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报告翻译问题
So plenty that can come in, plenty of things in the air, will have to wait and see.
I'm all for using all of our Servos though, that would be a good sight :).
call it maybe massive Warfire.
And maybe mix the Aliens/Animals to a faction, just atleast first for singeplayer,
maybe like Kaiju Assult.
https://en.wikipedia.org/wiki/Kaiju
With 2 different factions, different gameplay options like a massive warfire,
it will be for sure a great RTS.
Look Supreme Commander 2, there you can shut down energy converting,
so you have much less units.
The biggest difference between this and other RTS games, including other Hero RTS games, is that the game is designed to make the map run out of resources by 10 minutes. You have about 10 minutes to make something happen, if you reach a stalemate and run out of resources it becomes kinda Sudden Death. This is a huge point of difference to other RTS games because those are meant to last a while in that situation. If 2 players can't kill eachother in starcraft they get a lot of opportunity to get the upper hand through good play. There's a lot of merit to that sort of gameplay, but that isn't what this game does. It focuses more on spending wisely over mechanical execution of juggling a load of factories over a long period of time.
Ideally, modding would take care of problems like this, but that is probably a post-launch feature. Like, some Metal Fatigue fan could take this game, make a bigger map, mod the unit data to balance for longer games, try make the underground/surface/air map thing work etc and you'd have what you want.
If the base game doesn't sound exciting to you I'd wait and see if they patch in modding. We nagged them about it early in alpha but it doesn't look likely for launch. They aren't opposed to doing mod support at some point. This isn't worth buying into the game now if a metal fatigue mod or official game mode is the only thing you'd want to play in it. This game is cool on its own terms though, if you like a variety of RTS games beyond TA-likes and Metal Fatigue you may find something to like about it. Keep an eye on it, mate, even if you aren't interested in what it offers right now. At launch you'll be able to get a better idea of what is and isn't included in the game, how it plays, how much content is there, etc so you can decide if it is worth buying.
This game doesn't offer me this special thing if you know what I mean.
Well look, it was not a Problem for me to buy Grey Goo for around 45 Euro, there are 3 different factions and game play looks really interesting.
Not a problem to buy Act of Aggression for 45 Euro.
But here even on 15 Euro this 25% off, it was still to much for this game.
I did buy nightside in early access, it had 3 factions, now 4.
You see a second faction is here done, you have so many "neutral" Monster Units, you can fore sure make a second faction out of them.
make a Pacific Rim RTS here.
By the way it cant be that hard to make an gameplay option like rise the unit limit from 15 to 100 Units.
Additinal so you can decide like in Age of empires or SupCom how many Units.
Next Stuff would be a higher Limit for the Mechs. And maybe assemble them directly on the battlefield, like build each Leg and Arm , Torso and then assemble them to 1 unit.
You get 5 pop for your dropship, 10 if you're doing the PVP map 'Quagmire' because you get double dropships. Then you get 5 for each factory and airfield you have, you can currently build up to 20 of each. If you get drone carrier on one mech its 6 per factory/airfield, you can have up to 3 drone carrier parts on your team, I think, might be 6 now. So without servo parts buffing it the max pop cap is 205, or 210 on Quagmire. Add 120 if you bring 3x drone carriers (for 330 max pop total). Mind you, there aren't enough resources and time to get to max pop usually, but I always field at least like 50 supply of units
http://steamcommunity.com/sharedfiles/filedetails/?id=527763471
I feel for 15$ was a good investment of a wait and see - is it the best thing to MF yet? meh not yet but I can see it growing if people really take it as a single game not a remake - I would love to see a new metal fatigue but I don't feel trying to make servo into MF2 would do this game justice
I mean here is 1 faction with
3 big Robots and around 10 different Units to command, that's not much.
add in the fact the story and balancing isn't in game how do you add a 2nd and 3rd faction if your not even sure the stats on the first are complete? also there is several buildings like force field generators that show up that will probably be in game and with there this is a RTS vibe they definatly want to keep adding
Well yes I will look later how the game develops, but I just want to give here hints what could make the game in my opinion more enjoyable.
