Sunless Sea

Sunless Sea

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ship repair
How do I repair the ship. I see the ( R ) repair key,but it is dark and will not work. Can you repair in port or at sea. Ship at 2 hull.
Last edited by sigrid.rothschild; Dec 28, 2014 @ 5:15pm
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Showing 1-13 of 13 comments
You can repair big chunks of it in London at the Drydocks, by paying a fee or bribing rats with supplies (a gamble -- and relatedly, read all options carefully before choosing, no matter what we forum randoms tell you!). You can also sacrifice one supply unit per five hull units to repair your hull while you are 1) at sea and 2) still have 50% hull or more. If you only have 2 points of hull left, that's why the Repair key is disabled -- you'll just have to limp back to Wolfstack Docks as quickly and sneakily as possible, turning off your lights if you draw near to a hostile ship or creature, and get repaired in London.
sigrid.rothschild Dec 28, 2014 @ 5:53pm 
when I go to drydock all I see Is the list to buy ships on the right side and the ship I own on the left side. What am I missing.
Not the Shipyard tab, the Drydocks location in London.
Last edited by this first-draft dream of mine; Dec 28, 2014 @ 5:57pm
sigrid.rothschild Dec 28, 2014 @ 7:49pm 
Thanks found drydocks works great.
SKATAFISH! Jan 29, 2016 @ 1:30am 
I'm in the Drydocks and my best option says that my ship is good enough for now. My hull is at 5/75. Halp! Plis.
adrian2079 Jan 29, 2016 @ 11:35am 
The cheapest way to repair is to trade in admiral favorability points for a cheap repair. If you don't have them, then it costs you a bit. You can also repair at sea using up supplies, but not recommened. If no money and no supplies, you may be pretty much screwed. You can try your luck making a port run loop to make cash and do your best to avoid any combat situation. I have survived pretty long journeys with very little health by making it a point to avoid combat.

Of course, the best option is to not need repairs. Early in game, only engage bats, those yellow crabs by mutton island (by keeping your distance an finishing them off before they can get close), or weak pirates (30 health ones, 70 if you can get the advantage). Avoid anything intimidating. For the early pirates with no aft guns, if you can get on their tail before they spot and stay there, you can keep taking shots at them without taking damage.

I lost several captains trying to play assertively. Early in game, play it safe, and only engage in targets of opportunity if worth the risk.
Last edited by adrian2079; Jan 29, 2016 @ 11:36am
Steed Jan 29, 2016 @ 4:28pm 
Originally posted by skades of the gheliper:
1) at sea and 2) still have 50% hull or more.

Ah, thanks for that. I'd been compleatly misreading as only being able to repair if under 50% and wondered why it didn't work.

Not having any supplies, almost no fuel and a ship filled with terror and dread probably didn't help either
Arrrtyom Jan 29, 2016 @ 7:19pm 
Originally posted by Steed:
Originally posted by skades of the gheliper:
1) at sea and 2) still have 50% hull or more.

Ah, thanks for that. I'd been compleatly misreading as only being able to repair if under 50% and wondered why it didn't work.

Not having any supplies, almost no fuel and a ship filled with terror and dread probably didn't help either

Hah. Your crew be like "Repair? REPAIR?!?! HOW BOUT I REPAIR YOUR BRAIN?" *slobbers*
the-truthseeker Jan 30, 2016 @ 10:50pm 
Also Rattus Faber Assistants work even if you don't have that Pneumatic tube thing. The Pneumatic option just means you can use multiple rats without delay. Now I know many of you reading this are yelling, "But I'm broke and out of stuff to exchange; I can't buy this!" Well, if you zail out to Nuncio, go to the Dead letter office and get Cultivating Friendships with Postmen[sunlesssea.gamepedia.com] at or above 4. Once you do, you then have the option for Offer employment to the Postal Rat's niece[sunlesssea.gamepedia.com] for the low low cost of only 1 SAY! Repeat as necessary. Enjoy your free repairs (minus the cost of getting/staying there of course.) Now if this option does not allow the rats to be used alone (in combat slots) with a big delay and without the ratsender anymore, please ignore and my apologies.

I also remembered if you have a Strange Catch, the Fathomking will completely repair your hull. Of course, if you have that you can likely sell it and pay for cheaper repairs, but in case of Emergency.
Last edited by the-truthseeker; Jan 30, 2016 @ 11:00pm
King Banhammer Jan 30, 2016 @ 10:52pm 
The "R" key repair repairs a tiny bit, and costs supplies. Basically, it's good in an emergency and bad at any other time.
the-truthseeker Jan 30, 2016 @ 10:58pm 
Originally posted by King Banhammer:
The "R" key repair repairs a tiny bit, and costs supplies. Basically, it's good in an emergency and bad at any other time.
That's what the 5 supplies for 5 Hull when 50% or higher hull discussion was about above. As noted, they are or were below 50% Hull. It's absolutely not good in an emergency when one is often way below 50% hull but is good in a pinch when you're getting close to a cutoff of 50% hull and have a lot of supplies and not at FL or need to shore up to likely take one big hit as fleeing away from a big bad.
Last edited by the-truthseeker; Jan 30, 2016 @ 10:58pm
King Banhammer Jan 31, 2016 @ 2:54am 
Fair enough. I'm pretty sure I stopped pressing that key ages ago when I realized I'd starved a crew to death with it. Heh.
the-truthseeker Jan 31, 2016 @ 2:42pm 
Originally posted by King Banhammer:
Fair enough. I'm pretty sure I stopped pressing that key ages ago when I realized I'd starved a crew to death with it. Heh.
Ahh yes, captain #4. Horrific good times.
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Date Posted: Dec 28, 2014 @ 5:13pm
Posts: 13