F1® 25

F1® 25

F1 24 is more expensive than F1 25, and that is worrying, i know sounds strange, but bear with me.
F1 24 is more expensive than F1 25. that's what's concerning to me, not because it's cheaper, but because i feel like F1 25 is DLC made to look like a full game. I don't think Codemasters were confident in the F1 25 product(and their jobs) and most likely did a full copy and pasted job and just added new liveries and tracks. yes I know they do that anyway most of the time, but F1 25 seems like a 100% copy and paste job, hence the cheaper price. EA destroys everything it touches so we all knew the fate of Codies when EA swallowed them up.

it is safe to say this is the last F1 game from Codies, and that also could have something to do with the price. Be wary when buying is my advice.
Last edited by Leesin2.0; May 5 @ 9:48am
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At least take a look at the deep dives on their YT channel before claiming what they've done and what not.

Other than that adding a new chapter to the story, completely overhauling MyTeam and changing the cars behavior doesn't sound like nothing.

As for the price EA most likely just tested around with the 70 € price tag and just found out, that 60 € most likely makes them more money. I don't know where you can prophecy their downfall from that alone. And i don't see why they should put it at 60 € for the last game. Keeping it at 70 € would be way more logical at that point, since the game wouldn't need to compete with F1 26 in half a year.
Ok... Please stop the "DLC" and the "same as last year, new liveries" nonsense! If this so-called "copy-paste" obsession is truly a problem, the entire real F1 sport would collapse: but we see the same cars, the same drivers, the same tracks since the "beginning of time", year after year after year!... And people even pay good money to see the thing live, imagine that!!! Since the 50s they keep pomping money in the same thing over and over again!!! The evolution in sports is a slow process, it's NOT a problem, you love it or you don't. So the game is fine, it's exactly what we want it to be: new liveries and little design new details, better tracks (we have new scanned tracks), and F1 championship true structure and rules, in line with the real current season. That's it!

Now... $60-70/year is NOTHING (how much your console/PC/gear/setup costs?! how many games do you have?! statistically...). So, again, please stop labeling it as a life crucial investment! This is a game, it is meant to be an investment (read: assumed "wasted" money) in pleasure and passion, no other gain/return than pure fun, IF you love this exact sport and the official game. But if we're so serious in life, and so financially educated, we should just responsibly stop playing games and do mature stuff instead! Right?!

And three: please stop "predicting" others' failure, I see this toxic attitude all over the (misused) Internet! People think it's fashion, but it's stupid. EA/C and any other dev will change/stop business when and if the context shapes that way, not when these forums (imagine they) dictate them to! And even if this is the last F1 game from them, the fans will still buy it! Actually, I think it will be even more motivating to buy the last F1 game which represents the last season of an F1 car generation (interesting combination for our 2010-25 collection!).

So... thank you for your thoughts, nothing original (granted, just a little bit more calmly expressed this time), but we're fine! Impressive how many ways people find to bring out ugliness and "wrongs" in others, and how they find more sick pleasure in critiquing year after year, than just playing a Fing game! THIS feels like a Fing community DLC, to be honest!
Last edited by Andrei STAMA; May 6 @ 9:38am
Originally posted by Leesin2.0:
F1 24 is more expensive than F1 25. that's what's concerning to me, not because it's cheaper, but because i feel like F1 25 is DLC made to look like a full game. I don't think Codemasters were confident in the F1 25 product(and their jobs) and most likely did a full copy and pasted job and just added new liveries and tracks. yes I know they do that anyway most of the time, but F1 25 seems like a 100% copy and paste job, hence the cheaper price. EA destroys everything it touches so we all knew the fate of Codies when EA swallowed them up.

it is safe to say this is the last F1 game from Codies, and that also could have something to do with the price. Be wary when buying is my advice.

What studio, who releases a game every year does not copy and paste with a few new features?
no complaint it is 60€ on steam while 80€ on ps5, if you have time to complain
you have time to spend your money on smaller indy studio that would be more in needs

even at 60€ unless you are a dove nobody want to buy a game filled with technical issues
and lack of passion,move on or continue buying the exact same game each year while games like gta or minecraft you have to pay only once and their yearly updates are free !
Originally posted by La petite Océane:
games like gta or minecraft you have to pay only once and their yearly updates are free !
Completely different environments, no comparison! I am a HUGE fan of GTA since the first 2D version, it's THE game for me, along with Mafia and RDR, and I collect the chapters the same way I collect the F1 games. But GTA doesn't need to follow the American cities development year after year, it's not the purpose, it's not relevant. They're just making a "movie" from time to time, and indeed, the wait pays off. But in sports, ANY sports, the fans are IN THE MOMENT, they live the real current season action, so the F1 fans also LOVE having the little updates in the game, so they can compare times, and simulate the real races, and relate to the real current season. Completely different business model. Right?
Appreciate the input, but does anybody have an answer as to why the newer F1 game is cheaper?. I am not telling anybody not to buy the game and for those that do, have fun. But something is off with this release in my opinion. Your money your choice 100%, but with most games getting price increases, this new F1 game is cheaper than most AAA games and is also cheaper than the previous F1 game. I just want to understand the reason.
Originally posted by Leesin2.0:
Appreciate the input, but does anybody have an answer as to why the newer F1 game is cheaper?. I am not telling anybody not to buy the game and for those that do, have fun. But something is off with this release in my opinion. Your money your choice 100%, but with most games getting price increases, this new F1 game is cheaper than most AAA games and is also cheaper than the previous F1 game. I just want to understand the reason.
I don't claim total knowledge, but here goes... Why would F1 25 launch at a lower base price than F1 24, especially when most games are going up in price? There may be quite a few logical reasons that don’t suggest anything negative about the game’s quality or effort.

