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报告翻译问题
Edit: Found an error log. It contains multiple timestamp. I would guess that they correspond to when my game froze.
http://pastebin.com/q36CV5Ut
http://steamcommunity.com/sharedfiles/filedetails/?id=709460731
The pilot here has a WP of 9.9/cycle, but the blueprint shows 8.9/cycle. If I remove the Alpha ship, then the WP / cycle in the blueprint matches that of the pilot's. This tells me the Alpha ship is only 90% efficient at applying the pilot's WP.
Edit: In case you can't see well. Here are the numbers that I pulled from the savegame.
Director's Lvl = 11
Director's Lvl-Bonus = 1+(11-1)/100 = 1.1
Director's Leadership = 6.15436935424805
Director's Imagination = 6.15436935424805
Director's % Bonus Applied = 100% (manual) => 1
Director's Bonus Factor = 0.15 (I don't know why it is only 15%...I found out empirically)
Pilot's Lvl = 15
Pilot's Lvl-Bonus = 1+(15-1)/100 = 1.14
Pilot's Perception = 6.64693689346313
Pilot's Tech = 7
Pilot's Morale = 50% => 0.5
Pilot's WP = (Perception + Tech) * Pilot's Lvl-Bonus * Pilot's Morale + (Leadership + Imagination) * Director's Lvl-Bonus * Director's % Bonus Applied * Director's Bonus Factor
Pilot's WP = (6.64693689346313 + 7)*1.14*0.5 + (6.15436935424805 + 6.15436935424805)*1.1*1*0.15 = 9.8096959161758406 ~ 9.8. The game shows 9.9 which is probably due to rounding issues.
Without the alpha plane, the calculated number matches that of the blueprint's WP/cycle
We didn't find the issue in our tests, but I put it back to the bugtrack. If there is a way to reproduce the issue, we can solve it fast.
Added to bugtrack (203).
Another interesting problem is copper garbage, for me, in a game created with 2.95.01, you could send your ship for copper garbage extraction but recycling didnt had copper garbage recycling( e- waste garbage recycling i had but it is used for e-waste, of course its produce copper, but for copper garbage, no way) no matter whot i do (recycling and build it again, sell all recycling bp and try this again verify catches, nothing for me seems to be working and log throw errors like a:
___ 06/24/16 11:14:41 Q3dTool_References.cgr: invalid reference set for:
iMyAssetIcon->SetMyAssetRef
iFactoryColonyRank->Create___ 06/24/16 11:14:41 Q3dTool_References.cgr: invalid reference set for:
iMyAssetIcon->SetMyAssetRef
for 24 times or something like that and ends up with:
iFactoryColonyRank->Create___ 06/24/16 11:14:41 Q3dTool_References.cgr: invalid reference set for:
iMyAssetIcon->SetMyAssetRef
iFactoryColonyRank->Create
I could send you a save game, for further investigation, and for now i will try create new game to see if copper garbage problem persist...
and small hint, copper garbage (aafter extraction with plane) instead of classical copper garbage, shows metallicGarbage-Copper name (this shoud be a problem)...
Thanks for feedback ;)
I know disasters and health issues aren't implemented yet so I guess they will probably come out at the same time (since drones mostly fight effects of disasters) but.... I'm curious.
Edit.:
I double checked after reading this but copper recycling doesn't appear in my recycling pants either. E-waste garbage is the penultimate and gadget garbage the last in the list and there's nothing under it.
It is somewhat random and no reliable way of getting it to occur that I know off, but it does occur. I often leave open the org chart and leave the game running by itself to go attend to other things. When I come back, usually half-hour or so later, the director bonus will appear to be 0 until the blueprint UI is nudged a bit. While the bonus is 0, all of the other parameters are affected. I should have taken a screenshot when it happened but forgot to.
or do i miss something..
As much as I like the grind and the fact that not all things are acquired easily in this game, I'd like to suggest a Vital Reserve monument building that would produce white influence.