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* Maximum level only 50 but then again, although your level is 50 the max HP is still less than 900 for your MC.
*No matter how high your level, enemy even the weak one can still evade your attack. I got an MC on level 50 and a knight level 1, somehow the enemy attack is higher when they attack MC.
* Spell cooldown doesn't make sense, observing that the enemy is getting stronger pace is nonsense.
* The promotion, why would an archer promoted to cleric ?
* Earlier enemy even can knockdown your crew in 1 to 2 hits
* Level up is not that significan, no matter how high is your level, your enemy is always 10 times stronger than you
This is still pre-alpha so, it's aright.
You said that an enemy attacked you and does more damage to your level 50 hero compared to the same enemy attacking a level 1 knight? Do you have any more details on that? Video would be best if possible so we can figure out what the problem is there, because that shouldn't be possible (outside of something special like the knight blocking the attack or a critical hit or the knight having incredibly strong armor).
Thanks very much again! As you mentioned, this is an alpha demo, so we have a laundry list of elements that we'll be adding, tweaking and polishing as we continue our development!
It should be replenishable during the preparation phase.
I still want to play through the demo a few more times to observe the game much better but, so far, as much as I appreciate the interesting rogue-deck approach to a Tactics game, the overall gameplay is still mostly being problematic for me. Hope that changes after a few more tries at the demo.