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Then speed away everywhere because your supplies will be burning at alarming rates BUT the big ships will make you much more money in trade runs.
Obviously this doesn't work with enemy ships who have Aft cannons.
On the other hand, many players use 60% crew (2 or 4 over the base in case of events / attacks) to reduce food consumption, something you've not calculated. This is an extremely useful tactic when using the merchant or frigate. Especially since supplies cost twice that of fuel.
I'm also fairly sure that the engine type determines speed, so there might be more efficiency (<8%) when using the top engines double-boosted.
Still, a salute for doing it the hard way instead of just unpacking the files and using a calculator. (Sorry, couldn't help myself)
And with the suppressor, that F key is your bestie. Because loosing half your cargo to feeding your hungry crew is not very much fun.
Good to know.
Yeah, the game essentially has nearly no connection to real naval physics/engineering--such as your ship rotating freely on an axis anchored to the aft. >_>
And the fact that you're in a giant underground sea filled with all sorts of cannibals, crazy peoples, gods of storms, salt, and stone, crates of souls, etc.
if your "saving" echos by burning fuel at the expense of supply costs, you must be running sunlight or red honey. turbo wastes fuel like mad.
id say there is a nice balance between supply consumption, 15-25% fuel effictiency addons and hugging morale.
but id be lying if i said i wasnt a tubo mashing smuggler.
Yes, I am aware that the game is not a simulator. I simply assumed that the afforementioned mechanics would be the logical mechanics. Regardless, that is fine.
I am that new player who traveled everywhere at 1 speed to conserve fuel.
So... if I upgrade my engine, will I be using the same amount of fuel to cover the same distances?
The short answer is--no, you won't. You will burn more fuel to cover the same distance in slightly less time. If you're still at the stage where balancing your fuel/supply/terror (and expenses/profit per trip) actually matter to you, stick to the starter engine or Serpentine (if you have access). There's a skill/knowledge wall that just completely shatters any and all meaning to those mechanics, and I'm not talking about sunlight smuggling.