Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If I had to do a "tier" system for the OVERALL usefulness/efficientness of towers, excluding the village and farm "utility" towers, and without really thinking about it all that much, I'd probably do something along these lines (these are in no particular order within the tiers):
TOP TIER:
Dart Monkey
Ninja
Chipper
Submarine
Monkey Engineer
HIGH TIER:
Bomb Tower
Helicopter
MID TIER:
Glue Gunner
Ice Tower
Monkey Apprentice
Super Monkey
Spike Factory
Boomer
LOW TIER:
Monkey Ace
Buccaneer
Sniper
Dartling Gun
BOTTOM TIER:
Tack Shooter
Mortar Tower
Sure, some towers could be argued to be moved up or down slightly since it's very hard to properly do a tier system based on a very generalistic "overall" classification, but I think this is a pretty good stab at it.
Note: I've played this game MUCH more than the 93 hours Steam shows I've played, so I do have MANY hundreds of hours of experience under my belt between all the different platforms.
Best tower is clearly the Village.
Someone who can aim can make excellent use of the gatling dart as the doom ray upgrade though expensive is extremely good, 2-3 super monkeys are top tier minimum, bucaneer and monkey ace are extremely good when fully upgraded, monkey sub's decent for maps where water is far away from the track but other than that its only redeeming quality is the nuke. (Don't remember the skill name). bomb shooter should be moved down to mid. Dart monkey is high but most certainly not top, etc.
If that's the response you wanted, you got it kid.
It can be a good tower but it precludes you from using farms or it makes it far more difficult to do so unless you are using agents and it is not a very cost effective tower for what it can do. Due to that i would put it at the mid to low tier myself.
It is a $950 that is not very accurate to start with and has expensive upgrades but it does have infinite range going for it. You need to spend $2050 on upgrades to get it to be a fairly good tower and another $1000 to make it pop lead and frozen bloons. So to make it a good tower that pairs with ice and can pop leads you are having to spend $4000. Now to bring out the true power of it you are having to spend another $6000-7000 which in my opinion is not a worth while investment for a tower that isnt even that great.
Again not cost effective at all for what it can do. it is very space efficient but cost inefficient.
To get this you are spending $23,500 on a single tower and i can spend that much to stop almost anything under moab class and for $7,000 more than that i can stop an infinite amount of anything under moab class. You could also buy 3 4/2 chippers for that price which i feel would be far more worth it than a single 2/3 super monkey.
The ace is good when fully upgraded but it pales in comparison to the heli pilot and again it isnt cost nor space efficient.
The bucaneer is an average tower at best but in comparison to the sub it is far inferior. Being that it fills the same roll as a sub it is a tower that is not worth using save as a support tower to the sub
Airburst dart combined with advanced intel can make it an infinite range tower that does good damage. Add in balistic missile and it is popping leads and doing good damage to moabs and it doesnt rely on advanced intel to shoot that. First strike gives it the ability to pop ZOMG and you get the money from the pop unlike the boat ability that can pop up to a BFB.
The sub is weak in 2 aspects. the first is no good build in camo detection and the second is regrow bloons. The first is easy to overcome with cheap camo detection towers like the ninja or dart or you can add in a boat as a suppport tower. The second is overcome with a x/3 village or infinite popping setup.
please give some reasoning here. as to why it should be lower ranked
A total of $1050 gives you very good popping power at the 2/3 dart. It has camo detection. It has the best specialty building. A few 0/0 darts properly placed and targeted can get you up to your first farm on impoppable.
With the specialty building active on impoppable you can use ~6 2/3 darts to get you up to round 40 where you get a 0/0 chipper. By round 46 you have 2 4/2 farms and a 4/2 chipper. This is done on advanced tracks with all premiums and monkey lab upgrades turned off.
Please do elaborate more on your ect.
I do not fully agree with Gakm7's arrangement of towers, but in an overall essence i agree that it is a good stab at it... I would move many towers but only up or down but that is based off of personal preference of each tower and most towers are only off 1 rank in my mind
While that is true, I specifically said twice that I did my tiering based on "overall usefulness/efficientness". While doom ray is really good and powerful, it isn't particularly useful (or even necessary) in most situations, and it REALLY isn't cost efficient in the slightest. I could get plenty of other fully upgraded top tier towers for the cost of that doom ray upgrade alone, let alone the cost for the rest of the upgrades leading up to it, and the cost of the tower itself. That would be a much more useful and efficient use of my money than getting a gun that takes over my mouse positioning (unless I use the specialty building, which is a total waste since there are better speciality buildings than the dart gunner one). It's not a bad tower per se, but it's quite expensive and inefficient comparatively and it's simply not necessary to have in any way.
If we were talking strictly about MOAB popping ability, or popping power per pixel, sure... I'd put it right in the top tier. But since I said I'm ranking towers by "overall usefulness and efficientness", the 2/3 supermonkey falls down to being a mid tier tower. It's not really all that "useful" because it's overkill in most situations, and it is quite expensive to get when compared to the cost of other 3rd tier upgraded towers. Many players who suck at the game get towers such as this when it would be much more efficient for them (and better in the long run) to just get something like a few 2/3 dart monkeys, or to get a single 4/x bloonchipper, both of which are cheaper and more useful options as they both serve very important specialized purposes.
Sure they are. So is any other tower pretty much, and a decent amount of those are cheaper than those two towers you listed. A monkey ace has very little usefulness until it gets seeking ammo, and even then, there are more cost efficient tower options. A fully upgraded monkey ace, while good, is very expensive and very unnecessary. Plus, the helicopter outclasses it in many ways. Same with the bucaneer... the sub outclasses it in many ways, thus making the bucaneer not that useful, and the sub can do SO much more than the bucaneer can for the same cost. Again, I'm not just focusing on one specific trait about these towers; I'm looking at the big overall picture.
They are excellent on ALL water tracks because, with cheap towers like dart monkeys spread out across the whole track, they can shoot across the WHOLE track, not just one area of the track. That alone makes them a top tier tower. And they can handle any type of bloon pretty much, while the bucaneer can only handle certain bloon types depending on which upgrade path you choose. All of the sub upgrades are very useful and quite cheap compared to the power the upgrades pack into the tower.
Again, overall usefulness and efficientness... it is a quite cheap tower and can be focused either on MOABS or on bloon control depending in which upgrade path you take. It can be used in conjunction with glue and ice to make a barrier that can easily handle round 63 without a single thought. It has varied important uses and it is very cheap and cost efficient compared to other options for the same uses. It missed top tier because it's not as "all around" or "best of the best at a specific thing" as those towers, but it's more efficient and useful than most of the mid tier towers.
Dart monkey is very essential for the most cost efficient beginning of the game setup for farming, it packs a lot of punch for a very very cheap cost, and it has the best specialty building bar none (further helps with farming at the beginning of the game). With the speciality building, darters can handle ANYTHING through the first thirty some rounds in their sleep. No other tower can boast this, especially for how low of a price darters are. Dart monkey is EASILY a top tier tower, even though it isn't anywhere near the most powerful, because it is a very important and efficient part to any beginning of a game.
Ahhh, more attitude to end the post... splendid... usually when people toss around names like that, it's describing their own insecurities, but thank you kind Sir/Ma'am.
If you make a claim you should be able to back up said claim with your own line of reasoning which as you can see both Gakm7 and I have done. If you put someone else's statements down without providing a line of reasoning or examples as to why you think they are wrong then you should expect one to be an ass towards you.
Edit: Actually you did care what others feel about at least one tower and that is why you made this thread in the first place. I am trying to understand why your care only extends to that individual tower that is sub par.