Project AURA

Project AURA

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Nexcentric Games  [开发者] 2016 年 6 月 23 日 上午 11:55
Beta 2.95.02
Changes/Features:
In order to reduce the market dependency we have removed the Electric Transformer need for the Prefab Factory and the Assembly Tunnel buildings, plus other minor changes to the mats needed:
•Electro Refinery doesn't require ingots to be built.
•Prefab Factory doesn't require plastic prefabs to be built.

•Director's leadership points now appear in the char sheet followed by a star.
•Director's leadership bonus points will no longer be affected by the energy the building is received. Its calculation is very simple: Leadership skill + Imagination skill + any bonus/malus if apply.

•The max amount of morale produced by entertainment buildings have been reduced from 2 to 1, but through technology you can increase it +2 instead of +1 when fully developed.
•Vestiges will be acquired now only if you send your ships specifically for them.

•We have added some feedback messages in order to help avoid confusion regarding larder refilling behavior.

Bugs solved:
•Director leadership bonuses now update correctly.
•Production queues were not working properly once their info panel was closed.
•Recycling plant can now process Copper Garbage.
•Converting a colored blueprint into 2 or more was returning only 1 as a result.
•Removing a blueprint wasn't sending its linked chars to unemployed.
•Gadget Garbage now goes to electronic category.
•Research and Programming lab buildings had a wrong animation.
最后由 Nexcentric Games 编辑于; 2016 年 6 月 24 日 上午 7:10
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正在显示第 1 - 15 条,共 21 条留言
Zettin 2016 年 6 月 23 日 下午 1:40 
Soooo, do I have to make a new game to fix the copper garbage bug? Cuz I still cant recycle them =/
AdmiralJedi 2016 年 6 月 23 日 下午 4:29 
Leadership bonus and production queue fixes are welcome fixes, thank you!
Muffinman 2016 年 6 月 23 日 下午 4:36 
Director bonus can sometimes still zeroed out when the org chart is opened for a building during game play.
最后由 Muffinman 编辑于; 2016 年 6 月 23 日 下午 4:36
Muffinman 2016 年 6 月 23 日 下午 6:24 
Game becomes unresponsive when minimized or run-unattended. This issue has been cropping up three times now. Windows taskmanager shows that the process is still consuming CPU and memory but the game UI, environment and sound is completely unresponsive or absent. My monitor screen is set to turn off after 15 min. I came back after half-hour to find the game unresponsive.

Edit: Found an error log. It contains multiple timestamp. I would guess that they correspond to when my game froze.
http://pastebin.com/q36CV5Ut
最后由 Muffinman 编辑于; 2016 年 6 月 23 日 下午 8:53
Muffinman 2016 年 6 月 23 日 下午 9:27 
Is it intended that the type of ship modifies the work point / cycle of a blueprint?
http://steamcommunity.com/sharedfiles/filedetails/?id=709460731

The pilot here has a WP of 9.9/cycle, but the blueprint shows 8.9/cycle. If I remove the Alpha ship, then the WP / cycle in the blueprint matches that of the pilot's. This tells me the Alpha ship is only 90% efficient at applying the pilot's WP.

Edit: In case you can't see well. Here are the numbers that I pulled from the savegame.

Director's Lvl = 11
Director's Lvl-Bonus = 1+(11-1)/100 = 1.1
Director's Leadership = 6.15436935424805
Director's Imagination = 6.15436935424805
Director's % Bonus Applied = 100% (manual) => 1
Director's Bonus Factor = 0.15 (I don't know why it is only 15%...I found out empirically)

Pilot's Lvl = 15
Pilot's Lvl-Bonus = 1+(15-1)/100 = 1.14
Pilot's Perception = 6.64693689346313
Pilot's Tech = 7
Pilot's Morale = 50% => 0.5

Pilot's WP = (Perception + Tech) * Pilot's Lvl-Bonus * Pilot's Morale + (Leadership + Imagination) * Director's Lvl-Bonus * Director's % Bonus Applied * Director's Bonus Factor

Pilot's WP = (6.64693689346313 + 7)*1.14*0.5 + (6.15436935424805 + 6.15436935424805)*1.1*1*0.15 = 9.8096959161758406 ~ 9.8. The game shows 9.9 which is probably due to rounding issues.

Without the alpha plane, the calculated number matches that of the blueprint's WP/cycle
最后由 Muffinman 编辑于; 2016 年 6 月 23 日 下午 9:46
OU Raab 2016 年 6 月 23 日 下午 10:10 
Awesome, I had noticed the production queue problem but wasnt sure if it was intended to be that way or not. Thanks for fixing it, it was kinda aggrivating! :-)
Nexcentric Games  [开发者] 2016 年 6 月 24 日 上午 12:55 
引用自 ProPain Flamez
Soooo, do I have to make a new game to fix the copper garbage bug? Cuz I still cant recycle them =/
You don't need to start a new game, the production must appear in the list. Take a look in the Recycling Plant available productions. I just re-checked here and it is under E-waste Gargabe recycling.

