Ultimate General: Gettysburg

Ultimate General: Gettysburg

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Forris May 11, 2015 @ 12:58pm
Modding
Love the game, but a quick question to anyone with "experience".

I'm trying to mod some graphical files, namely flags and units.

1) I convert the .tex files in the .assets to .dds images (in order to be able to mod them in say, photoshop)
2) However, when I convert back to .tex, replace and overwrite the existing .assets - nothing changes in the game.

I'm using UnityAssetsexplorer if that's of any help.

By all means, share any modding experience with this game, related or not - I mainly want to start a discussion.
Last edited by Forris; May 15, 2015 @ 4:52am
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Showing 1-15 of 16 comments
JC_von_Preussen May 11, 2015 @ 2:37pm 
It would be most interesting if a breakthrough could be made here. Fingers crossed!
Forris May 14, 2015 @ 7:41am 
anyone know wether there's any difference between editing .dds in GIMP or photoshop?
Forris May 14, 2015 @ 8:20am 
Ok, some progress on editing flags here:

- Use either photoshop or GIMP and make sure you have DDS plugin installed.
- extract the Unitflags.tex files to a .dds
- when having made your changes -> DO NOT compress the file
- use "RGBA8" as format
- do not generate or use existing Mipmaps.
- having done this, import the .tex from the newly edited .dds file, and save the .assets file in the game directory.
- startup and see the changes ;)
Last edited by Forris; May 14, 2015 @ 8:40am
Forris May 14, 2015 @ 10:00am 
Had some luck editing the unit sprites:

- Do just as described above - with one exception:
When saving, make sure to compress as RXGB (DXT5), and set format as default.
GrayGhost May 16, 2015 @ 1:11pm 
Can we get some pics of your work lol
Forris May 23, 2015 @ 1:46am 
Lol? why so funny?

Check out the artwork section.
Commander Straker May 23, 2015 @ 2:36am 
Nice work. My feeling is they want to keep it hard for modders for the time being, till they have had time to pump out a few titles.
Forris May 23, 2015 @ 5:09am 
I think you're right Commander.

The graphics aren't "hard" to edit, it just takes a lot of time with photoshop or GIMP. That's why you see especially that the redcoats are a bit "rough" - my patience sometimes runs low.

I'm still trying to find the files that designated sprites to units - if I can edit them I can make different units - say, Continental blue coats, militia, sharpshooters, rangers, highlanders etc.
Prusak_Glatz May 23, 2015 @ 10:49am 
super different units:)
Forris May 24, 2015 @ 2:06am 
true enough, but would be cool and I don't think it's too much work.

But then you have the map....... a story in itself

and then there're leaders and OOB
Last edited by Forris; May 24, 2015 @ 4:07am
Koro May 24, 2015 @ 7:14am 
I'd love to see this become moddable. This only scratches the surface but it looks amazing still
Forris May 24, 2015 @ 9:36am 
Leader portraits ready - check out the artwork section
GrayGhost May 24, 2015 @ 4:01pm 
Love your work just make some more variations to confederate uniforms ;)
Forris May 25, 2015 @ 5:19am 
I get your point, Gray - I have made a blue coat sprite I would like to use, but still trying to figure out the Unity Engine as how to assign them to different units. Thats my main concern now.
Hell, I might even throw in some frenchies ;)

My short term plan is to learn to assign sprites, leader and unit names. then go on to the OOB, and lastly the map.

My goal is to make, say, a Battle of Brandywine or Bunker Hill - but that's a couple of milestones away.

Happy for the support so far.
JC_von_Preussen May 25, 2015 @ 6:10am 
Excellent job. Keep it up.
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Date Posted: May 11, 2015 @ 12:58pm
Posts: 16