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please tell me it is a sarcasm
Heck, I'd say helicopters are more OP, 2 alone can beat MOAB Madness, yet all the money spent on ninjas doesn't beat it.
For instance, bomb towers can pop leads, but no camos.
Ninjas can pop camos, but have an expensive lead pop upgrade.
Overall villages can be utilised so EVERYTHING can pop EVERYTHING. So everything is now 'OP' as all towers destory all bloons.
Nuclear Reactor Subs are one of or the best towers against rushes. Enough and ceramics are 0 problem, no matter how many. But they suck against Moab class.
The other path, First Strike Capability is able to take out a ZOMG in a hit. but isn't effective against rushes.
This is the same for (almost) all towers and their paths. Think spike factories, they literally do more against either ceramics or Moab class depending on the path.
In general : Left path is good v Bloons
Right path is good v MOABS, BFBS, ZOMGS (and has ability)
There are exceptions (think bloonchippers, helicopters and snipers), but what is above is just for about 7 times out of 10.
In battles a core gameplay bit is added. Bloons sends. You have to analyse what the other players weaknesses are and exploit them.
On the wiki it states round 12 is like 24. So just divide what I put in my first comment by 2 and you have roughly what it will be for BTDB.
However, on BTDB you have to account for space, with only half the normal map (BTD5 map) to work with, hence why helicopters aren't as used on Battles as it is here.
Sorry if I rambled on, I have a habit of doing that.
Those towers are not overpowered at all vs ninja monkey users.
Especially since the moab bloonchipper nerf when the moabs go a bit further after bieng ejected from where they were before ejection.
I am a big fan of ninjas in btd5 but in btd Battles i personally feel that they are a bit lacking compared to other towers.
Bloon impact destroy rush because it can pop black and have relatively good fire rate opposed to ninja.
Chipper isn't about SWF (moab funnel). 0/0 spam already cripples rush progress. 0/4 ninja slows all bloons? 0/4 chipper stops all bloons,infinitely.
Dart juggernaut spam with a few triple dart clean up demolish any bloon rushes,while ninja still struggle on them.
- They can pop lead only x/3 or near to a x/3 village
- They don't do well with regrows or tightly packed bloon rushes (did you tried defending a RRRoD (Regrow Rainbow Rush of Doom) with them? I did, this didn't go well)
- They're designed for rounds 1-85, you probably don't wanna use them much in the very late game.
There are more OP towers in the game, get a combo of 3/2 ice tower and 4/2 bomb tower and you're done with most bloons... But if you still think they are OP, just dont use them :)#teamsuperjombombo2
Most of the time, a generic player will boost against these rushes when their brain knows of it.
A cringey ninja user that follows the ninja bibile, lets say, uses a 4-X and a X-3 ninja at once. Stall + exteme popping power + double that because of boost = about 6 less regrow rainbows in this world
Also, both the towers you mentioned cannot detect camo. But I do love the ice tower and glue gunner in general