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This is kind of a micromanagement issue/game design problem.
The game is already moving units around a bit shifting them left or right to align my lines automatically. Why not have the game auto move the artillery to a more optimal pixel if I've missed the precise point on the map where I need to be to see the enemy?
Same is true with infantry in relation to "cover". Don't get the right pixel and your cover drops by 20%. It seems a bit odd that as a general I need to micromanage to this level of detail and precision.
My brother did his best to conceal the boredom but failed. I thought it was interesting how the same place can be mekka to one guy and a super random patch of dull farmland to the other.
A day walking Gettysburg is better than hanging out in a hotel room.
I've done the same thing at Manassas, Antietam, Cold Harbor, Atlanta, Chattanooga, etc...
I'm on the road 70% of the time.
Nothing comes without a price ;-)
I find the contour lines essential for placing artillery.
I've been to Gettysburg as well (though only twice - not often enough or long enough for me!) and I've poured over topographic maps of the battlefield, but I learned long ago that what you expect the battlefield to look like may not be precisely reflected in a game. I'm unwilling to lose a scenario because I've placed my batteries where I think the hill crest should be as opposed to where it is on the game map! LOL