Project AURA

Project AURA

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arn1933 Apr 9, 2015 @ 11:51pm
manual
Is there a manual as the tutorials are hopless and explain nothing
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Showing 1-15 of 15 comments
WingNova Apr 10, 2015 @ 12:48am 
There are some videos on youtube to help explain more about the game.

How to Play: Project Aura - Beta 2 p1: Basic Food Supply Cycle
https://youtu.be/hukTd_IAeO0

How to Play: Project Aura - Beta 2 p2: What to do with Plastics?
https://youtu.be/F-mTwL5WgMc

How to Play: Project Aura - Beta 2 p3: What to do with METAL?
https://youtu.be/wkr3aFOF90M

Hope this help. It helped me when i didnt know what to do.
Nexcentric Games  [developer] Apr 10, 2015 @ 1:49am 
We are going to continue the tutorial ingame via quests as long as you are playing. It will be ready together with beta3.

We started also the official wiki: http://en-wiki.projectaura.com
And of course the help from community here on Steam or at official forums: http://projectaura.com/community
kreia Apr 10, 2015 @ 2:17am 
i might be being thicker than clotted cream here but ive followed the tutorial to the letter and i cant even build a cotton picking residential block any ideas where im going wrong?
kreia Apr 10, 2015 @ 2:58am 
ive just put a residential block in christ its a ball ache in game control layout would be helpful
kreia Apr 10, 2015 @ 3:38am 
the youtube walkthrus aint no ♥♥♥♥♥♥♥ good refund anyone?
Silverbiker Apr 10, 2015 @ 3:56am 
Like you, we all have had our balls busted playing this game. I have put in 48hrs so far and there are guys with even more time put in. Its goes with beta developement. (BTW, this not the first beta I've worked on). Searching forums and looking up the wiki plus google for answers b4 coming on here on whinging about the game,. Yeah its a steep learning curve but what do you want? The perfect game or manual? You aint gonna get both cos there isnt much point writing manual about a game that may change each patch release as the devs add stuff (or not) the players ask for and actually may change the game as bugs are ironed out.
I have added link to the tech tree (which I found by SEARCHING).
There are a lot of answers here which you will find by SEARCHING the forums.
Hover over the nodes and it will inform you of what module/skill is required to complete the tree and get it working.
There are plenty of guys/gals here + devs who will try to give you the answers if you cant find the answer you want.
You were informed before purchase that this was an early access game and only purchase if you willing to help in its developement so quit b*tching.

http://steamcommunity.com/sharedfiles/filedetails/?id=368498122&insideModal=1
Last edited by Silverbiker; Apr 10, 2015 @ 4:10am
kreia Apr 10, 2015 @ 4:16am 
so out of interest can you zoom in like other city dev games or is that like the manuel mia?
Silverbiker Apr 10, 2015 @ 4:30am 
zoom in/out with mouse wheel or alt -/+ on k/b. If you using laptop I think there is a prob with it that the devs are working on
kreia Apr 10, 2015 @ 5:13am 
k fair does iv got a tosh hybrid
SWK Apr 10, 2015 @ 4:17pm 
This game does not have the steepest learning curve i've ever seen, but let's just say that if i knew ahead of time i would have brought a hell of a lot more pitons.
arn1933 Apr 10, 2015 @ 9:44pm 
Thank you all
Nexcentric Games  [developer] Apr 11, 2015 @ 12:47am 
This game does not have the steepest learning curve i've ever seen
The goal is: "easy to grasp, hard to master", and we are still in the easy layer :P.
There are much more things to come like node technology to introduce automation and in a more wide sense: disasters, health, social, technology, corporations and quests...

In any case, it is a matter to let the player decide how deep to go. IE: you can configure an organization chart in seconds with the autofill button and focus in other game aspects or going for the micromanagement taking care of each single detail, checking professions, checking skills, etc. You can decide to setup your productions manually (ignore node technology and invest in others), go full automation (research node technology) or something hybrid, etc.
Last edited by Nexcentric Games; Apr 11, 2015 @ 12:56am
SWK Apr 11, 2015 @ 11:02am 
Oh guys, i know what your intention is, that's everybody's intention. But before i even thought to look to steam for info, i was totally totally lost.

I highly suggest that you make a quick update that puts up a simple window with a continue button with an explanation of the beta/alpha state of the game, your intentions and then suggestions on where to reach more information, it would really help first impressions of the game, make people less likely to prejudge or to get frustrated and quit.

I don't know how much of a pain in the ass it is to get steam to accept an update and start distributing it to the players, but that window and the explanation would only take like 15 minutes to program.
arn1933 Apr 11, 2015 @ 9:58pm 
the youtube display is of a beta I have not seen he buils straight away on the outside blocks and can also move up and down on the colony select giving him much more selection than I get in MY GAME i HAVE ALL THE UPDATES BUT CANNOT GET THE GAME HE IS PLAYING
Nexcentric Games  [developer] Apr 12, 2015 @ 12:56am 
I highly suggest that you make a quick update that puts up a simple window with a continue button with an explanation of the beta/alpha state of the game, your intentions and then suggestions on where to reach more information, it would really help first impressions of the game, make people less likely to prejudge or to get frustrated and quit.
Looks like a good idea! We are working precisely in all this aspects for the 2.6 version which will introduce a new help window (typical F1) we may introduce this information there as well under a "Roadmap" tag or similar.

MY GAME i HAVE ALL THE UPDATES BUT CANNOT GET THE GAME HE IS PLAYING
Most of the videos out there are based in 2.0 version, we are currently running the 2.51 and very soon 2.6 but the mechanics are almost the same and modifications are mostly about adding new options.
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Date Posted: Apr 9, 2015 @ 11:51pm
Posts: 15