Sunless Sea

Sunless Sea

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andersonm Nov 22, 2014 @ 10:41pm
How to cheat by scummy save editing
The autosave file is under your user profile folder, e.g.
c:\users\username\Appdata\LocalLow\Failbetter Games\Sunless Sea\Saves (note that Appdata is hidden, just type it into the location bar).

Open with Notepad. At the end is a long list of entries containing "Level". These describe the number of most things. Echoes is there, as is stats, and secrets.

To be honest I found the game a lot more enjoyable with Hearts of around 90, as that means you lose supply much more slowly, reducing the grind. You go through content a lot faster, but I didn't have the time or patience for it otherwise.
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Showing 1-15 of 92 comments
Myla Wolfe Feb 18, 2015 @ 6:04pm 
theres alot of ♥♥♥♥ to look through and i cant find echoes
andersonm Feb 19, 2015 @ 8:23am 
Originally posted by mileswolfe:
theres alot of ♥♥♥♥ to look through and i cant find echoes
At the bottom, there's a section containing lots of entries like:

{"Name":null,"EquippedPossession":null,"Relationships":[],"XP":0,"EffectiveLevelModifier":0,"TargetQuality":null,"TargetLevel":null,"CompletionMessage":null,"Level":95989,"AssociatedQuality":null,"AssociatedQualityId":102028,"QualityName":null,"QualityDescription":null,"QualityImage":null,"QualityNature":null,"QualityCategory":null,"QualityAllowedOn":null,"Id":0},

Level is the number of items. There's a lot of items you just have 1 of, but Echoes should stand out. Or try to search for: 102028.

4-5 lines above the Echoes entry there's the Skill ones, which should be around 25.


wishbonethewise Jun 23, 2015 @ 6:44am 
So I am hoping the OP can help me, I do not have LocalLow, just Local (which is just microsoft data), I cant find the save file in documents (which is where a lot of my saves go to) nor is it under the program 86 route. Any suggestions?
wishbonethewise Jun 23, 2015 @ 6:50am 
Never mind found it, I learned how to use a search bar.
andersonm Jun 23, 2015 @ 11:58am 
No problem!

Unfortunately this game sticks out a bit in that most games today are designed to provide a fairly steady increase in story, power and varied fun from you first start playing. In this game it's more like 10 solid hours before you can even start playing the game without feeling you're knocking against a brick wall.

Then there is agonizingly drawn out gameplay as the game drip-feeds you its meagre contents over a 50-100 hour period. You can play an entire day only to be hopelessly outmatched by an enemy or pick the wrong conversation choice and lose all progress.

So if someone just doesn't have time to put down, but still want to see the story, I can really recommend save editing.

edit: the developers say: "We designed the game to be played as frustrating with moments of breakthrough from successful exploration". So pretty much this was intended.
Last edited by andersonm; Jun 23, 2015 @ 2:33pm
wishbonethewise Jun 23, 2015 @ 6:41pm 
Anyone know where the values for the skills are? I can find the id and where the id is in the json file however I cant find the exact number to change the skill.
andersonm Jun 23, 2015 @ 10:09pm 
Not sure if these are the same for all. "AssociatedQualityId" is what it signifies, and "Level" is the actual number. Search up or down for the ID and change the Level right before it.

ID 102028 , "level" = number of echoes
ID 102896 , "level" = skill
ID 102895, "level" = skill
ID 102894, "level" = skill
ID 102898, "level" = skill
ID 102897, "level" = skill

They will be somewhat off from what's in the game as they are before modifiers are applied.
Last edited by andersonm; Jun 23, 2015 @ 10:10pm
Findanniin Jun 23, 2015 @ 10:31pm 
That's a bit of a hassle, but it's definitely one way to do it.

An easier way to cheat is through the use of cheatengine.[www.cheatengine.org].
It's a perfectly safe download.

Hook it up to Sunless Sea, do a scan for a 4 bit value equal to the number of echoes you have, spend some and repeat till you narrow it down to a single entry.
Modify to a number of your choice.

Works the same way for secrets (and thus all your stats) or anything else you want.
Last edited by Findanniin; Jun 23, 2015 @ 10:31pm
mrsleep Jun 28, 2015 @ 9:36am 
A bit of a hassle? Just write down how much Echo you have and search for that number in the save file, easy peasy lemon squeezy. Then you can match the numbers for the other stats, they are all in the same section of the save file. Beats installing some sketchy software.
Findanniin Jun 28, 2015 @ 5:42pm 
It's pretty well known software, really.
It modifies stuff on the fly, no need to close down your game, edit and load again.
It also remembers where the edited values are, and you can freeze values in place as well.

It's also the same principle for pretty much every game you'll ever play ever. Once you learn how to use it, you're never going to go back to searching forum threads for how to edit savegames - or looking through huge blobs of text looking for "ID 102897, "level" = skill".

In my case, I don't cheat much - but I have made exploring free by having frozen the values for fuel and supplies to 5. I never have to pay to refuel or resupply.
Achieving the same thing would be a lot of closing down, save editing and starting up again.

To each his own :)
ForKevdo Jul 2, 2015 @ 1:15pm 
Findanniin, how do you find specific values in that program? I want to freeze fuel and supply values, as you did, but I'm not sure how to go about finding those numbers.
Findanniin Jul 3, 2015 @ 12:41am 
I can't check the game just now, but here's from memory;

Head to port and do a 4 bit scan for specific value equal to fuel. Sell one, scan again until you have only one or 2 values remaining.
Edit that (or both of those, one might be the display value. Don't worry about it) to the number of fuel units you want (I pick 5 since it still lets me 'give them away' in the chapel, for example) and then check the box(es) - this will freeze the value.
You'll still see the game count down to 4, but next time it 'checks' the value, if goes neatly up to 5 once more.
This works the same way when you gain fuel or supplies. You'll see the number go up, but it'll go back down to 5 next time the number is 'checked'.

Supplies are an identical procedure.

I hope that helps. If not, leave a post and I'll make some screenshots of the procedure with a commentary :).
Noir_CZ Jul 3, 2015 @ 12:56am 
Taken from the qualities.json file and most of them confirmed with the wiki, these are IDs of some things
fragments 108545
fuel 102027
fuel efficiency 109902
supplies 102026
echoes 102028
I also made a post on how to edit in additional equipment slots for your ship, so you can have aft and forward slots on starting ship.
Y23Y Aug 4, 2015 @ 3:15pm 
Hey, i have an amazing idea, you could just copy and paste the whole thing, or just the part where the echoes are, or you can tell us what you're using to edit it, all im trying to say is that none of this helps, AT ALL.
Wlerin Aug 4, 2015 @ 4:36pm 
Originally posted by Y23Y:
Hey, i have an amazing idea, you could just copy and paste the whole thing, or just the part where the echoes are, or you can tell us what you're using to edit it, all im trying to say is that none of this helps, AT ALL.
LOL. Have you even looked at the file yet?

As to how to edit it, the OP already tells you to use Notepad, but I recommend Notepad++:
https://notepad-plus-plus.org/
Last edited by Wlerin; Aug 4, 2015 @ 4:38pm
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