Bloons TD5
Gakm4 Jan 18, 2017 @ 7:45am
Tips & Tricks
Just a simple thread to post any tips or tricks you have found while playing the game. It could be anything from general tower placement/targeting to a trick that only works a certain map/mission easier.


Here are a few that i have found

On rhe crypt keeper map if you place a spike factory so it just reaches one of the graves where the bloons exit all spikes will be placed right at the entrance to the crypt. (I will post a screenshot of this later)

A dart monkey at the front of the track targeting strong will help you early game defences last quite a bit longer allowing for earlier farms

All monkeys are right handed. This doesnt affect most towers but it is something to keep in mind while placing towers. The boomerang is a notable example of this.

Place left sided bomb towers to close targeting so they will almost never miss. Right sided bombs always strong targeting.
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Showing 1-11 of 11 comments
LeGeND Jan 18, 2017 @ 7:56am 
I'd recommend making a guide instead of a thread. It is more on topic there, and it prevents clutter in the forums.
Gakm4 Jan 18, 2017 @ 12:21pm 
Originally posted by LeGeND:
I'd recommend making a guide instead of a thread. It is more on topic there, and it prevents clutter in the forums.
A guide would be good for a completed tips and tricks list but not for looking for community input on what tips and tricks they have found. If enough people do place their tips here i probably will consolidate all of it into a guide put of all of the information.
LeGeND Jan 18, 2017 @ 1:46pm 
Originally posted by Gakm4:
Originally posted by LeGeND:
I'd recommend making a guide instead of a thread. It is more on topic there, and it prevents clutter in the forums.
A guide would be good for a completed tips and tricks list but not for looking for community input on what tips and tricks they have found. If enough people do place their tips here i probably will consolidate all of it into a guide put of all of the information.
Well, you could think of some tips and put it into a guide I guess.
I might make one myself... hmmmm...
Ninnimuggins Jan 18, 2017 @ 3:03pm 
Hey first trick..
This one is completed tho :/

A 3x2 or 4x2 ice monkey..
A 4x2 Glue gunner..
and a Village 2x3/2x4

combined make the ultimate bloon stopping defense.. seariously just try it :/

in sanbox mode place a village in the middle of "monkey lane:"

after that turn it into a 2x3/2x4 (depending on money)
after that make a glue gunner and ice monkey both 4x2 (if enough money)
glue gunner must be 4x2 and ice monkey can be 3

If all of this happens Normal bloons WILL NEVER!! get through your defense... its inpenetrable..


seariously send a regrow farm... at its way and it can survive 3 wizards if there are 2 4x2 glue gunners and 3 4x2 ice monkeys
Wroang5 Jan 18, 2017 @ 3:17pm 
Here are some things:

1. Laser vision for the super monkey is better than plasma in the mobile version, it has less DPS. Counter-intuative indeed, but it is true. Only get plasma if you are going for sun god or robo monkey.

2. When farming, if you buy multiple farms, only buy 1/0 farms when placing one after another. It is cheap and more efficient than if you place 2/0 farms after another or 0/0 farms after another.

3. If bloon rushes are getting problematic, slow the game down. This lets you focus on what is going on instead of seeing just bloons rush by, giving you time to manage your defense.

4. 4/0 Glue gunnner is a no-no. Never get it, it isn't worth the money unless you are on a short track like down the drain, as a normal 3/x glue gunner is capable of popping bloons before reachign the exit. Even if you are on a short track, there are other investments that are far more surperior.

5. If you use apprentices constantly, that's fine, but they are not too useful of a tower. Things like a ninja are far better. Apprentices are fine on easy difficulties/tracks, but they only get a geniuine use at camo leads. Even then, at that time you would have enough for a 0/2 village or a spactory that it just makes the apprentice obsolete. I'm not saying they have no use, but they have some serious flaws. One flaw will be listed below.

6. 3/0 and 4/0 apprentices are not to be used. If you think they will help againt rushes, then sure. But, get yourself a regrow bloon and you have yourself a problem. It will send it back, and it will get more time to multiply and get out of control. So if you rely on this for camos or coverage in one area, you might not be satisfied on rounds like round 62.

7. (An obivous tip) Think about towers and what they are next to and where. If an ice monkey is beside a tack shoot that isn't a ring of fire, the tack shooter will struggle as the ice will obstruct it's capability.

8. Don't rely on one tower for popping a certain bloon type. What I mean is if you use something like a 2/2 sniper to take out leads, they could easily get distracted by other bloons later on, and the leads won't be popped by your other towers. When the sniper is busy picking out the fast bloons in front or the nasty ceramics, leads can just scoot on by. This applies to many things, such as Spike Factory/ Camo and MOAB Mauler/ MOABs. Mix up your defenses to ensure no bloon will find a weakness.

9. Packing towers in one spot is usually fine, but you must think about where to pack them. Place them in areas where they get massive coverage with their range and can easily pop bloons at least on 2 paths, so it will be most efficient. Placing and packing towers at the very end or beggining and give them no time to pop the bloons, and let the bloons passby. You can apply this to tracks like park path, as you can pack them in that area near the beggining-middle area, giving them several oppurtunities to attack something. A bad example is placing a huge pack at the end of monkey lane, they will get little coverage and get totally wiped out by bloons.

