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That's only for offline play. Online the backgrounds are always just static backgrounds (basically just a static picture instead of the actual animated backgrounds) because they didn't bother to separate the backgrounds from the gameplay, so rollbacks would be really distracting. So instead they took the lazy route and just disabled animated backgrounds for netplay entirely.
Also the game runs like ♥♥♥♥, they didn't update anything else about the game despite adding rollback giving them the framework to do so, and they introduced a ton of new, different issues. Plus the marquee item, the rollback netcode, is pretty bad as far as rollback netcodes go.
Yes it is true, the stages are static in online mode.
No way I'm playing on frozen stages, I encourage people not to buy this inferior version of KOF XIII.
That is dissapointing. However i still spectate this upgrade
The devs choosing to use static stages means they took a lazy approach; whether it was due to incompetence or lack of time/budget, I don't know, but it doesn't change the fact that it is lazier than actually putting in the work to keep proper animated backgrounds.
Edit: separating game logic from rendering is the way it's done for modern games, but you pretty much need to take everything together with emulated ones (which is why you can have slight glitches when the Ui wasn't made for it, for example). Emulation makes it rather easy in the first place thanks to save states. This game is modern enough that they could have done a proper implementation.