Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other than that adding a new chapter to the story, completely overhauling MyTeam and changing the cars behavior doesn't sound like nothing.
As for the price EA most likely just tested around with the 70 € price tag and just found out, that 60 € most likely makes them more money. I don't know where you can prophecy their downfall from that alone. And i don't see why they should put it at 60 € for the last game. Keeping it at 70 € would be way more logical at that point, since the game wouldn't need to compete with F1 26 in half a year.
Now... $60-70/year is NOTHING (how much your console/PC/gear/setup costs?! how many games do you have?! statistically...). So, again, please stop labeling it as a life crucial investment! This is a game, it is meant to be an investment (read: assumed "wasted" money) in pleasure and passion, no other gain/return than pure fun, IF you love this exact sport and the official game. But if we're so serious in life, and so financially educated, we should just responsibly stop playing games and do mature stuff instead! Right?!
And three: please stop "predicting" others' failure, I see this toxic attitude all over the (misused) Internet! People think it's fashion, but it's stupid. EA/C and any other dev will change/stop business when and if the context shapes that way, not when these forums (imagine they) dictate them to! And even if this is the last F1 game from them, the fans will still buy it! Actually, I think it will be even more motivating to buy the last F1 game which represents the last season of an F1 car generation (interesting combination for our 2010-25 collection!).
So... thank you for your thoughts, nothing original (granted, just a little bit more calmly expressed this time), but we're fine! Impressive how many ways people find to bring out ugliness and "wrongs" in others, and how they find more sick pleasure in critiquing year after year, than just playing a Fing game! THIS feels like a Fing community DLC, to be honest!
What studio, who releases a game every year does not copy and paste with a few new features?
you have time to spend your money on smaller indy studio that would be more in needs
even at 60€ unless you are a dove nobody want to buy a game filled with technical issues
and lack of passion,move on or continue buying the exact same game each year while games like gta or minecraft you have to pay only once and their yearly updates are free !
1. No More Last-Gen Support
F1 25 is the first in the series to drop PS4 and Xbox One support. That’s a big deal. Developing for older consoles adds time, cost, and optimization headaches. By focusing only on PS5, Series X|S, and PC, Codemasters likely cut development costs—and that savings can help justify a slightly lower launch price.
2. Strategic Repositioning After Mixed Reception
F1 24 didn’t win over everyone. EA probably sees F1 25 as a chance to reset perception. Pricing it a bit lower makes it more appealing to casual buyers and helps restore goodwill, especially with core features like revamped driver career and improved handling systems, and scanned tracks.
3. Iconic Edition = Real Price Anchor
While the base game is €60, the Iconic Edition still sells at a premium (€80+), which is where most dedicated fans land anyway. So the standard edition is more like a gateway. EA hasn’t cheapened the game—they’ve just structured the pricing to appeal to a broader audience without really undercutting the deluxe version.
4. Smaller Target Market, Smarter Price
Since F1 25 won’t sell on last-gen consoles, the potential market is naturally smaller than F1 24. A lower base price helps compensate for that by encouraging more early adopters in the current-gen audience.
5. Long-Term Monetization and Engagement
EA’s model often revolves around post-launch engagement—events, esports, and possibly liveries or future content. More players at launch means more long-term activity. Lower price = more users in the ecosystem = better results for EA down the road.
6. Global Economy and Player Sensitivity
Finally, pricing sensitivity is real. With inflation, taxes, and fluctuating currencies, games priced too high struggle more—especially outside North America and the EU. A lower price can simply be a practical move to stay competitive globally.
So no, a €60 launch doesn’t mean F1 25 is “just a DLC” or a copy-paste job. In fact, it might mean the opposite—it’s a focused, current-gen upgrade built for today’s platforms, with smart pricing to match. And from what we’ve seen so far, it actually looks like a strong step forward for the series.
that is the only change I want to see reflected in the game, I couldn't give a flying hoot about whatever else EA tacks on to attract muh modern audience.
F1 last year had virtually no change. Zero changes in driver lineup from 2023 to 2024, AlphaTauri became VCARB and Alfa Romeo became Kick Sauber. This year, we've got a quarter of the grid made up of rookies so you've got some new faces to compete against, plus drivers at new teams like Lewis @ Ferrari, Sainz @ Williams, Yuki @ Red Bull, Ocon @ Haas, Hulkenberg @ Sauber, grid looks different in a lot of places.