10. Don't underestimate the village. This tower can really boost your towers in many ways. It can give super monkeys camo vision, make them 15% more efficient, and save you a total of 10% of purchases in it. It may not be good on the spur of the moment when you first get it, but later on it will all pay off.

tl;dr :P
Gakm4 Jan 19, 2017 @ 5:06am 
Hey first trick..
This one is completed tho :/

A 3x2 or 4x2 ice monkey..
A 4x2 Glue gunner..
and a Village 2x3/2x4

combined make the ultimate bloon stopping defense.. seariously just try it :/

in sanbox mode place a village in the middle of "monkey lane:"

after that turn it into a 2x3/2x4 (depending on money)
after that make a glue gunner and ice monkey both 4x2 (if enough money)
glue gunner must be 4x2 and ice monkey can be 3

If all of this happens Normal bloons WILL NEVER!! get through your defense... its inpenetrable..


seariously send a regrow farm... at its way and it can survive 3 wizards if there are 2 4x2 glue gunners and 3 4x2 ice monkeys
I use a similar setup but i use a 2/3 glue gunner instead because it hit more bloons.

A 4/2 ice monkey is actually worse for regrows with that setup that a 3/2. I had done alot of testing with those previously and a 4/2 would leak bloons well before a 3/2.

If you add a 4/2 bomb tower with the setup it will stop even regrows and camo bloons and will allow the setup to work even on short tracks like tar pits.
LeGeND Jan 19, 2017 @ 5:23am 
Originally posted by Gakm4:
Hey first trick..
This one is completed tho :/

A 3x2 or 4x2 ice monkey..
A 4x2 Glue gunner..
and a Village 2x3/2x4

combined make the ultimate bloon stopping defense.. seariously just try it :/

in sanbox mode place a village in the middle of "monkey lane:"

after that turn it into a 2x3/2x4 (depending on money)
after that make a glue gunner and ice monkey both 4x2 (if enough money)
glue gunner must be 4x2 and ice monkey can be 3

If all of this happens Normal bloons WILL NEVER!! get through your defense... its inpenetrable..


seariously send a regrow farm... at its way and it can survive 3 wizards if there are 2 4x2 glue gunners and 3 4x2 ice monkeys
I use a similar setup but i use a 2/3 glue gunner instead because it hit more bloons.

A 4/2 ice monkey is actually worse for regrows with that setup that a 3/2. I had done alot of testing with those previously and a 4/2 would leak bloons well before a 3/2.

If you add a 4/2 bomb tower with the setup it will stop even regrows and camo bloons and will allow the setup to work even on short tracks like tar pits.
Yeah, and I personally use Glue Gunners when I don't wanna use my free Super Monkeys.
Gakm4 Jan 19, 2017 @ 5:27am 
@carlcockman64

1. I have found that the plasma seems to be alot better than the laser vision. What testing did you do to find out that laser was better?

2. In my testing it is always more cost efficient to get a 2/0 farm instead of another 1/0 farm. The cost of buying a second 1/0 is almost the same as buying the 2/0 upgrade while the 2/0 gives 1 more banana per round than 2 1/0 farms. The 2/0 farm is the second most cost effective farm in terms of how many rounds it takes to pay off you investment. The most efficient is the 4/2 farm which pays iteself off like 2 rounds faster.

5. Wizards do have their flaws but a 2/2 wizard is amazing at stopping leads/camo leads and on tracks with a single entrance it can be relied on to pop every lead bloons that will come out at you before it reaches the rest of your defence. A 0/1 wizard is capable of popping all early leads and doing significant dmg to the rest.

9. Just a little addition to your tip here. It is more effective for most towers to have coverage on multiple sections of track instead of a large area of coverage on one section of track
Ninnimuggins Jan 19, 2017 @ 1:07pm 
Originally posted by LeGeND:
Originally posted by Gakm4:
I use a similar setup but i use a 2/3 glue gunner instead because it hit more bloons.

A 4/2 ice monkey is actually worse for regrows with that setup that a 3/2. I had done alot of testing with those previously and a 4/2 would leak bloons well before a 3/2.

If you add a 4/2 bomb tower with the setup it will stop even regrows and camo bloons and will allow the setup to work even on short tracks like tar pits.
Yeah, and I personally use Glue Gunners when I don't wanna use my free Super Monkeys.




That isen't possible too use a 2x3 :/

Because all the icetower does is freeze it...
it doesen't actually do any damage..
and if you dont have a 3x2 or a 4x2 the bloons after a while will get through your defense :/
especcially soo with 3 wizards fueling the fire :/


And no its not possible too leak with a normal 4x2 with 1 wizard :/
it will leak because it cannot pop them... soo infact 3x2 and 4x2 will both leak...
and 4x2 will leak less and delay them more because of 4x2 viral infection


In a viral infection on monkey lane .. regrow farming Since all the bloons are intact with eachother.. the viral infection goes too the very end of the regrow farm.. and gets rid of everything or hits everything :/

but because thats 30K 50K 80K bloons being hit at once.. your game lags soo you dont see it clearly.. but i made a gif..


thats why you lag like ♥♥♥♥♥ tons whenever you use 4x2's

its the only con in useing 4x2



and it is true that if you use a 4x2 bomb tower.. it will be more effiencent it can also backfire..
because in regrow farming... you never ever wanna hit the bloons that are gonna get hit by the wizard ever!


thats why its not reccomended on monkey lane because of its destruction.. and it ruins the regrow farm thats why a 2x4 ninja monkey is better


Gakm4 Jan 19, 2017 @ 2:20pm 
The ice tower does pop a layer of the bloons when it freezes them and combined with the 2/3 glue gunner and a x/3 it is enough to pop a massive amount of ceramics.

The 4/2 does have limited popping and when doing a regrow ceramic test on monkey lane it caused the bloons to bunch up to a point where the glue gunner and ice were unable to stop it. The tests i was doing was an extreme level of farming that would not happen in a real game senario.
Ninnimuggins Jan 19, 2017 @ 3:43pm 
but a 4x2 can pop infinite ceramics... and very quickly 2
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Date Posted: Jan 18, 2017 @ 7:45am
Posts: 11