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it's an inherently niche genre. its completely different from what bungie has done before.
a lot of the destiny 2 audience isnt fully on board with the game since they are pve players. they will have to rely almost completely on the extraction shooter audience to like it.
that being said, i want the game to succeed. the cinematic short they released was fantastic, and overall i think bungie did a good job of creating a world that people would want to explore. thats obviously all subjective, a lot of people absolutely hate the look and vibe of the game which is totally fine. there are so many games that i just despise how they look and feel to play but tons of people like it so i just accept that i like different things.
Not even this, though.
It's a PAID extraction shooter being released almost 3 full years after the extraction shooter 'fad' died down when every other extraction shooter has failed because it is an incredibly niche genre that most people don't play. Cheating is rampant in these kind of games and Bungie can't even handle cheating in Destiny 2, much less a heavily focused PvPvE game.
Art style isn't the damning factor here, but the core design and principle of an extraction shooter is a massive put-off to the vast majority of players, and Marathon is a bland game releasing in a saturated market.
AND for a price. This is what baffles me. How can they think this is a good idea?
Bungie has never been a 'quick' developer and they committed to Marathon as Destiny 2 was winding down in development, but picked just about the worst genre to commit to. Extraction shooters can't even scale their audience up like an RPG-shooter like Destiny could.
They started development when games like Marauders were coming out to massive wishlists and community praise, then stuck to it while those same games failed and were abandoned by their developers because, as it turns out, appealing to the tiny audience that Tarkov has isn't great when Tarkov's audience already has the game they want.
i cant say the same could happen for marathon, since the extraction shooter genre at a baseline is really unpopular and relatively hardcore. they would really have to innovate to stand out from others. to be fair, tarkov was also a premium title at launch, with only 2 maps at the very beginning.
im just pointing out the fact that it isnt a 1:1 scenario. i dont think marathon will be like marvel rivals and somehow just magically become the fortnite of extraction shooters, but i do think its possible for the game to change directions after seeing how the community is responding to it. after all, its still in pre-alpha.
Concord was a bit different in that it was developed by a studio that opened in 2018, then only released their first project in 2024. It had a poor project management team and poor marketing, on top of releasing in the middle of a massively saturated market of hero shooters when it had nothing to make it unique.
The art style, while atrocious, was only one of many nails in the coffin for Concord.
Marathon is a hero-shooter competitive extraction shooter being developed by a studio that has, for its mainline title, released lackluster expansions and content, failed to deliver on promises to their core audience, and has had falling sales and player retention for their core live-service game. On top of that, it is releasing into a saturated market and they lost a massive 12% of their workforce during the development of Marathon, while struggling with multiple strikes and pickets from voice actors and developers working at the studio.
And the icing on the cake here is that Bungie is being slowly eaten by Sony and shuttered due to their lackluster performance, with more and more jobs being consumed by Sony developers.
The art style isn't what is going to kill the game, the troubled development cycle is going to be the main thing killing it while the other issues with gameplay will be the nails in the coffin to make it ship DOA.
On top of that, this is not a pre-alpha game. Marathon is in late development and releasing this year. Pre-alpha usually indicates a heavy use of placeholder assets, and gameplay that isn't fleshed out properly.
Hey, at least they're honest!
indeed it is, great space, away from karens who hijacked the hobby
its rough being seemingly the only optimistic person here but hear me out:
im not some bungie defender, i just really like the world they are building here.
i too dont agree with their approach. this is not really the game i was expecting or wanted. im also not happy with the pricing. but there is no such thing as a game that will appeal to everyone. im the type of guy to make the most of the hand i was dealt, rather than just fold immediately. so even though this was far from what i was expecting, its the reality. so we just roll with it. id much rather discuss how the game could appeal better to us rather than just talk about how everything is terrible and the game will fail on launch.
There's a difference between being optimistic and ignorant, though, and I really don't mean this to be insulting but you can really only be optimistic about Marathon if you outright ignore a massive number of red flags or haven't played Destiny 2.
It'd be cool if Marathon was the first extraction shooter game that I actually enjoyed and it redeemed Bungie, but at the end of the day is wildly different from anything Bungie has done before while they are floundering with what they know already.
At this point it isn't being pessimistic but warning people. Do not preorder this game, wait until you see reviews or real, unscripted gameplay before buying.