Bloons TD5
what are the best tower's for early, mid and late game?
So i have played around but i found that monkey temple is good late game but i having some problems and what is the best special building's to get?
< >
Showing 1-9 of 9 comments
Landolini Oct 10, 2015 @ 12:48am 
imo the best special building for the early game is the dart monkey something, for late game of course the super monkey with the temple ability
webcrawls Oct 11, 2015 @ 11:32am 
I'd say the ninja?
mattecoolio Oct 11, 2015 @ 2:09pm 
i asked for early mid and late game and when am i suppose to use the ninja?
Vytalyum Oct 11, 2015 @ 2:34pm 
Use 2/3 Darts early 4/2 ninjas mid and late game is 4/2 bloonchippers set to strong with as many temples as possible plz dont hate if im incorrect Hope it Helped :D
Last edited by Vytalyum; Oct 11, 2015 @ 2:35pm
I have always had rousing success with the tech terror and the aircraft carrier. Both have extreme range and great stopping power.
Gakm4 Oct 12, 2015 @ 11:38am 
Darts or engineers are usually your best starting towers if you want to farm heavily

A single 0/0 chipper and ~8 2/3 darts can get you up to round 46 where u get a 4/x chipper

After that you can go with whatever you want... i like having a 3/2 ice, 2/3 glue, 4/2 bomb under the effect of a 2/3 village and have alot of the 4/2 chippers

4/2 snjpers are nice for stunning moab class bloons late game... one of the best ways to get the most put of the stun is to vary their attack speed... you do that by having 2 4/2 and 2 4/0 and having one of each type under the effect of a village that is at least 1/0
Sriracha Jul 19, 2016 @ 1:05pm 
The best specialty building is the tier 4 dart monkey building. It gives extra early popping power (free dart monkey every 10 turns) and gives lead popping power without the need of bomb towers/wizards/etc. The explosion does hit multiple balloons so it gives it even more popping power against groups.


Early game (Round 1 to 30)

Dart monkey 0/0 - Just there to pop balloons. Usually only need 1-3

Engineer 1/0 - By itself, this tower has great popping power especially in a straight line, and the sentries have decent popping power by themselves too. Only need 1.

Ninja 0/0 - Early camo detection (round 24) and decent popping power. Only need 1.

Banana farms 1/0 - Main source of income, try to save up for these once you got enough popping power. Must have 2-4


Mid game (Round 31 - 40)

Upgrade your ninja to 3/2 - Gives a lot more popping power and can pop all balloons until round 40.

Bomb tower 3/2 - If you don't have explosive darts, you're gonna need these. These are also good against balloons in general. Only need 1.

Upgrade Banana farms to 3/0 - Make sure to get more income for late game.

Monkey Village 0/0 - To reduce cost of banana farms tier 3 and 4. Also place one near the ninja monkey. <-- Put every important popping tower next to this village.


Late game (Round 40 - 85)

Upgrade your ninja to 4/2 - Amazing popping power that works until the end.

Upgrade your bomb tower 4/2 - Stun is a great effect against groups of regrows and ceramics.

Bloonchipper 4/2 - Takes cares of MOAB's for round 46 to 60. MUST HAVE by round 45.

Upgrade your Monkey Village (the one by ninja) to 2/2. Eventually get it up to 3/2 for more money.

Upgrade your banana farms to 4/2 - Gives you the money needed to build super monkeys.

Super Monkey 2/4 - Technological terror can take take care of the rest of the game. Usually only need 1-2.
I'd do two 2/4 boomerang with the boomerang dojo surrounded a 4/2 village with one 4/2 ice monkey and 1-2 4/2 bloonchippers for Moab popping and that's it
toulie01 Apr 10 @ 2:39pm 
ace 4-2
< >
Showing 1-9 of 9 comments
Per page: 1530 50