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How to Play: Project Aura - Beta 2 p1: Basic Food Supply Cycle
https://youtu.be/hukTd_IAeO0
How to Play: Project Aura - Beta 2 p2: What to do with Plastics?
https://youtu.be/F-mTwL5WgMc
How to Play: Project Aura - Beta 2 p3: What to do with METAL?
https://youtu.be/wkr3aFOF90M
Hope this help. It helped me when i didnt know what to do.
We started also the official wiki: http://en-wiki.projectaura.com
And of course the help from community here on Steam or at official forums: http://projectaura.com/community
I have added link to the tech tree (which I found by SEARCHING).
There are a lot of answers here which you will find by SEARCHING the forums.
Hover over the nodes and it will inform you of what module/skill is required to complete the tree and get it working.
There are plenty of guys/gals here + devs who will try to give you the answers if you cant find the answer you want.
You were informed before purchase that this was an early access game and only purchase if you willing to help in its developement so quit b*tching.
http://steamcommunity.com/sharedfiles/filedetails/?id=368498122&insideModal=1
There are much more things to come like node technology to introduce automation and in a more wide sense: disasters, health, social, technology, corporations and quests...
In any case, it is a matter to let the player decide how deep to go. IE: you can configure an organization chart in seconds with the autofill button and focus in other game aspects or going for the micromanagement taking care of each single detail, checking professions, checking skills, etc. You can decide to setup your productions manually (ignore node technology and invest in others), go full automation (research node technology) or something hybrid, etc.
I highly suggest that you make a quick update that puts up a simple window with a continue button with an explanation of the beta/alpha state of the game, your intentions and then suggestions on where to reach more information, it would really help first impressions of the game, make people less likely to prejudge or to get frustrated and quit.
I don't know how much of a pain in the ass it is to get steam to accept an update and start distributing it to the players, but that window and the explanation would only take like 15 minutes to program.
Most of the videos out there are based in 2.0 version, we are currently running the 2.51 and very soon 2.6 but the mechanics are almost the same and modifications are mostly about adding new options.