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One nice thing about having the Deed to a Steam-Yacht is you don't lose echoes when you trade it in (well you do lose echoes in one direction, from ships bought/traded in London... hopefully that wasn't confusing).
disappointing that it doesnt have an aft or a forward. Maybe i should just take the moth, hm.
^ Yeah, that's true.
Of course, the lack of a Forward slot means killing things takes at least twice as long, if not more.
Oh well.. i think i'll try the most expensive ship.. though i dont get why it has less hold.
And with the Fulgent Impeller and the thing for suppression you can cross the map with like 2-3 supplies. You need a little bit more fuel but get less terror and fuel is still cheaper than supplies.
-25 Veils is quite a penalty, especially since Veils is used in all those "sneak by, or get caught and face harsh consquences!"-checks.
I think im going to make myself a little mod that does a couple things involving ships and the curators quest.
The first is to make the steamship better by doing the following: reduce the +10 stat bonuses to +5, increase the hold to 90, increase hull to 350, and add aft and forward slots. Im also going to try to change the moth mascot to +7 to the 3 stats and -7 to hearts, and also have it add 25 to hull (it weaves magic strengthening material in your ships structure or something)... My reasoning is because IMO the curator quest is the toughest in the game.. and i know theres options.. but you could end up giving away stuff like the eyeless skull, the blue scintallack and the eater of names figurehead... for a so-so mascot or a ship thats just ok.
The second area i want to change is to create 2 equipable shop items in london. One for 1000 echoes that increases cargo by 10, and one for 3250 echoes that increases cargo by 25. Im thinking maybe having them equip to the bridge.. some sort of storage compartments.