To The Grave: The Wildlands of Faenora

To The Grave: The Wildlands of Faenora

Feedback
Randomized characters at the start of the run just feels bad. "Oh look another run with no healer..." "Oh nice... 4 archers...." "1 female character run?!" There are more times I tried to just speed run death due to ♥♥♥♥♥♥ roster than I did trying to play it out. And if you don't get any dojos to upgrade your units, the run is unplayable

Not seeing the options ahead a time makes the whole game feel like you flipping coins hoping to go 8 heads in a row rather than making your actions feel like it has any meaning

Please make it so you can change from Auto battle to Not Auto battle mid battle. Or do something where we can denote focus targets or something... choosing random targets every time they attack in auto battle makes things take longer and gets you killed when you shouldn't have been.

Those are the main problems I had with the game. That and make the Knights able to protect your tropes. Every time I needed their skills they never had amount of MP to to use what I need.
< >
Showing 1-1 of 1 comments
2TG-Nathan  [developer] Feb 11 @ 10:02am 
Thanks so much for playing the game! As you level up the classes and unlock and try out different abilities (like the Squire's Rush ability that stuns enemies), you might find that the classes that seem pretty crappy when you start can actually be quite useful. Also, if you do create an account, then you're able to find netherspawn enemies and earn nethershards. Those are quite tough, but they drop nethershards and you can use nethershards to promote your units earlier or buy a Dojo map at Moochkin's Shop to guarantee that you run into a Dojo.

We are definitely working on the ability to change from Auto to Manual in battle. Unfortunately, that's required us to completely revamp our battle system, so it's taking more time than we were anticipating.

For Knights, the Salve items are really important to be able to use their skills early. As you level up the Knight class, you also get a cover ability that allows the Knight to protect the units around him. If you click on the "Skills" button in the Squad Formation screen, then you can read more about the various Skills that the characters have (and that the classes can unlock).

Thanks again so much for playing the game! There's a lot that we're still working on (as this is just an alpha demo) and it is important that each run feels like it can be a success, so we have more up our sleeves on that front as well as we keep developing.
< >
Showing 1-1 of 1 comments
Per page: 1530 50