Final Outpost: Definitive Edition

Final Outpost: Definitive Edition

Suggestions. v2.3.21
Hello, I would like to propose some suggestions. I checked previous discussions, and I assume they were not mentioned before.

1. Global priorities at the Smith. (Maybe after upgrading the base to a certain level) to have the possibility to select the order of production in smiths. For example, if snipers' ammo is maxed (I), it would automatically switch to machine guns' (II) and then to metal plates (III).
2. Two-staged mining. If the I stage of mining was completed and the II was interrupted due to the night or lack of workers, after the mine resumes the shift (new day or added a worker), it starts from stage II.
3. Possibility to max/zero the number of shovel workers on the field by one click while holding the SHIFT as everywhere else.
4. Not interruptible flow of people - before changing jobs your citizens must first return to the base, bringing gathered material, taking off the tool, and picking up the new one.
Not just disappear and reappear as of now. Maybe only in the Hardcore as it may slow progress?
5. Hotkey for quick upgrade. Like instead of clicking on every building and upgraging it from its menu to have, for example, while holding U you hover on the building, and it shows the list of required materials, and when you click, it upgrades.
6. MORE achievements please. Is that possible?