Bloons TD5
PestNerd Sep 8, 2017 @ 8:24am
Unlocking "Masteries" is a complete chore.
There's no challenge (I can beat most non-mastery levels on Unpoppable without 2x Money - I use 2x Money for unlocking the masteries because it's quicker, and there's not much challenge either way) and it just takes forever, even with fast-forward and the wave auto-start always on.

I want to unlock all masteries, and buy every upgrade, but it took forever to unlock Beginner Mastery and now I have to do it all over again for Intermediate.

Please at least change it so that if I pass the Unpoppable mode, I don't then have to pass the Easy/Medium/Hard modes in a level...
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Showing 1-12 of 12 comments
jimpanrooney Sep 8, 2017 @ 8:36am 
yeah takes a while but it's ok for me. i use 2x money too because otherwise the game would be too challenging on hard and impoppable for me, keep grinding mate
PestNerd Sep 8, 2017 @ 8:50am 
> keep grinding mate

But yeah, that's all it is at this point - it's practically mindless (except still needs my attention up until about round 30 each time, when I have a few big towers and can leave the game to run through). There's no skill, no fun, just doing the same thing over and over, four times per map.

I guess I'm probably just going to stop playing Bloons TD5 because there's not much else to do, apart from wave high scores, or disabling all my upgrades and trying hard levels... I'm just confused why the Mastery stuff is in the game at all.
gakm7 Sep 8, 2017 @ 8:56am 
Even with using double cash AND fast track, and etc., it's a completely unnecessary chore... This was the developer response on this topic from a few months ago...
Originally posted by samninjakiwi:
It's called Mastery mode for a reason, guys! Masters must have all the medals :D

But do "Masters" REALLY need to tediously go through easier game modes if they can already beat the track on impoppable?!

http://steamcommunity.com/app/306020/discussions/0/152393186496649298/?ctp=2

This is the thread that Sam gave his response in, and it shows that a vast majority of the community absolutely hates this mechanic. And it's not just a "small sample" because there have been numerous threads about this topic, and every thread comes to the same conclusion. Like I said in that thread I linked, hopefully Ninja Kiwi will take note of just how much their players absolutely hate this mechanic, and finally change it for BTD 6...
Last edited by gakm7; Sep 8, 2017 @ 9:09am
gakm7 Sep 8, 2017 @ 9:05am 
Originally posted by Pesto:
I guess I'm probably just going to stop playing Bloons TD5 because there's not much else to do, apart from wave high scores, or disabling all my upgrades and trying hard levels...

Yeah, if you want any sort of a challenge, you need to play advanced/expert and above tracks, and keep monkey lab upgrades turned off, and don't use double cash, etc. etc. ... That stuff comes into play once you unlock Mastery Mode and the game gets WAY harder...

Originally posted by Pesto:
I'm just confused why the Mastery stuff is in the game at all.

Because, like you have just alluded to, the "main game" is way too easy for some people, and they need more of a challenge, so voilà! [Insert Mastery Mode here] ...
jimpanrooney Sep 8, 2017 @ 9:31am 
well truth is they probably won't spend much time into this game anymore, there still aren't any trading cards and the only thing we've gotten the past few updates are new maps, skins and those events which are ok i guess. i do hope they port btd 6 to steam and put more effort into that port than they've done with this port
jimpanrooney Sep 8, 2017 @ 9:33am 
like better co op with proper chat and matchmaking and cooldown for those who leave or are inactive, cloud save which is automatic, a proper options menu, better graphics on the pc version than mobile, trading cards, more towers, more everything
gakm7 Sep 8, 2017 @ 9:58am 
Originally posted by Jimpan:
like better co op with proper chat

What other tower defense game has a co-op mode?

And this was the developer response to the co-op chat idea...

Originally posted by samninjakiwi:
Nope, sorry! We've simply no way to effectively moderate a chat like that, so it's unlikely to ever happen.

And this was a thread where I and others discussed why this isn't as simple of an idea as "just add in a chat feature like the flash version had" ...

https://steamcommunity.com/app/306020/discussions/0/1457328927844706444/

In short, you have to remember that flash is only for PC users, so it's easy to add in and moderate a chat feature, but Steam is multi-platform and also includes mobile and console users...
Last edited by gakm7; Sep 8, 2017 @ 10:01am
jimpanrooney Sep 8, 2017 @ 11:02am 
Originally posted by gakm7:
Originally posted by Jimpan:
like better co op with proper chat

What other tower defense game has a co-op mode?

And this was the developer response to the co-op chat idea...

Originally posted by samninjakiwi:
Nope, sorry! We've simply no way to effectively moderate a chat like that, so it's unlikely to ever happen.

And this was a thread where I and others discussed why this isn't as simple of an idea as "just add in a chat feature like the flash version had" ...

https://steamcommunity.com/app/306020/discussions/0/1457328927844706444/

In short, you have to remember that flash is only for PC users, so it's easy to add in and moderate a chat feature, but Steam is multi-platform and also includes mobile and console users...
fair enough and true :/
PestNerd Sep 8, 2017 @ 6:18pm 
> But do "Masters" REALLY need to tediously go through easier game modes if they can already beat the track on impoppable?!

