Servo

Servo

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Blitzwing 2015 年 9 月 30 日 上午 10:34
I wished for years a Spiritual Successor for Metal Fatigue, this is sadly not the game I expected.
I wished for years a Spiritual Successor for Metal Fatigue, this is sadly not the game I expected.



Call it Nostalgia or what ever, but I do feel often like old games,
have been better that the one are today.



3 totally different Factions, giant maps, lots of units and the huge Mechs that you could customise by build them.
You did build seperated hand and legs and torso, than assembled them together.
Was epic to decide if your Mech shall have a sword or gun.





Your game looks good, no offence, its RTS,
good AI and some hove modern MOBA RTS gameplay seems like have own point.

But still I wish and miss Metal Fatigue. By modern Graphics.


It feels here like 1 step more and this could be the thing, if you know what I mean.


More different Units, giant and huge Maps. More different faction, one maybe Biological that produce huge Monsters. Bigger Units limit like you command 100 or more units and dozens of huge in game customisable Mechs, than 15 units and 3 mechs.


https://en.wikipedia.org/wiki/Metal_Fatigue_%28video_game%29
https://www.youtube.com/watch?v=wmVP6CHfmPk


Yes I know its indie and still in development, and I wish honestly your project a lot of luck.
But this reminds me each time of a game I do miss for 15 years.


Cant it have a mode where you play with limit of 100, 200 or 300 Units ?
Cant it have a mode where you play with more than just 3 Mechs ? Like limit for 5, 10 and than 15 ?

Cant you make of this huge Scorpion and Mutant/Alien Animals some Kind of second Faction ?

Cant you add more units, like jets, troopers , tanks, walkers and so like maybe AT-AT Walkers from Starwars or MadCat from Battletech ?l

最后由 Blitzwing 编辑于; 2015 年 9 月 30 日 上午 10:43
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正在显示第 1 - 15 条,共 40 条留言
Draco 2015 年 9 月 30 日 上午 10:54 
Yeah a few people have said they looked at this because of Metal Fatique. The similarities are purely coincidental though.
Devakia 2015 年 9 月 30 日 上午 11:46 
Keep in mind though Blitzwing, its only at .4 Alpha currently. Modes/Maps where we have limited unit count, Servos Only, or all of our Servos used in a single game is always up in the air. Plus, that's not saying if the idea of Steam Workshop for maps comes into play or not.

So plenty that can come in, plenty of things in the air, will have to wait and see.

I'm all for using all of our Servos though, that would be a good sight :).
Blitzwing 2015 年 9 月 30 日 上午 11:54 
引用自 Devakia
Keep in mind though Blitzwing, its only at .4 Alpha currently. Modes/Maps where we have limited unit count, Servos Only, or all of our Servos used in a single game is always up in the air. Plus, that's not saying if the idea of Steam Workshop for maps comes into play or not.

So plenty that can come in, plenty of things in the air, will have to wait and see.

I'm all for using all of our Servos though, that would be a good sight :).
Well I would like if the Add some kind of Metal Fatigue mode,
call it maybe massive Warfire.

And maybe mix the Aliens/Animals to a faction, just atleast first for singeplayer,
maybe like Kaiju Assult.

https://en.wikipedia.org/wiki/Kaiju

With 2 different factions, different gameplay options like a massive warfire,
it will be for sure a great RTS.

Look Supreme Commander 2, there you can shut down energy converting,
so you have much less units.
Draco 2015 年 9 月 30 日 下午 9:21 
引用自 Blitzwing
引用自 Devakia
Keep in mind though Blitzwing, its only at .4 Alpha currently. Modes/Maps where we have limited unit count, Servos Only, or all of our Servos used in a single game is always up in the air. Plus, that's not saying if the idea of Steam Workshop for maps comes into play or not.

So plenty that can come in, plenty of things in the air, will have to wait and see.

I'm all for using all of our Servos though, that would be a good sight :).
Well I would like if the Add some kind of Metal Fatigue mode,
call it maybe massive Warfire.

And maybe mix the Aliens/Animals to a faction, just atleast first for singeplayer,
maybe like Kaiju Assult.

https://en.wikipedia.org/wiki/Kaiju

With 2 different factions, different gameplay options like a massive warfire,
it will be for sure a great RTS.

Look Supreme Commander 2, there you can shut down energy converting,
so you have much less units.
You build a lot of units in PVP against players. The lack of asymetrical factions is a drag but the faction we have has plenty of scope for big armies on multiple fronts. Also one of the maps has a gimmick where you can hire creeps, sending the bloom monsters at the other player.

The biggest difference between this and other RTS games, including other Hero RTS games, is that the game is designed to make the map run out of resources by 10 minutes. You have about 10 minutes to make something happen, if you reach a stalemate and run out of resources it becomes kinda Sudden Death. This is a huge point of difference to other RTS games because those are meant to last a while in that situation. If 2 players can't kill eachother in starcraft they get a lot of opportunity to get the upper hand through good play. There's a lot of merit to that sort of gameplay, but that isn't what this game does. It focuses more on spending wisely over mechanical execution of juggling a load of factories over a long period of time.

