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Google could probably help you a lot better with that.
Information about medals must be hidden in save files, but I don't know anything about editing them, only that I would need hex editor.
But in all seriousness, to your original post, a-f*king-men. This game has such a serious grind associated with it and appears to cater very much to the casual market - so much so that it's to the detriment of even vaguely serious players. I spent about a hundred hours just unlocking beginner mastery, yet I've 100% all the expert maps. I think I know what I'm doing by now, game; just give me my mastery mode already.
A tip i learned is use the tribal turtle "around 8-10" of them right at the entrance to the map instead of buying towers. From there put a monkey town down and go 4-x, then put 3 or 4 bloonchippers upgraded to 4-x. From there make monkey aces 4 to 6 of them will do perfectly, upgrade them x-4, make sure they are inrange of the monkey town for the cooldown buff - and then you just use the nukes. Makes the difficulty a breeze.
It's not the difficulty that's the problem, it's just that it takes so bloody long. For the most part, I beat all the beginner tracks on the first try, running at maximum game speed for most of the time. It still took me hours. I remember trying to unlock beginner mastery from almost the start of the game and once I did so, I had about 100 hours logged. Granted, not all that time was spent just beating the beginner courses, but it's a testament to how long it took. Not only that, but it was mostly a slog to get through everything; it wasn't very fun at all.
Impoppable + reverse takes me about 30-40 minutes. Any track, the rest are just super easy and about 10-15 mins a course.
That's still going to take about an hour and half to get all five medals, if you consider the time between switching difficulties, the extra time to build towers again, and the few times I'm definitely going to alt tab to do something else and fail to notice the track is finished.
With 50 something tracks times 90 minutes each that's easily 70-80 hours just to unlock all mastery tracks, most of which are going to feel like a waste of time.
If there is one thing I learned from playing four different versions of this game, is that it gets boring really, really fast. And doing things because it's a chore only makes it get boring even faster.
In just today alone ive cleared about 10 tracks on anything up to impoppable.
I don't think you got my and others problem, though it was stated clearly: it is easy, boring and still takes long. I can't accept even an hour of grinding, and you would need 3 days at least. This is where my question "could I just skip the boring part?" i. e. cheat rised.
Also another question rises: "is this even a necessity to make such a condition?", because nothing new would be learned or any new challenges completed during that. Just a random flaw in the game, which possibly drew away many players from completing it..
What the point to play through each level at every difficulty? The whole point of cheats is to play your way, not many players want to play how develepers wanted them to. Whether it is to have big heads, use gamebreaking money etc. cheats or skip levels you don't want. Noone should be compelled to never use cheats, in single player game at least.
I want to remind you, that I created this thread wanting to skip grinding and get mastery mode, not discuss the reasons.
ftfy. Personally, I am a fan of min/maxing in tower defense games. I love having to place towers strategically and get them to interact in different ways. I got really hopeful when first I saw that wizard towers' tornado attack would blow glue off bloons and expected there to be many more clever interactions between towers like that. Unfortunately, besides that, there's really only the fact that normal darts cannot pop frozen bloons.
But I digress; my favorite part about tower defense games is the strategic aspect of them and the easier levels require ZERO strategizing. Spam down towers until you win. I could stick a bloody monkey in front of the keyboard and they'd do just fine. Then you do the same exact map on a slightly harder, albeit still easy, difficulty. Then you get to hard, which is basically "make sure you put down a banana farm in the beginning so you can afford to spam expensive towers later on." Then finally - FINALLY - do you get to what is starting to be, in my opinion, the meat of the game: impoppable difficulty. And you must beat ALL of these difficulties to unlock mastery difficulty.
I will concede that I had to play on the lower difficulty levels when I was first starting the game, but later on, once you've leveled up your towers and have bought powerful upgrades, these easier difficulties become like unskippable tutorials required to progress through the game. Honestly, they just feel like padding to me. I've seen another player suggest that if you beat a level on impoppable first, you also get the bronze, silver, and gold medals too, which I think makes total sense. It's not like you're going to go "oh man, I beat this on impoppable, but now I just can't beat it on easy mode. Woe is me."