1. No More Last-Gen Support
F1 25 is the first in the series to drop PS4 and Xbox One support. That’s a big deal. Developing for older consoles adds time, cost, and optimization headaches. By focusing only on PS5, Series X|S, and PC, Codemasters likely cut development costs—and that savings can help justify a slightly lower launch price.

2. Strategic Repositioning After Mixed Reception
F1 24 didn’t win over everyone. EA probably sees F1 25 as a chance to reset perception. Pricing it a bit lower makes it more appealing to casual buyers and helps restore goodwill, especially with core features like revamped driver career and improved handling systems, and scanned tracks.

3. Iconic Edition = Real Price Anchor
While the base game is €60, the Iconic Edition still sells at a premium (€80+), which is where most dedicated fans land anyway. So the standard edition is more like a gateway. EA hasn’t cheapened the game—they’ve just structured the pricing to appeal to a broader audience without really undercutting the deluxe version.

4. Smaller Target Market, Smarter Price
Since F1 25 won’t sell on last-gen consoles, the potential market is naturally smaller than F1 24. A lower base price helps compensate for that by encouraging more early adopters in the current-gen audience.

5. Long-Term Monetization and Engagement
EA’s model often revolves around post-launch engagement—events, esports, and possibly liveries or future content. More players at launch means more long-term activity. Lower price = more users in the ecosystem = better results for EA down the road.

6. Global Economy and Player Sensitivity
Finally, pricing sensitivity is real. With inflation, taxes, and fluctuating currencies, games priced too high struggle more—especially outside North America and the EU. A lower price can simply be a practical move to stay competitive globally.

So no, a €60 launch doesn’t mean F1 25 is “just a DLC” or a copy-paste job. In fact, it might mean the opposite—it’s a focused, current-gen upgrade built for today’s platforms, with smart pricing to match. And from what we’ve seen so far, it actually looks like a strong step forward for the series.
Originally posted by Andrei STAMA:
Originally posted by Leesin2.0:
Appreciate the input, but does anybody have an answer as to why the newer F1 game is cheaper?. I am not telling anybody not to buy the game and for those that do, have fun. But something is off with this release in my opinion. Your money your choice 100%, but with most games getting price increases, this new F1 game is cheaper than most AAA games and is also cheaper than the previous F1 game. I just want to understand the reason.
I don't claim total knowledge, but here goes... Why would F1 25 launch at a lower base price than F1 24, especially when most games are going up in price? There may be quite a few logical reasons that don’t suggest anything negative about the game’s quality or effort.

1. No More Last-Gen Support
F1 25 is the first in the series to drop PS4 and Xbox One support. That’s a big deal. Developing for older consoles adds time, cost, and optimization headaches. By focusing only on PS5, Series X|S, and PC, Codemasters likely cut development costs—and that savings can help justify a slightly lower launch price.

2. Strategic Repositioning After Mixed Reception
F1 24 didn’t win over everyone. EA probably sees F1 25 as a chance to reset perception. Pricing it a bit lower makes it more appealing to casual buyers and helps restore goodwill, especially with core features like revamped driver career and improved handling systems, and scanned tracks.

3. Iconic Edition = Real Price Anchor
While the base game is €60, the Iconic Edition still sells at a premium (€80+), which is where most dedicated fans land anyway. So the standard edition is more like a gateway. EA hasn’t cheapened the game—they’ve just structured the pricing to appeal to a broader audience without really undercutting the deluxe version.

4. Smaller Target Market, Smarter Price
Since F1 25 won’t sell on last-gen consoles, the potential market is naturally smaller than F1 24. A lower base price helps compensate for that by encouraging more early adopters in the current-gen audience.

5. Long-Term Monetization and Engagement
EA’s model often revolves around post-launch engagement—events, esports, and possibly liveries or future content. More players at launch means more long-term activity. Lower price = more users in the ecosystem = better results for EA down the road.

6. Global Economy and Player Sensitivity
Finally, pricing sensitivity is real. With inflation, taxes, and fluctuating currencies, games priced too high struggle more—especially outside North America and the EU. A lower price can simply be a practical move to stay competitive globally.

So no, a €60 launch doesn’t mean F1 25 is “just a DLC” or a copy-paste job. In fact, it might mean the opposite—it’s a focused, current-gen upgrade built for today’s platforms, with smart pricing to match. And from what we’ve seen so far, it actually looks like a strong step forward for the series.
Thank you. This makes a lot of sense when you look at it like that. I will reserve judgement.
How much did real F1 change compared to last year?
that is the only change I want to see reflected in the game, I couldn't give a flying hoot about whatever else EA tacks on to attract muh modern audience.
Originally posted by Weeb Trash:
How much did real F1 change compared to last year?
that is the only change I want to see reflected in the game, I couldn't give a flying hoot about whatever else EA tacks on to attract muh modern audience.

F1 last year had virtually no change. Zero changes in driver lineup from 2023 to 2024, AlphaTauri became VCARB and Alfa Romeo became Kick Sauber. This year, we've got a quarter of the grid made up of rookies so you've got some new faces to compete against, plus drivers at new teams like Lewis @ Ferrari, Sainz @ Williams, Yuki @ Red Bull, Ocon @ Haas, Hulkenberg @ Sauber, grid looks different in a lot of places.
Last edited by ZakRC; 16 minutes ago
It's likely because F1 24 undersold, the metrics say around 350k-750k sales. So I would imagine they think a cheaper upfront cost will get more people in the door and then they can upsell in game stuff.
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