Exactly! Proving that you're masterful at something should be a test of skill, but the skill only comes AFTER you've unlocked the masteries. There's no skill involved in unlocking them, unless you self-impose it by turning 2x Money etc. off - but the game heavily disincentivizes doing that because then it would take even longer to unlock the masteries.

If they don't change the mastery mechanic, at least give more options to automate gameplay. It was SUCH a relief finding the auto-start-wave option, but I'd also really like ways to build towers with the upgrades already purchased, so I don't have to press "< < > > > >" a million more times, or have a way to click and drag an area to build a grid of towers in the most densely-packed lattice possible so that I don't spend so much time lining them all up.

Another post mentioned having automatic abilities which I'd love to see, although that's not quite related since you can just buy the upgrade path with no abilities.

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> Yeah, if you want any sort of a challenge, you need to play advanced/expert and above tracks, and keep monkey lab upgrades turned off, and don't use double cash, etc. etc.

Well I do sometimes, but as I said, it's faster to keep them on if you want to unlock masteries... It's a little backwards - I keep it on for easier levels because I know I can beat them anyway, but then I turn 2x money off for some of the harder levels because I actually want the challenge.

(I've not tried a Mastery level without 2x money though - that seems very hard... I should try it..!)

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Originally posted by ;1473096694440795481:
Originally posted by Pesto:
I'm just confused why the Mastery stuff is in the game at all.

Because, like you have just alluded to, the "main game" is way too easy for some people, and they need more of a challenge, so voilà! [Insert Mastery Mode here] ...

Oh no, I like the actual challenge mode once you've unlocked it, but... I don't know who would actually like playing the grind to unlock it. By the time you're good enough to want to play Mastery mode, getting through the levels will be trivial and boring.

Was BTD5 a mobile game originally - and could you buy Monkey Money with real money?
If so then it seems like Masteries are just a way to get you to buy Monkey Money to buy the 'Fastrack' option on every track... Otherwise, I have absolutely no clue why anyone would think it's a good idea.
gakm7 Sep 8, 2017 @ 6:49pm 
No one likes the grind to unlock it... We've all complained to the Devs multiple times about how illogical it is... I've barely even done mastery mode because I got bored with the grind... they really do need to change this mechanic...

And yes, it was originally a mobile game... the mobile version was ported to Steam... and I'm assuming one of the microtransactions is probably buying monkey money.
Last edited by gakm7; Sep 8, 2017 @ 6:50pm
SkEyE Sep 11, 2017 @ 7:38pm 
Frankly it is rather dumb to have to go back for medals after you've done Impoppable. Getting a higher level should automatically unlock lower medals because aside from the the strength and tower costs it's just adding additional levels. Play on Hard and you play all the Easer levels and then some. So why not get the medal? It's really boring playing lesser difficulties to get medals after you've done Impoppable on everything. Pointless, really, and not fun.

And to Pesto, yes this was a mobile game. I wonder why people think crappy gameplay and infinite microtransactions is forgiveable on "mobile" but not on desktop versions of the same game. Why should it be okay to design games around endless rip-off microtransactions on ANY platform? It has ruined gaming.
gakm7 Sep 12, 2017 @ 7:32am 
Originally posted by SkEyE:
I wonder why people think crappy gameplay and infinite microtransactions is forgiveable on "mobile" but not on desktop versions of the same game.

My personal opinion in the specific instance of BTD5 is that I am very unhappy with microtransactions being added to the Steam version (after years of it being microtransaction free) because it was originally marketed (and priced) as having no microtransactions. In effect, Ninja Kiwi went back on their word... I am okay with the mobile version having microtransactions because it was known from the start that mobile was going to have microtransactions, and that's just the revenue choice that Ninja Kiwi made... they didn't go back on their word, as opposed to the Steam version where they did...

Originally posted by SkEyE:
Why should it be okay to design games around endless rip-off microtransactions on ANY platform? It has ruined gaming.

Agreed... Developers have every right to choose that income model, but I personally do not support it because, in many instances, it's just an easy way for developers to continually siphon money (and bone their player base) instead of actually offering them a real product at a fair price point... These skins NK just added (at least on the steam version) are priced at 20% of their base game... so they are charging the same price for 5 skins as they charged for their whole base game (and the additional content they added over the years) ... I don't find 5 skins to have the same value as their whole game... it's a completely ridiculous bone-job on every level (which was conveniently timed because BTD5 is dying out and BTD6 is being developed) and it should be called out as such... I hope people know that they will most likely have to pay again for the same exact skins for BTD6, as well as pay for any additional skins that NK will conveniently offer people months after they choose to buy up those same skins a second time after the initial release date of BTD6... I'm not going to fall for this potential money-grab technique like many others have been, and I hope that NK doesn't actually decide to go this potential route with their skins...
Last edited by gakm7; Sep 12, 2017 @ 7:35am
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Date Posted: Sep 8, 2017 @ 8:24am
Posts: 12