引用自 Muffinman
Director bonus can sometimes still zeroed out when the org chart is opened for a building during game play.
We didn't find the issue in our tests, but I put it back to the bugtrack. If there is a way to reproduce the issue, we can solve it fast.

Added to bugtrack (203).
最后由 Nexcentric Games 编辑于; 2016 年 6 月 24 日 上午 12:57
Shyopsik 2016 年 6 月 24 日 上午 2:45 
引用自 Muffinman
Director bonus can sometimes still zeroed out when the org chart is opened for a building during game play.
hello for me this happened when i first start game crated with 2.95.01 .. but if your save game and load it dissaper (at least for me and for those hour witch i try this)

Another interesting problem is copper garbage, for me, in a game created with 2.95.01, you could send your ship for copper garbage extraction but recycling didnt had copper garbage recycling( e- waste garbage recycling i had but it is used for e-waste, of course its produce copper, but for copper garbage, no way) no matter whot i do (recycling and build it again, sell all recycling bp and try this again verify catches, nothing for me seems to be working and log throw errors like a:

___ 06/24/16 11:14:41 Q3dTool_References.cgr: invalid reference set for:
iMyAssetIcon->SetMyAssetRef
iFactoryColonyRank->Create___ 06/24/16 11:14:41 Q3dTool_References.cgr: invalid reference set for:
iMyAssetIcon->SetMyAssetRef

for 24 times or something like that and ends up with:

iFactoryColonyRank->Create___ 06/24/16 11:14:41 Q3dTool_References.cgr: invalid reference set for:
iMyAssetIcon->SetMyAssetRef
iFactoryColonyRank->Create

I could send you a save game, for further investigation, and for now i will try create new game to see if copper garbage problem persist...

and small hint, copper garbage (aafter extraction with plane) instead of classical copper garbage, shows metallicGarbage-Copper name (this shoud be a problem)...
最后由 Shyopsik 编辑于; 2016 年 6 月 24 日 上午 3:08
Nexcentric Games  [开发者] 2016 年 6 月 24 日 上午 4:01 
We are working on the issues. Expect a new patch for today: 2.95.03

Thanks for feedback ;)
Shyopsik 2016 年 6 月 24 日 上午 4:03 
No problem :) i just afraid if it isn´t classical problem between keyboard and chair.. and isn´t :) no problem have a good day...
最后由 Shyopsik 编辑于; 2016 年 6 月 24 日 上午 4:37
Edrik 2016 年 6 月 24 日 上午 9:03 
Little question here, maybe somehow out of place, but I was looking around and couldn't find the answer myself. The drone buildings require a "drone" material for their construction. Where are we supposed to get that from ?

I know disasters and health issues aren't implemented yet so I guess they will probably come out at the same time (since drones mostly fight effects of disasters) but.... I'm curious.

Edit.:
引用自 PixelQuality Games
引用自 ProPain Flamez
Soooo, do I have to make a new game to fix the copper garbage bug? Cuz I still cant recycle them =/
You don't need to start a new game, the production must appear in the list. Take a look in the Recycling Plant available productions. I just re-checked here and it is under E-waste Gargabe recycling.
I double checked after reading this but copper recycling doesn't appear in my recycling pants either. E-waste garbage is the penultimate and gadget garbage the last in the list and there's nothing under it.
最后由 Edrik 编辑于; 2016 年 6 月 24 日 上午 9:39
Muffinman 2016 年 6 月 24 日 上午 9:47 
引用自 PixelQuality Games
引用自 Muffinman
Director bonus can sometimes still zeroed out when the org chart is opened for a building during game play.
We didn't find the issue in our tests, but I put it back to the bugtrack. If there is a way to reproduce the issue, we can solve it fast.

Added to bugtrack (203).

It is somewhat random and no reliable way of getting it to occur that I know off, but it does occur. I often leave open the org chart and leave the game running by itself to go attend to other things. When I come back, usually half-hour or so later, the director bonus will appear to be 0 until the blueprint UI is nudged a bit. While the bonus is 0, all of the other parameters are affected. I should have taken a screenshot when it happened but forgot to.
最后由 Muffinman 编辑于; 2016 年 6 月 24 日 上午 9:49
Streamingfox 2016 年 6 月 24 日 上午 10:01 
Not played for long but i'm happy about the fixes and the thingy's. *~*
Sodom 2016 年 6 月 24 日 下午 3:46 
These changes didn't resolve the problem that you, more or less, are required to build a prefab and a refinery. What's with the approach "you can build the colony you want ?" As there is no other way to get influence you need to build a corp building but you need steel and tons of prefab for them that need influence to buy from the market. So you required to build these factories.

or do i miss something..
Jatsi 2016 年 6 月 24 日 下午 11:30 
Well, you can get influence by building those faction monuments. Although the influence produced is random and there is no other way to get white influence than by converting other kinds in a corp building, and so you get to that bottleneck anyway when getting ready to level your colony up. It's a grind to get that 2000 gamma plastic with the miniscule production via the plastic extraction (as direct gamma plastic extration is unlocked at colony level 3), but you'l get there evetually.

As much as I like the grind and the fact that not all things are acquired easily in this game, I'd like to suggest a Vital Reserve monument building that would produce white influence.
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