Ideally, modding would take care of problems like this, but that is probably a post-launch feature. Like, some Metal Fatigue fan could take this game, make a bigger map, mod the unit data to balance for longer games, try make the underground/surface/air map thing work etc and you'd have what you want.

If the base game doesn't sound exciting to you I'd wait and see if they patch in modding. We nagged them about it early in alpha but it doesn't look likely for launch. They aren't opposed to doing mod support at some point. This isn't worth buying into the game now if a metal fatigue mod or official game mode is the only thing you'd want to play in it. This game is cool on its own terms though, if you like a variety of RTS games beyond TA-likes and Metal Fatigue you may find something to like about it. Keep an eye on it, mate, even if you aren't interested in what it offers right now. At launch you'll be able to get a better idea of what is and isn't included in the game, how it plays, how much content is there, etc so you can decide if it is worth buying.
Blitzwing 2015 年 10 月 1 日 上午 2:30 
Well I am still interested here, but to be honest at point of 50% off or something like that.
This game doesn't offer me this special thing if you know what I mean.


Well look, it was not a Problem for me to buy Grey Goo for around 45 Euro, there are 3 different factions and game play looks really interesting.

Not a problem to buy Act of Aggression for 45 Euro.


But here even on 15 Euro this 25% off, it was still to much for this game.
I did buy nightside in early access, it had 3 factions, now 4.



You see a second faction is here done, you have so many "neutral" Monster Units, you can fore sure make a second faction out of them.

make a Pacific Rim RTS here.

By the way it cant be that hard to make an gameplay option like rise the unit limit from 15 to 100 Units.
Additinal so you can decide like in Age of empires or SupCom how many Units.



Next Stuff would be a higher Limit for the Mechs. And maybe assemble them directly on the battlefield, like build each Leg and Arm , Torso and then assemble them to 1 unit.
最后由 Blitzwing 编辑于; 2015 年 10 月 1 日 上午 2:36
Draco 2015 年 10 月 1 日 上午 5:00 
Pop cap is over 100 right now.

You get 5 pop for your dropship, 10 if you're doing the PVP map 'Quagmire' because you get double dropships. Then you get 5 for each factory and airfield you have, you can currently build up to 20 of each. If you get drone carrier on one mech its 6 per factory/airfield, you can have up to 3 drone carrier parts on your team, I think, might be 6 now. So without servo parts buffing it the max pop cap is 205, or 210 on Quagmire. Add 120 if you bring 3x drone carriers (for 330 max pop total). Mind you, there aren't enough resources and time to get to max pop usually, but I always field at least like 50 supply of units
http://steamcommunity.com/sharedfiles/filedetails/?id=527763471
Blitzwing 2015 年 10 月 1 日 上午 5:03 
oh, i didnt know it, thanks^^
最后由 Blitzwing 编辑于; 2015 年 10 月 1 日 上午 5:03
ForgeTec 2015 年 10 月 18 日 上午 5:19 
I like metal fatigue and think this is a fun game I do agree it needs just more - however the selection of parts is far larger and the special moves do beat out MF in diversity - now I agree the game needs allot of expansion from factions to more units - I feel more land/air units are under way and the brute mech is kinda fun as well

I feel for 15$ was a good investment of a wait and see - is it the best thing to MF yet? meh not yet but I can see it growing if people really take it as a single game not a remake - I would love to see a new metal fatigue but I don't feel trying to make servo into MF2 would do this game justice
Blitzwing 2015 年 10 月 18 日 上午 6:20 
I just miss here at least a second Faction.

I mean here is 1 faction with
3 big Robots and around 10 different Units to command, that's not much.
ForgeTec 2015 年 10 月 18 日 上午 6:25 
your judgeing a book by its cover - they have 3 faction slots to unlock - meaning they probably will have 3 differnt unit sets - Dark suns Pirates and Prospectors are just the start - if you look at the gladiator its actually a remodeled mineing drill (look at its weapon says mineing drill) fitting the theme of the prospectors - as the game gets bigger I'm sure the 2nd faction will get unit tweaks I mean we already saw they have several of their own pilots - and the 3rd faction isn't even in game yet

add in the fact the story and balancing isn't in game how do you add a 2nd and 3rd faction if your not even sure the stats on the first are complete? also there is several buildings like force field generators that show up that will probably be in game and with there this is a RTS vibe they definatly want to keep adding
最后由 ForgeTec 编辑于; 2015 年 10 月 18 日 上午 6:25
Blitzwing 2015 年 10 月 18 日 上午 6:35 
So far I know faction 2 and 3 should be here just a repaint with different stats, not really "new".

Well yes I will look later how the game develops, but I just want to give here hints what could make the game in my opinion more enjoyable.
ForgeTec 2015 年 10 月 18 日 上午 7:29 
ohh I agree its kinda hard sometimes to determine in text what a person means

I think a full on 3 sides would definatly help also a few more hero characters to really make more teams then just the 3 humans (the robots are kinda useless in my opionion since no custom skills like pets or blink)
Blitzwing 2015 年 10 月 19 日 上午 2:19 
The Gameplay itself in Servo by the way doesn't feel really strategic.

