Ultimate General: Gettysburg

Ultimate General: Gettysburg

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Showing 1-11 of 11 comments
Kameraden Oct 18, 2014 @ 10:24am 
Pretty much the same gun personally, just prettier to look at. Prefer Sid's UI though.
Technopiper Oct 18, 2014 @ 6:54pm 
There's one big difference: SMG has regiments, UGG has brigades. SMG forces you to tend to the lines, UGG forces you to look at the big picture. I always call SMG "a weaving game", if someone remake SMG with better graphics, I'll play it. Though I wish they remake Austerlitz: Napoleon's Greatest Victory first.
Kameraden Oct 18, 2014 @ 7:36pm 
Originally posted by Technopiper:
There's one big difference: SMG has regiments, UGG has brigades. SMG forces you to tend to the lines, UGG forces you to look at the big picture. I always call SMG "a weaving game", if someone remake SMG with better graphics, I'll play it. Though I wish they remake Austerlitz: Napoleon's Greatest Victory first.
Take Command series pretty much remade Sid Meier's Gettysburg, but only major difference gameplay wise is on that game the world map is 3D, and you get a free roaming view of the field.

Though personally because of the fun narration, and before battle briefings, heck presentation in general.. Sid Meier's Gettysburg is still one of the best American Civil War games ever made personally.

This game feels like it gameplay wise to an extent, but doesn't have that same awesome feel that made Sid Meier's just amazing. You can say without the Generals talking in briefings, feels like a game more than you're a general. The Voice Acting on that game was wonderful in the past for it's day.

Doesn't matter how good the battles are if the presention doesn't make you feel like you're part of them. It is the problem i had with Take Command series, and even this game I'm already feeling disconnected.

About Take Command the largest battle I ever had on it involved around 30,000 troops and it was all in real time, it was insane, and intense. Yet glorious. I give that game a lot of credit for making at least the battlefield aspect of it feel amazing.

I used to face down forces of around 12 to 15 thousand with around 3-4 thousand and win using superior strategy. Including excellent use of sharp shooters which were my favorite units in the game. Key on Take Command was to avoid engaging their entire army at once. He who gets there the fastest with the most wins in short, pick off as many regiments as you can, route them, before their numbers start to over take you.
Last edited by Kameraden; Oct 18, 2014 @ 7:48pm
Technopiper Oct 18, 2014 @ 7:52pm 
I did try Scourge of War. I am a military history buff, but for me, a wargame must find the balance between realism, entertainment, and eye-candy. SoW didn't cut it for me. UGG is simple enough yet complex enough. I do look forward to their Waterloo, I mean the game. ;-)
Panzer Grenadier Oct 18, 2014 @ 10:30pm 
Originally posted by Technopiper:
There's one big difference: SMG has regiments, UGG has brigades. SMG forces you to tend to the lines, UGG forces you to look at the big picture. I always call SMG "a weaving game", if someone remake SMG with better graphics, I'll play it. Though I wish they remake Austerlitz: Napoleon's Greatest Victory first.

Wow i felt like i was the only person who knew about & played Austerlitz, Nice to know other people appreicated that game
Leon kennedy Oct 19, 2014 @ 9:28am 
I hate the map scrolling on Sid Meir's Civil War, I just want to go a little bit up and it just goes straight to the top of the map??? Why cant you just use arrows >_>
Riekopo Oct 19, 2014 @ 4:40pm 
I think the presentation and user interface were a lot better in Sid Meier's Gettysburg than they are in Ultimate General Gettysburg.
Technopiper Oct 19, 2014 @ 7:14pm 
Originally posted by Panzer Grenadier:
Wow i felt like i was the only person who knew about & played Austerlitz, Nice to know other people appreicated that game
That game seemed deader than dead. Favorite scenario: Covered in Glory -- With St.Hilaire on the Pratzen. No Gettysburg engagement is more intense than that. Breakaway Games went on to create "solutions" -- for example, riot control simulators.
Last edited by Technopiper; Oct 19, 2014 @ 7:15pm
Leon kennedy Oct 20, 2014 @ 5:02pm 
Originally posted by Riekopo:
I think the presentation and user interface were a lot better in Sid Meier's Gettysburg than they are in Ultimate General Gettysburg.

Just played Sid Meir's Antiem on the first battle, man that game is intense, forgot how fun it was. Just pwned an entire brigade, surrounded, etc. Anyways, I agree the UI seems too simple, it is just transparent buttons at the momment.. Right now I am content to stay with Sid Meir's, because it is a solid game. Though I do like how this game has actual brigades.

What I get the feeling is that this game is really more of a tablet style game. All the videos I have seen you are controlling a few brigades, while in Sid Meir'es you literally have battles being fought all over the place. Which can be overwhelming of course. Though please feel free to correct me if I am wrong.
Mr W Oct 20, 2014 @ 6:21pm 
Originally posted by Mad Max:
Though please feel free to correct me if I am wrong.

You are wrong :)

While July 1st typically is fought over a pair of ridges, day two with all it's reinforcements is pretty large and can be spread out over a large part of the map.
Leon kennedy Oct 21, 2014 @ 9:33am 
Originally posted by Warpstorm:
Originally posted by Mad Max:
Though please feel free to correct me if I am wrong.

You are wrong :)

While July 1st typically is fought over a pair of ridges, day two with all it's reinforcements is pretty large and can be spread out over a large part of the map.

Oh good, played Sid Meir's Antiem last night just to get a feel and really hate the mouse scrolling. the unit sizes are really tiny. Plus the game plays really slowly, I know you can speed the game up, but since I cant look around using arrow key.. I cant react to all the things going on fast enough.
Last edited by Leon kennedy; Oct 21, 2014 @ 1:21pm
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Date Posted: Oct 18, 2014 @ 3:25am
Posts: 11