Ultimate General: Gettysburg

Ultimate General: Gettysburg

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Atermi Jul 8, 2017 @ 2:30pm
Pickett's Charge?
Does the battle always end with Pickett's Charge?
By the end of the battle, after series of skirmishes and two major clashes, I, as Union, have 50000 soldiers and CSA has 35000 soldiers.
And yet the campaign ends with that segregated event, Pickett's charge, where I'm in control of only 5000 men vs. 12000 CSA, and the outcome of this small event decides the outcome of all BoG because the objective is worth more than all previous objectives combined? Where is my whole army?
No ranting, just a curious question.
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Showing 1-9 of 9 comments
Shipwrecked Jul 8, 2017 @ 8:56pm 
Hmmm.... interesting. I haven't played in a while, so maybe there's a new update I haven't tried yet, but it shouldn't always end with Pickett's Charge. I think the last time I played it ended with the Confederates trying to attack through Gettysburg. Did your game mirror the actual battle (reppelled them the first day at McPhearson's Ridge, fought at or near Barlow's Knoll, etc.) or did it take a radically different course?
Last edited by Shipwrecked; Jul 8, 2017 @ 8:56pm
Julius Geezer Jul 9, 2017 @ 11:38pm 
My latest playthrough ( as the CSA) ended on the 2nd July with me attacking the Union position on Cemetary Ridge from the east, whilst defending Culp's Hill and holding off a reinforcing corps (the V Corps?) advancing from the south. It ultimately finished iin a victory for the CSA after I broke the Union line and captured Cemetary Ridge, but not quite managing to take Cemetary Hill. Note that I captured Culp's Hill on the 2nd scenario on the 1st July.

So no, the battle doesn't always end with Pickett's Charge. In fact, I think I've only played that scenario in campaign mode once or twice.
Last edited by Julius Geezer; Jul 9, 2017 @ 11:39pm
Atermi Jul 10, 2017 @ 12:50am 
Hm, that's strange.

Originally posted by Shipwrecked:
Did your game mirror the actual battle (reppelled them the first day at McPhearson's Ridge, fought at or near Barlow's Knoll, etc.) or did it take a radically different course?


I did draw the first battle, but I had a major victory in the latest decisive battle, leaving CSA with a much higher % of total overall losses than my army, which was in addition much bigger in absolute numbers.
That final Picket's charge with a huge CSA advantage in numbers was like a bolt out of blue, completely illogical and out of nowhere, that's why I asked.
TheHumanHydra Jul 10, 2017 @ 8:22am 
I just finished a Confederate campaign yesterday that didn't feature Pickett's Charge. However, I do find that the scenario succession is not always the most logical. Sometimes it'll teleport you out of hard-fought positions. While the concept of pausing for strategic decisions between scenarios is cool, I think I'd prefer it practically if the game was just one long scenario.
mikec_81 Jul 10, 2017 @ 7:05pm 
Originally posted by Atermi:
Hm, that's strange.

Originally posted by Shipwrecked:
Did your game mirror the actual battle (reppelled them the first day at McPhearson's Ridge, fought at or near Barlow's Knoll, etc.) or did it take a radically different course?


I did draw the first battle, but I had a major victory in the latest decisive battle, leaving CSA with a much higher % of total overall losses than my army, which was in addition much bigger in absolute numbers.
That final Picket's charge with a huge CSA advantage in numbers was like a bolt out of blue, completely illogical and out of nowhere, that's why I asked.

The game doesn't magically make more troops for the CSA. There is an ingame option to let the AI cheat but it still doesn't sprout troops out of thin air.

Picketts Charge does give the CSA a fresh division that you haven't encountered before, which was historcial since Pickett's division didn't get to the battlefield until the end of the 2nd day. Its not like its that many more troops though. If you have the manpower advantage like you said, it should be pretty easy to stop them.
Shipwrecked Jul 10, 2017 @ 8:50pm 
hmm.... puzzling. Have you had this happen before? Maybe it's a bug?
Atermi Jul 11, 2017 @ 1:54am 
Originally posted by mikec_81:
The game doesn't magically make more troops for the CSA. There is an ingame option to let the AI cheat but it still doesn't sprout troops out of thin air.

Picketts Charge does give the CSA a fresh division that you haven't encountered before, which was historcial since Pickett's division didn't get to the battlefield until the end of the 2nd day. Its not like its that many more troops though. If you have the manpower advantage like you said, it should be pretty easy to stop them.

Sure, they still had 35k men so having 12k fresh troops was not a problem.
Problem was that me, having 50k men after the huge previous victory, was left with only 5k troops for the final scenario which, upon my loss in it, gave me a Defeat screen for the whole campaign.

Originally posted by Shipwrecked:
hmm.... puzzling. Have you had this happen before? Maybe it's a bug?

Unfortunately I only played the whole battle once and immediately bought UG:CW. I'm not a frequent player :(
Perhaps the fact that I drew several scenarios mattered and Pickett's Charge was given to me as a way to resolve an outcome.
But the logic of me having more (accounting number) troops the whole battle but being outnumbered in each and every scenario is indeed a bit confusing.
Last edited by Atermi; Jul 11, 2017 @ 2:01am
Shipwrecked Jul 11, 2017 @ 7:01am 
I don't think so. Usually a draw just repositions you for the next battle. It doesn't reduce your huge army to nothing. Really does sound like a bug to me. Maybe try verifying the game's file integrity?
TheHumanHydra Jul 11, 2017 @ 7:01am 
What was the previous, decisive, battle, and what objective points did you control?
Last edited by TheHumanHydra; Jul 11, 2017 @ 7:01am
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