Bloons TD5
bug Sep 11, 2017 @ 1:10pm
The Best Specialty Building
In my opinion, Glue Supply Depot. 25% bonus slowdown, leaves a Viral Frost effect for Glue on the ground, combine it with Arctic Wind and nothing gets through. I've personally found this one to be the best as the Tier 3 upgrade turns the Glue Gunner from good to amazing.
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Showing 1-9 of 9 comments
gakm7 Sep 11, 2017 @ 2:10pm 
In my opinion, the dart monkey specialty building is the best (after factoring in how much of a snowball effect that specialty building adds onto your ability to farm more efficiently) ...

Glue Supply Depot isn't bad by any means, but it doesn't add anything to my specific setup. I can already (rather cheaply) build a 4/2 bomb, 3/2 ice, and 2/3 glue gunner, all within range of a 2/3 monkey village, and have absolutely nothing below a MOAB get through it.

Therefore, I'd rather have the free darter at the start, and every 10 rounds, and have one of the darts of each darter be explosive, so that I can solely depend on a few 2/3 darters until the upper 30s, allowing me to invest a much greater amount of money towards farming.

Other specialty buildings, while providing "stronger" bonuses, force you to be more inefficient with your initial setup, thus gimping your setup's overall efficiency and farming capabilities.
Last edited by gakm7; Sep 11, 2017 @ 2:27pm
Gakm4 Sep 11, 2017 @ 3:28pm 
I agree with what gakm7 has stated about the dart monkey above.

The general consensus on this topic is that the dart, boomerang, and engineer are the top three specialty buildings. The real debate has been which of those 3 is the best and i am one firmly in the dart monkey camp. I know some will disagree with my statements there but virtually everytime i see this issue brought up nomatter the forum those 3 come out on top.

Those 3 all give good boons to early game while providing only a minor buff to late game but allow for better early game farming.

I would put the glue in one of the weaker tiers of specialty buildings. The tower costs to much for what it does at lower rounds and by the roundd you can easily buy it moabs are your main threat and you are just using a few towers to pop anything under a moab. I suppose that specialty does have a niche use but that is all it will ever have.
Platypus Sep 12, 2017 @ 4:53am 
Al's Custom Chippers 10/10.
Almost the only specialty building I use.. It automatically collects your bananas. 'Nuff said.
Gakm4 Sep 12, 2017 @ 6:39am 
Originally posted by 「HANE」:
Al's Custom Chippers 10/10.
Almost the only specialty building I use.. It automatically collects your bananas. 'Nuff said.
I have never understood why holding your mouse over the banana farms is so difficult for people to do. The only time that was even a slight issue for me was on mobile when having to tap the bananas.

While the chippers stun ability is quite nice their cost early game is quite significant and they greatly slow down the rate of farming and their stun only works against regular bloons which are easily handled with other options. The chippers are a staple of my build but their specialty building is only used for going ultra late game
bug Sep 12, 2017 @ 11:27am 
Originally posted by Gakm4:
I agree with what gakm7 has stated about the dart monkey above.

The general consensus on this topic is that the dart, boomerang, and engineer are the top three specialty buildings. The real debate has been which of those 3 is the best and i am one firmly in the dart monkey camp. I know some will disagree with my statements there but virtually everytime i see this issue brought up nomatter the forum those 3 come out on top.

Those 3 all give good boons to early game while providing only a minor buff to late game but allow for better early game farming.

I would put the glue in one of the weaker tiers of specialty buildings. The tower costs to much for what it does at lower rounds and by the roundd you can easily buy it moabs are your main threat and you are just using a few towers to pop anything under a moab. I suppose that specialty does have a niche use but that is all it will ever have.
I know how to control Bloons, I use a lot of CC in my builds, so it's a Godsend for me. The best way I'd see fit using it is to either, at the end of the stage, put a Desolver-- the bonus slowdown giving more time for it to pop layers. Or, put a Striker/Hose at the beginning of the Stage, and stack it with Arctic Wind. I see your point in that however. But in deep late game you might aswell just be using Dark Temple for BPS stacking.
Gakm4 Sep 12, 2017 @ 11:49am 
Originally posted by arachmigo:
Originally posted by Gakm4:
I agree with what gakm7 has stated about the dart monkey above.

