses, where players chose what part of the castle they want, like maybe a forge to build their armour and weapons, not only for you but your minions too, or how about a large prison for your slaves to live in. Its stuff like that, that would make the game more interesting, and each room would cost both gold and materials, which you can get from the villages you have counqerd.
That is another good idea, and if i remember some info correctly, the browns could carrie bombs in the first game i think, so that would be interesting, like sending some bomb armerd Browns to a wall and then have the bombs detonated, making a hole that you and your forces can enter, anoter thing i would like to see, would be the possibility to get more forces to your army, than just minions, i mean we got those skeleton monsters from Raising Hell, then those Trolls and then we got dragons (meantioned in Overlord 2 but never shown) so imagine how cool that would be if you could gain more forces to your army, and those forces unlike the minons can not be brought back, so when they die, their gone for good.
Trolls: During some stage of the story the player encounters a tribe of trolls and has the opportunity to gain their loyalty one way or another (Do something for the troll king/chief or fight and kill the king/chief, maybe other options). Trolls are trolls, when would a couple of two ton meat shields not be useful?
Succubi: They were present in the first game after all so they're probably still around somewhere. Once again you can find a way to win their loyalty. (Bonus Mistress Opportunity!: Perhaps one way to get them on your side is to help one overthrow the current queen or help the current queen hold and strengthen her authority). They're a bunch of flying, magic demon women with mind control powers, you can't tell me there's no way to abuse that in Overlord.
Minotaur: Step One: Find Labyrinth. Step Two: Find Minotaur. Step Three: Free Minotaur in exchange for its service. (Alternately: Find Minotaur tribe and repeat Troll scenario with any necessary variations.)
What say you?
RE: Overlord Customization.
Obvioulsy not too much about the Overlord inside the armor could be custimized, since seeing the Overlord outside thier armor might damage the mysterious and menacing Avatar of Evil! thing the Overlord's got going. But greater customization of the armor itself could be good.
Light Armor: For more agile and fast combat types. So when the Overlord is personally fighting they're more mobile. A rouge class Overlord I guess.
Medium Armor: The standard Overlord set and variations of it. Balanced defense and mobility.
Heavy Armor: The Overlord is a tank. Slows movement but it takes some seriously heavy attacks to stagger or knock down this Overlord. Maximum defense.
Mage Armor: Battle Robes really. For Overlords that prefer spell slinging to chopping, stabbing, crushing, mauling, slashing, etc. Negligible defense but boosts various aspects of the Overlords magic.
These could all be customized visually and bonus effects of them tweaked. (Increase Life Force gained. Add damage buff/elemental buffs/etc. Increase movement speed. Increase attack speed. Increase Minion cap. Etc.) A lot of different looks could be made with these since each armor class could have a dozen or more variations in appearance.
Other than that I'd be fine with race and gender selection for the Overlord, no reason the Overlord has to be human or male. Though I think Gnarl would take a while to adjust to an Elf or Dwarf Overlord.
How about Magic? I always felt it was an area the Overlord seemed a little lacking in (though what is there I loved).
Maybe something like the magic in Dragon Age: Origins, Two and Inquisition. Or Dragon's Dogma Mage and Sorcerer spells.
Also this ideas of ours could worke great in a PvP mode, that would be epic to see.
I don't think there needs to be more minion types, four is fine, but the previous games had the Mistress based boosts to specific minions. Why not expand that and make the boosts less minor?
Elite Minions: Make a lab/ritual room in the Tower that allows the Overlord to take existing minions and infuse them with more life force orbs. Three orbs total; the original minion and two orbs infused into it.
Infusing a brown with two more brown orbs just makes a super brown, really strong, really durable. Maybe counts as three minions for carried objects. Infusing a brown with a red orb though gives it fire resistance, not immunity like reds but still less flamable than normal browns. Infuse any other minion with two red orbs and their attacks gain fire damage.
Infuse another minion with two green orbs and they gain poison resistance and poison damage.
Infuse a Blue with brown orbs and they become less squishy. Infuse any other minion with a blue orb and they can briefly pass through water without drowning instantly, they're still terrible swimmers though and don't have gills like blues. Infuse them with two blue orbs and their attacks gain a magic effect that deals additional damage and bonus damage to some enemies as well as letting them attack ghosts and other immaterial things.
A Red with two additional red orbs gets more powerful fireballs that fly further and faster than normal.
Minion Mistress Bonuses: Like Kelda, Juno and Fey represented three of the minion tribes have four mistresses to represent all four tribes and each offers the tribe she represents different bonuses that are a bit more significant than in the first two games.
Say the mistress that represents the Browns teaches them to fight better, letting them dodge or block some attacks, thus increasing their survivability. (This I'm not so sure about.)
Assuming my previous note about Succubi, the Succubus mistress can give reds wings. Not required at any point but would make some areas/puzzles easier. Lets reds stay out of reach of most melee enemies by flying a few feet above the Overlord's head while they rain fire on enemies. Giants and the like can still swat them though.
Mistress that represents blues could give them a magic missile spell to attack from range. Doesn't increase their damage all that much but it keeps them useful and out of harms way when they aren't rushing in to retrieve a fallen minion.
No idea for greens.
i though the thinkerer would work more then thief or rouge because you still need to be out on the field (in my opinion) so yuor attacks would be more like bombs and devices while you would still need to be behind your army you would be ranged support
the mage would again be ranged support but also can buff his army and has different attacks then the tinkerer
and last the brute self explained like the normal Overlord but more tankier more heavy hitting
and lets not forget that each class should have different upgrades and different armors and weapons that they wield
and about the crafting system i would like to see a different way it can be handled instead of using minions why not having essence of a type of creature?
you want your armor to protect you better? you need troll essence, which also makes your weapon do more damage, if applied to your helm your minions will do more damage and be better protected from troll attacks, with each creature you fight, you get essence that you use on your stuff instead of minions
ooh and this just popped in my head, the essence you collect could allow you to summon said creature but in order to get more of that creature you will need to hunt more, though you could still use minions to upgrade your stuff the essence would add extra things to it
making it so that you could make weapons and armor for different places
and sword/axe/mace/....sythe? that woks with elves another for trolls, rock giants,dwarves and so on