Bloons TD5
anyone else think that spike factory is op?
seems that if you spam build spike factory to lvl 2 in both upgrade paths ( dont bother with level 3 and 4) you pretty much cant lose also it doesnt matter where you build them as the spikes can stack on top of each other unlike most other towers that require strategic positioning
< >
Showing 1-7 of 7 comments
Gakm4 Jul 15, 2018 @ 1:15pm 
No it is not OP, not even close.
Xuhybrid Jul 15, 2018 @ 11:03pm 
Are you on beginner/easy?
Last edited by Xuhybrid; Jul 15, 2018 @ 11:03pm
Originally posted by Xuhybrid:
Are you on beginner/easy?
tested on medium on maps that i had difficulty with using balanced set up. admitedly im not a master of this game but i know where to use tack shooters (in middle of u bends) i generally use 1 sniper set to strong and upgrade power side upgrades which seems sound as a strategy. and i use dart monkeys upgraded to catapult any where there is a long straight path which seems to be the best place to use them. yet in my testing the spike factory is more effective than these no matter where they are put.
Gakm4 Jul 16, 2018 @ 8:07am 
Originally posted by silentpillager:
Originally posted by Xuhybrid:
Are you on beginner/easy?
tested on medium on maps that i had difficulty with using balanced set up. admitedly im not a master of this game but i know where to use tack shooters (in middle of u bends) i generally use 1 sniper set to strong and upgrade power side upgrades which seems sound as a strategy. and i use dart monkeys upgraded to catapult any where there is a long straight path which seems to be the best place to use them. yet in my testing the spike factory is more effective than these no matter where they are put.
Snipers are fine. Not great but not bad. Also the 2/3 sniper is typically more useful than the 3/2 sniper.

Dart monkeys are really good as 2/3 and the 4/2 are really good in very few cases.

The tack shooters are one of the worst towers in the game.

Once you play on harder difficulties and maps you will realise how ineffective spike factories really are.
Last edited by Gakm4; Jul 16, 2018 @ 8:10am
Nero Jul 16, 2018 @ 10:19am 
If you're smart you'll put them on the very end of the track so they have time to "build that wall!".

I sometimes take 1 for that, pretty much ensures that nothing gets through.

Its pretty useless on maps with more than 1 exit.
Spycrab404 Jul 17, 2018 @ 6:41pm 
i usually have 2-4 factories at the end of the map that are 2-4. the abality can be somewhat usefull (and laggy) wne stacked) and once time they actully saved me, and it dosent hurt to ahve a mini wall of about 1K-2K points of spikes, that deal extra blimp dmg protecting the exit
Last edited by Spycrab404; Jul 17, 2018 @ 6:41pm
W3REWOLFEvsVolk Jul 18, 2018 @ 6:45am 
Originally posted by Spycrab:
i usually have 2-4 factories at the end of the map that are 2-4. the abality can be somewhat usefull (and laggy) wne stacked) and once time they actully saved me, and it dosent hurt to ahve a mini wall of about 1K-2K points of spikes, that deal extra blimp dmg protecting the exit
in my opinion, the 4-2 spike factories are better. if you have built up spikes that are for popping blimps once they are popped you get ceramics which then blow through the rest of your tacks. as a last line defence, which i use factories for, i dont want blimps getting that far or ive already lost the wave.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jul 15, 2018 @ 12:55pm
Posts: 7