The general consensus on this topic is that the dart, boomerang, and engineer are the top three specialty buildings. The real debate has been which of those 3 is the best and i am one firmly in the dart monkey camp. I know some will disagree with my statements there but virtually everytime i see this issue brought up nomatter the forum those 3 come out on top.

Those 3 all give good boons to early game while providing only a minor buff to late game but allow for better early game farming.

I would put the glue in one of the weaker tiers of specialty buildings. The tower costs to much for what it does at lower rounds and by the roundd you can easily buy it moabs are your main threat and you are just using a few towers to pop anything under a moab. I suppose that specialty does have a niche use but that is all it will ever have.
I know how to control Bloons, I use a lot of CC in my builds, so it's a Godsend for me. The best way I'd see fit using it is to either, at the end of the stage, put a Desolver-- the bonus slowdown giving more time for it to pop layers. Or, put a Striker/Hose at the beginning of the Stage, and stack it with Arctic Wind. I see your point in that however. But in deep late game you might aswell just be using Dark Temple for BPS stacking.
Actually for deep late game you do not want the sun god building. When stacking temples you want them to have the smallest range so you can fit more and once you get to those very late rounds the lag become so heavy you cannot use the abilities. The chipper becomes the best specialty for going ultra late game.

I personally dont find the glue worth it until you want to stop the late game bloon rushes and by that time i have the funds to build my glue, ice, bomb, village setup for infinite bloon pops and i can have that at the very end of the track giving me the rest of the track to pop the moab class. I can see how it would work for you but it is not for me and is only really usefull in its one niche case and if that fits your build go for it.

Edit: I am not a fan of the glue gunner at the front of the track like you are mentioning because once the moabs get past the glue gunner it is no longer doing very much for the setup so mine is always after all of my moab popping is done because those and the bloons that come from them are your main threat after round 63.
Last edited by Gakm4; Sep 12, 2017 @ 11:57am
Planterror Sep 13, 2017 @ 9:59am 
I have a fixation with the engineer specialty. I don't know why, but for all I know is DO NOT GET LEVEL 4. The 2-x Engineer will be useless with this upgrade, along with the sprockets.
Other then that, the ability to pop lead like that is nice with the early game coverage. I give it an 8/10.
And yes, I got it confirmed by Kiwi. They said it could be overpowered so they removed it.
but that's just me. I like to believe all of them have their uses.
Last edited by Planterror; Sep 13, 2017 @ 10:08am
Gakm4 Sep 13, 2017 @ 10:07am 
Originally posted by PlanterrorGaming:
I have a fixation with the engineer specialty. I don't know why, but for all I know is DO NOT GET LEVEL 4. The 2-x Engineer will be useless with this upgrade, along with the sprockets.
Other then that, the ability to pop lead like that is nice with the early game coverage. I give it an 8/10.
And yes, I got it confirmed by Kiwi. They said it could be overpowered so they removed it.
but that's just me. I like to believe all of them have their uses.
The 4th tier of the specialty building is the main reason to get that building. It makes a 1/0 or a 1/1 engi a very powerful unit for its cost. It doss make the 2/x upgrade worthless but that means you only need to spend that money when going to a 3rd or 4th tier on the left side.

All buildings have their use but when looking for the best it comes down to dart, engi, and boomer
Last edited by Gakm4; Sep 13, 2017 @ 10:08am
gakm7 Sep 13, 2017 @ 10:26am 
Yeah I would probably put engineer specialty at #2 and boomer at #3, but could be persuaded either way because they're pretty close in terms of usefulness ... but I have yet (during my time on these boards) to see a good argument for why any speciality building is overall better than the dart monkey specialty for doing typical round 1-85 impoppable play.
Last edited by gakm7; Sep 13, 2017 @ 10:28am
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Date Posted: Sep 11, 2017 @ 1:10pm
Posts: 9