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Ever since I got the merchant ship, my supplies have been draining faster than the fuel even with 15-17 crew so I'm glad I got the better engine. Get a tireless mechanic and the spooky aft from Khan's Shadow and you're good to go.
There are several quest-reward engines if it really bothers you.
I bought Deadnaught and 1k engine yesterday and had 2k. Now Ive 10k already
More testing with all engines (except the efficiency saving ones).
1) Fuel consumption rates seem directly tied to engine power in that there are no efficiency gains, this does not reflect real life and is not even a proper 'upgrade'.
2) Cargo hold of 120 even on the cargo ship does not feel enough, I’m rapidly consuming fuel/supplies. I've found it's NOT SUSTAINABLE without the cheaty sunbox route, show me a route that works. Perhaps more cargo space should be provided? Maybe not.
3)Not really a proper point.. But no bulk buy bonus of fuel/cargo(lol).
I've downgraded from the cargo ship, back to the crappy starting engine and I’m making MORE money on runs.
I feel like if I were to speed hook the game to run at 2x or 3x speed it would be WAY LESS cheaty than the sunbox route.
What universe do you live in? More powerful engines are *not* more efficient in real life. If anything they should burn hotter and require *more* fuel for the power, but instead we just don't see as big a speed increase.
Sounds exactly as it shoud work IMO.
Less terror, faster travel, more speed, more fuel.
Can't have everything. Plus if it worked the way you wanted you would end up with a net surfeit of fuel after every trip (from port reports).
Why would it use less fuel, thats fuel efficiency, not speed or power?
Don't disagree with your findings, but disgaree whole heartedly with your expectations.
That is the key to my findings that fuel consumption is directly related to engine power but NOT to the speed of your ship.
What I got was seemingly a -slightly- faster ship, feels like 1.2x the speed instead of 2x, but DOUBLE the fuel useage.
Of course a larger engine would use more fuel, but then the ship should at least move DOUBLE the speed.
That is the crux of my gripe.
Now, there are some other factors involved with ships that don't affect e.g. cars, like the fact that the prow of the ship creates a wave, and the wavelength increases the faster your ship moves, until it overlaps the stern and you start travelling uphill... but I doubt the game accounts for that.
Point is, while what the game does isn't perfectly realistic, it is much more realistic than doubling the power == doubling the speed.
Also, "feels like" is never reliable, though on the starter boat you might be right.
Now I'm using the SPOILER engine and holy crap, the furthest islands are 3 mins away from London and trips rarely eat more than 10 fuel / 7 supplies. I always end up with more than when I left by killing pirates and delivering port reports.
Game is pretty much over at this point.
I tried the 5k engine, wow the fuel burn, I can see why it sells back for 0 ha.