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Regarding "Balance" which is something of a central tenet for most simulated tactical games, in the most general of ways the Confederate soldier has higher moral given the spectacular successes they have seen at Chancellorsville, Fredricksburg, Second Manassas, the Seven Days Campaign, etc. Also at this point in the war many were of the opinion (to include a fair amount of those in the North) that man for man the individual Confederate soldier possessed a greater sense of elan and overall harder grit and dogged determination to fulfill their commanding general's tactical objectives as compared to their Union Counterpart. This of course is subject to infinate debate but nevertheless in terms of balance you have the Confederates with higher moral and who are lean, mean fighting machines but who are always significantly smaller in number compared to the Union's "embarrassment of riches" in terms of boots on the ground, artillery that is seemingly more plentiful than Kleenex, who also enjoy 3-4 times the number of skirmishing troops, Videttes, multiple Corp commanders across the field, and other factors which act as an offset to those aforementioned Confederate advantages which over time have steadily been removed or weakened.
In my not so very humble opinion this "offset" has long ago become a major "overset" if that is even a word and if it's not then I hereby petition the word Cognoscenti at Merrium-Websters to make it so.
let the capture land, but make them pay for doing so, then towards the end game it will be very easy to just counter attack
I completely agree, although I don't know that Confederate morale has "increased" from the previous patch as have those miscellaneous areas of advantage the Rebels earlier enjoyed have either significantly decreased in effectiveness or have all but disappeared entirely like the Rebel Charge. So yeah anyone proposing that this game, at least in its current state, is biased towards the South is delusional.
Absolutely. Victory as CSA is still sometimes possible by smart or lucky concentration of forces, but seems like a competant union player who is careful with their line will almost always win. Union usually has interior lines, and coupled with their usual superior scouting ability with videttes and skirmishers, can almost always concentrate enough at the point of CSA's attack to blunt it, and there simply isn't enough time in most matches to regroup and try another assault at a different point. In Ewell Advaces, for example, I've only won as CSA or seen someone win as CSA when they bring absolutely all their forces against one victory point or the other, and the union doesn't respond appropriately.