Like a Dragon: Pirate Yakuza in Hawaii

Like a Dragon: Pirate Yakuza in Hawaii

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Crave 20 FEB a las 9:03
3
Terrible saturation/brightness/contrast
I'm wondering how did the developers even test the game? did they tweak their displays to something REALLY REALLY specific to make this look good?

edit: changing my screen's black equalizer from 13 to 10 made it better
Última edición por Crave; 20 FEB a las 9:52
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This game looks bad on my monitors as well and I have them pretty tuned. It's like you can only pick one way or the other in brightness calibration, either you see the white image and the black is shadow or you see the black image and the white is washed out. I could PROBABLY adjust my monitor for it but why would i adjust my monitor for just ONE crazy game/application.
This def needs a fix.
aiden 22 FEB a las 10:35 
This needs to be fixed, it has to be a bug. The blacks are crushed beyond belief, with lots of patches of shadows completely obscuring the objects they're casting onto.

It has to be an issue with the game itself because you can't even fix it with ReShade. I tried multiple HDR "lighting fix" mods, adjusting the levels, etc. but nothing fixed the core issue, whether I have HDR enabled or not. It's awful!
TPWolfpack 22 FEB a las 10:55 
Publicado originalmente por KyrenCross:
Publicado originalmente por Yak:
To add to that the ship battles/exploring also seems very low resolution. I keep wiping my eyes to make sure they are not going blurry but everything feels like im playing 720p on my 4k oled tv when i get to the ship parts
Yeah, my younger cousin came in my room during the ship exploration and combat and he remarked that it looked like a mobile game.

I think they really rushed this out the door with the unfinished lighting optimization, placeholder low poly models and islands and other uncooked mechanics that needs more time in the oven.
Publicado originalmente por tug-gorged:
Don't bother using the hdr mod it causes stuttering ingame. This game needs a patch.
I had this when I switched to HDR and the fix for me is to delete the shader cache files in C:\Users\[YourName]\AppData\Local\SEGA\LikeADragonPirates\Steam" So the game can recreate them again.

Files to delete:
$lad_pirates.pipeline.d3d12.cache
$lad_pirates.pipeline.d3d12.cache.preload

I also do this when Updating video card drivers.

Definitely noticed some low polygon models in the first ship battle scene. There was a point where it was a dialogue close up of somebody and the ship’s wheel looked like it came out of a PS2 game.
Última edición por TPWolfpack; 22 FEB a las 10:55
Edwardlloyd 22 FEB a las 11:40 
yeah looks awful. first time saying that since 2016. im surprised how bad this looks for an RGG game
It is pretty bad it's either too bright or too dark.

https://imgur.com/a/mstt5rg
ElysiumNight 22 FEB a las 17:19 
i love the game but please ffs fix this lighting
antiphon 22 FEB a las 17:54 
https://steamcommunity.com/sharedfiles/filedetails/?id=3432574913

It's like I'm on the damn sun. Something is definitely wrong here. No Framegen on, no HDR on.
KyrenCross 22 FEB a las 18:14 
Publicado originalmente por Yak:
https://steamcommunity.com/sharedfiles/filedetails/?id=3432572981

4k maxed out graphics lol
That puke orange really suxk, There really is something wrong with the lighting and not tested or did a quality control pass. I wonder when will they patch this, or are they done with it and making the next Like a Dragon game.
Brtzlmo 23 FEB a las 1:49 
you can reduce the effects of this somewhat by playing around with Reshade, especially levels, black point, white point and some color correction. Vanilla looks pretty atrocious, devs need to do better than this
KyrenCross 23 FEB a las 3:02 
Publicado originalmente por Brtzlmo:
you can reduce the effects of this somewhat by playing around with Reshade, especially levels, black point, white point and some color correction. Vanilla looks pretty atrocious, devs need to do better than this
Yeah, but the issue is every scene has different lighting color scheme, so if you edit a certain time of day to a perfect edit, then the next scene/angle or time of day will be ruined, so you have to edit in those instance as well.

So you need to have like 3-5 different presets to toggle on and off in those scene changes.

Had this same problem with Starfield, but modders have fixed it with LUT mods where every scene/time of day is carefully edited so when it occurs, the LUT mod will take effect.

I bet this also happens in the development process where they monitor each scene and change the lighting accordingly to make it look good. But in this case, maybe they ran out of time or rushed, so they just released what they have to the public without finishing the edits to probably reach deadline.
danielbyers01 23 FEB a las 16:02 
Publicado originalmente por Crave:
I had to activate the Tritanopia setting to +2 to make the game easier to look at
Hey idk what that setting even means but that fixes it for me wow
Tarobyte 23 FEB a las 16:28 
Publicado originalmente por Crave:
I had to activate the Tritanopia setting to +2 to make the game easier to look at
Not perfect, but honestly way better. Thanks! We need an official fix ASAP.
Gabe 23 FEB a las 18:28 
I swore I thought I was the only one that noticed this. Any place that needs to be dark is pitch black :steamfacepalm:
Aquarius 23 FEB a las 19:17 
I just finished Infinite Wealth and tried the Pirates demo and wow the difference in brightness/contrast/saturation is absolutely shocking. I get that RGG was probably going for a stylistic choice but it doesn't seem like they tested it very much. You can really tell when you're on the beach and just look around, especially up and down, the adaptation effect is extreme. I hope they issue a patch to perhaps have a toggle between the Pirates lighting for those who like it and the standard Infinite Wealth lighting. I couldn't play the demo for more than 10 or 15 minutes which is a shame because the game itself was fun.
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