Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The lack of the combiners is seriously the only thing that gives this game any sense of progression or longevity, cherish it.
Thank you for the information!
I don't need a series of designed "achievements " (kill 30 bats) to enjoy a game. I enjoy the core gameplay itself thats why I purchased Runers. For me a checklists of things to do don't lengthen my enjoyment at all, in fact I find those sort of features vapid and meaningless.
Is this mentioned anywhere in-game? I just want to know exactly how thick I am for not knowing this :P
How can we know, in game, if we've discovered a spell before or not? Will the information pop up when we add them to the slots?
♥♥♥♥♥♥♥♥♥ i didnt know this.
neat game btw.