I think a full on 3 sides would definatly help also a few more hero characters to really make more teams then just the 3 humans (the robots are kinda useless in my opionion since no custom skills like pets or blink)
The Roads are obvious where to place Turrets and the units can't really take down the Robots, the Huge Robots itself do feel pretty clumsy. Like they are from Battletech not from Pacific Rim. The Units don't look Military enough and the Robots more like Toys. The Maps are pretty small and you don't have the feel to lead an army, more 3 random heroes in a moba, with little support from creeps. The movement on the roads feels tight, closely and strait. In my Opinion gameplay in AirMech does do it much better.
I miss the Speed, I miss the Dangerous Units vs the Huge Mechs, I miss the big army with different units, I miss big place to build base, I miss in game customisable Robots, by Build it parts by part, I miss give Mech Huge Shield and Sword, I miss wide areas without obstacles and roads to just move your army over,I miss Robot specialisations like make them more vs other Mechs or vs Troopers or Siege ingame. I misses Victory Points collection like in Company of Heroes, I miss huge long range powerful siege weapons, I miss Airforce, I miss just the feel you play Scifi RTS.
I don't say Servo is bad, I say there has been a better game and it could be really simple to include this here. I just don't see right now a point for 3 Heroes who move with 10 units on road towards enemy, and you don't have any units beside your own Heroes to take down enemy Heroes.
Why can't developer just try out Metal Fatigue and rethink their game ?
Yes I will give the way it is now Servo later a second chance, and the game mode they did so far does look interesting, but in my Opinion a RTS game must offer more game play adjustment, possibilities and alternatives.
Look maybe for example Starcraft. Each of the 3 Factions does have its won play style. That's why this game is so popular. You can any time improvise, yes I take down Colossus from Protoss with Marines pretty easy, even if this thing is designed to kill them.
In Servo you just don't have giant Killers on high Tech, so you must not mix units.
Well it's a part of RTS game to have unity diversity to look how you can outsmart the enemy, here in Servo its more an out mass the enemy, so just build a bigger force.
You don't have victory points and Proper Artillery, it takes time to finish the game even if you are obviously winning.
wait 10 units? most of my games end with max limit each and every time - normally emp/acid tanks using my mecha as a siege vehicle from what I've seen the few matches I got in pvp people tend to spend far more time slowly building and I've already used supply booster drones to clear 3-5 blooms by the time they set up there laid out base I've already got 3 bots to their one - I think people need to stop comparing this to other mecha games - I like starcraft I like supcom and I like metal fatigue - BUT I don't think this game needs to be them - I do think they need a wider selection of units - far far more defenses - and a wider selection of buildings not to mention at least 1-3 maps that are much larger for more traditional gameplay but I think it would be wrong to herd this game into a well it looks like metal fatigue and I liked that game so why can't it be it?
I feel the different pilots being endlsly reconfigurable in a battle to be a hassel for this game as most of my matches are under 15mins I keep my team of 5 pilots slightly different to handle differnt responses from the other player my current line up is primary pilot (hawk) with a long range servo with napalm and frost mines and heavy armor - gives me a good hold the line unit since several people have done early game rush attempts on me and the minefields slowed them down - then depending on what other guy brought in or the map I deploy the different bots
also I don't think they are going for massive bases I've seen this more as a fast fight game so the maps are more street brawls slugging it out and I like the high speed style - but at same time I agree the game needs allot of work but it is on patch beta 4 lets give it a while to keep rolling on before judgeing it as for it being not like the rest - well if I wanted the rest I'd play those not buy a new clone of them
Well yes if each year they spam same game it doesn't make Sense to own it.
Since Metal Fatigue it has been 15 years, so I am sure this could havea Spiritual Successor. Well it wasn't a massive base there, more by Size like CnC Red Alert or Starcraft,
Well Problem by a small base like here is that you don't have this big Army.
Well I f I take for example games that has been done by Professionals like the old CnC from Westwood Studios. You did have option to choose tech level or if the resources should be rare or much, so you did have different amount of units.
In Age of empire 3 You can Choose the starting age, so if you want have research or less.
Same in Supreme Commander 2 , you can choose if all research is unlocked or you want to research, or should you have energy to mass convert, so you have not that many units, each decision does change the game experience.
You have herein Servo only 1 game play Experience.