The Roads are obvious where to place Turrets and the units can't really take down the Robots, the Huge Robots itself do feel pretty clumsy. Like they are from Battletech not from Pacific Rim. The Units don't look Military enough and the Robots more like Toys. The Maps are pretty small and you don't have the feel to lead an army, more 3 random heroes in a moba, with little support from creeps. The movement on the roads feels tight, closely and strait. In my Opinion gameplay in AirMech does do it much better.

I miss the Speed, I miss the Dangerous Units vs the Huge Mechs, I miss the big army with different units, I miss big place to build base, I miss in game customisable Robots, by Build it parts by part, I miss give Mech Huge Shield and Sword, I miss wide areas without obstacles and roads to just move your army over,I miss Robot specialisations like make them more vs other Mechs or vs Troopers or Siege ingame. I misses Victory Points collection like in Company of Heroes, I miss huge long range powerful siege weapons, I miss Airforce, I miss just the feel you play Scifi RTS.



I don't say Servo is bad, I say there has been a better game and it could be really simple to include this here. I just don't see right now a point for 3 Heroes who move with 10 units on road towards enemy, and you don't have any units beside your own Heroes to take down enemy Heroes.


Why can't developer just try out Metal Fatigue and rethink their game ?


Yes I will give the way it is now Servo later a second chance, and the game mode they did so far does look interesting, but in my Opinion a RTS game must offer more game play adjustment, possibilities and alternatives.

Look maybe for example Starcraft. Each of the 3 Factions does have its won play style. That's why this game is so popular. You can any time improvise, yes I take down Colossus from Protoss with Marines pretty easy, even if this thing is designed to kill them.


In Servo you just don't have giant Killers on high Tech, so you must not mix units.
Well it's a part of RTS game to have unity diversity to look how you can outsmart the enemy, here in Servo its more an out mass the enemy, so just build a bigger force.

You don't have victory points and Proper Artillery, it takes time to finish the game even if you are obviously winning.
最后由 Blitzwing 编辑于; 2015 年 10 月 19 日 上午 2:26
ForgeTec 2015 年 10 月 19 日 上午 3:10 
actually the mechs from battletech are not really clumsy unless your talking about the gen 1's compared to pacific rim they are actually quiet more flexible (sorry battletech player table top/rpg)

wait 10 units? most of my games end with max limit each and every time - normally emp/acid tanks using my mecha as a siege vehicle from what I've seen the few matches I got in pvp people tend to spend far more time slowly building and I've already used supply booster drones to clear 3-5 blooms by the time they set up there laid out base I've already got 3 bots to their one - I think people need to stop comparing this to other mecha games - I like starcraft I like supcom and I like metal fatigue - BUT I don't think this game needs to be them - I do think they need a wider selection of units - far far more defenses - and a wider selection of buildings not to mention at least 1-3 maps that are much larger for more traditional gameplay but I think it would be wrong to herd this game into a well it looks like metal fatigue and I liked that game so why can't it be it?

I feel the different pilots being endlsly reconfigurable in a battle to be a hassel for this game as most of my matches are under 15mins I keep my team of 5 pilots slightly different to handle differnt responses from the other player my current line up is primary pilot (hawk) with a long range servo with napalm and frost mines and heavy armor - gives me a good hold the line unit since several people have done early game rush attempts on me and the minefields slowed them down - then depending on what other guy brought in or the map I deploy the different bots


also I don't think they are going for massive bases I've seen this more as a fast fight game so the maps are more street brawls slugging it out and I like the high speed style - but at same time I agree the game needs allot of work but it is on patch beta 4 lets give it a while to keep rolling on before judgeing it as for it being not like the rest - well if I wanted the rest I'd play those not buy a new clone of them
Blitzwing 2015 年 10 月 19 日 上午 3:23 
引用自 ForgeDrake
also I don't think they are going for massive bases I've seen this more as a fast fight game so the maps are more street brawls slugging it out and I like the high speed style - but at same time I agree the game needs allot of work but it is on patch beta 4 lets give it a while to keep rolling on before judgeing it as for it being not like the rest - well if I wanted the rest I'd play those not buy a new clone of them

Well yes if each year they spam same game it doesn't make Sense to own it.

Since Metal Fatigue it has been 15 years, so I am sure this could havea Spiritual Successor. Well it wasn't a massive base there, more by Size like CnC Red Alert or Starcraft,

Well Problem by a small base like here is that you don't have this big Army.

Well I f I take for example games that has been done by Professionals like the old CnC from Westwood Studios. You did have option to choose tech level or if the resources should be rare or much, so you did have different amount of units.

In Age of empire 3 You can Choose the starting age, so if you want have research or less.

Same in Supreme Commander 2 , you can choose if all research is unlocked or you want to research, or should you have energy to mass convert, so you have not that many units, each decision does change the game experience.

You have herein Servo only 1 game play Experience.
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