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Obviously it won't be held in the _CommonRedist folder. So it'd be in the Assets folder.
AmazonAssets is empty for me. Audio obviously wouldn't hold this information. Nor would Fonts, Loc (localization), Shaders or Textures. Scripts just contains a couple lua files, which don't seem to contain the info you want.
So, I'd assume this information would be kept in the BTD5.jet file in the Assets folder, if it's not compiled with the BTD5-Win.exe file. Unless the info is held in a completely different folder on the computer.
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