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{"Name":null,"EquippedPossession":null,"Relationships":[],"XP":0,"EffectiveLevelModifier":0,"TargetQuality":null,"TargetLevel":null,"CompletionMessage":null,"Level":95989,"AssociatedQuality":null,"AssociatedQualityId":102028,"QualityName":null,"QualityDescription":null,"QualityImage":null,"QualityNature":null,"QualityCategory":null,"QualityAllowedOn":null,"Id":0},
Level is the number of items. There's a lot of items you just have 1 of, but Echoes should stand out. Or try to search for: 102028.
4-5 lines above the Echoes entry there's the Skill ones, which should be around 25.
Unfortunately this game sticks out a bit in that most games today are designed to provide a fairly steady increase in story, power and varied fun from you first start playing. In this game it's more like 10 solid hours before you can even start playing the game without feeling you're knocking against a brick wall.
Then there is agonizingly drawn out gameplay as the game drip-feeds you its meagre contents over a 50-100 hour period. You can play an entire day only to be hopelessly outmatched by an enemy or pick the wrong conversation choice and lose all progress.
So if someone just doesn't have time to put down, but still want to see the story, I can really recommend save editing.
edit: the developers say: "We designed the game to be played as frustrating with moments of breakthrough from successful exploration". So pretty much this was intended.
ID 102028 , "level" = number of echoes
ID 102896 , "level" = skill
ID 102895, "level" = skill
ID 102894, "level" = skill
ID 102898, "level" = skill
ID 102897, "level" = skill
They will be somewhat off from what's in the game as they are before modifiers are applied.
An easier way to cheat is through the use of cheatengine.[www.cheatengine.org].
It's a perfectly safe download.
Hook it up to Sunless Sea, do a scan for a 4 bit value equal to the number of echoes you have, spend some and repeat till you narrow it down to a single entry.
Modify to a number of your choice.
Works the same way for secrets (and thus all your stats) or anything else you want.
It modifies stuff on the fly, no need to close down your game, edit and load again.
It also remembers where the edited values are, and you can freeze values in place as well.
It's also the same principle for pretty much every game you'll ever play ever. Once you learn how to use it, you're never going to go back to searching forum threads for how to edit savegames - or looking through huge blobs of text looking for "ID 102897, "level" = skill".
In my case, I don't cheat much - but I have made exploring free by having frozen the values for fuel and supplies to 5. I never have to pay to refuel or resupply.
Achieving the same thing would be a lot of closing down, save editing and starting up again.
To each his own :)
Head to port and do a 4 bit scan for specific value equal to fuel. Sell one, scan again until you have only one or 2 values remaining.
Edit that (or both of those, one might be the display value. Don't worry about it) to the number of fuel units you want (I pick 5 since it still lets me 'give them away' in the chapel, for example) and then check the box(es) - this will freeze the value.
You'll still see the game count down to 4, but next time it 'checks' the value, if goes neatly up to 5 once more.
This works the same way when you gain fuel or supplies. You'll see the number go up, but it'll go back down to 5 next time the number is 'checked'.
Supplies are an identical procedure.
I hope that helps. If not, leave a post and I'll make some screenshots of the procedure with a commentary :).
fragments 108545
fuel 102027
fuel efficiency 109902
supplies 102026
echoes 102028
I also made a post on how to edit in additional equipment slots for your ship, so you can have aft and forward slots on starting ship.
As to how to edit it, the OP already tells you to use Notepad, but I recommend Notepad++:
https://notepad-plus-plus.org/