Sunless Sea

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Tomb colonist help.
Hey, I ended up completeing the quest where you give the tomb colonist wine. I've been told that a good way to make money is to take tomb colonist over to venderbright. However...I don't have the option to give a tomb colonist passage. Any reason to this, or have I boned myself and need to start over?
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Showing 1-15 of 15 comments
King Banhammer Sep 30, 2015 @ 4:26pm 
No, the first tomb-colonist is the only one you can typically take there. You can (rarely) find a tomb-colonist in other places, typically by finding them in the remains of zee monsters.

What they -might- have been talking about is "The Last Tour" option from Venderbight, which lets you take a party of 12 tomb-colonists out from there on a tour of the Zees, but that's... not the safest thing to do if you're still in a pretty new run. Some of those destinations are in some very deep waters. It is a pretty good run, though, cash-wise, if you're ready to do it regularly.
Originally posted by King Banhammer:
No, the first tomb-colonist is the only one you can typically take there. You can (rarely) find a tomb-colonist in other places, typically by finding them in the remains of zee monsters.

What they -might- have been talking about is "The Last Tour" option from Venderbight, which lets you take a party of 12 tomb-colonists out from there on a tour of the Zees, but that's... not the safest thing to do if you're still in a pretty new run. Some of those destinations are in some very deep waters. It is a pretty good run, though, cash-wise, if you're ready to do it regularly.
So what can I do early on for cash? I'm kinda entering limbo with some stuff and would like to get some kind of cash.
Skinny Pete Sep 30, 2015 @ 6:49pm 
Search for items for the Last Curator. Each one of them is worth a Captivating Treasure, which is itself worth 1,000 Echoes. You can get at least one of them at the Avid Horizon, the Hunter's Eye, so long as you go there with at least 77 Fragments. Also, don't use your "beginner's luck" feature before then, but save it for the "Explore along the shoreline" option at Avid Horizon. About half the time, you'll get an Eyeless Skull, which can also be given to the Last Curator for a Captivating Treasure.

Also, the Blind Bruiser can set you up with some smuggling gigs.

And the Salt Lions are close to Fallen London, usually, and you can transport Sphinxstone.

Your port reports should be paying most of your operating expenses early on, but don't get too wild with spending. You don't want to run out of money.
King Banhammer Sep 30, 2015 @ 8:13pm 
Yeah, really early on, my runs tend to be "hit nearby ports, bring home port reports, hope for a lucky event or two."

If you get really lucky with the map positions, you can find Visage early on and navigate the events there for a Captivating Treasure. (Don't pick Bat) This also lets you run some cargoes in to the Isle of Cats for some relatively easy money.

Running the Sphinxstone back to London once you can afford a load is pretty safe money, too, though that will dry up after a few loads. The last load of it always has a decent reward, but depending on what background you picked, can send you to some very far-off places.

Pete's advice is really solid, too, particularly the Last Curator at Venderbight. Some of his requests are pretty easy to finish, and each of those is pretty lucrative.

Though on that note, a word of warning on the Bruiser: Don't forget his cargo when he sends you out with money. Seriously.

Originally posted by Skinny Pete:
Search for items for the Last Curator. Each one of them is worth a Captivating Treasure, which is itself worth 1,000 Echoes. You can get at least one of them at the Avid Horizon, the Hunter's Eye, so long as you go there with at least 77 Fragments. Also, don't use your "beginner's luck" feature before then, but save it for the "Explore along the shoreline" option at Avid Horizon. About half the time, you'll get an Eyeless Skull, which can also be given to the Last Curator for a Captivating Treasure.

Also, the Blind Bruiser can set you up with some smuggling gigs.

And the Salt Lions are close to Fallen London, usually, and you can transport Sphinxstone.

Your port reports should be paying most of your operating expenses early on, but don't get too wild with spending. You don't want to run out of money.
Thank you mate.
DarthSimp Oct 1, 2015 @ 2:37am 
Be careful with the Blind Bruiser. If you don't accomplish his tasks, he WILL kill you.

When I first started, I learned this the hard way.

I do love the Cheery Man, though. He's a nice fellow.
Originally posted by Darth Grin:
Be careful with the Blind Bruiser. If you don't accomplish his tasks, he WILL kill you.

When I first started, I learned this the hard way.

I do love the Cheery Man, though. He's a nice fellow.
I would hope so. However now all I can do is travel into the zee. If you've any suggestion I'd be most glad to hear them.
DarthSimp Oct 2, 2015 @ 1:35am 
The chess quest at Port Cecil gives you a ton of money and secrets and is fairly easy, except for one thing you have to bring there. Also, try to remember where are the islands for Terror manegement and cheap Fuel. Usually, Fuel is cheaper on the South, and is cheapest in the Iron Republic (fairly near London, just a little bit south of the Cumaean Canal) and Mt Palmerston (NORTH). Do not be afraid to explore and go in the unknown.

The knowledge thet you'll learn from your run is far more important than the life of your current Captain, even if that does sound horrible.

Also, if money's your problem, deliver Sphinxstones from Salt Lion to London, but be careful to always have at least 200 hundred echoes (to buy the sphynxstones) and 20 cargo space.

Have fun. Be afraid. This game is awesome.
Gay Raccoon Oct 2, 2015 @ 5:21pm 
One little nitpick with Skinny Pete's note: Gant actually *doesn't* grant a Captivating Treasure, but you don't need to worry about that until you find a Gant source. (It does grant like 7 Secrets, though, which is even better.)

Also, one thing you should definitely do is *take copious notes* like this were a game from the 1980s or 1990s. Even if your memory is good, unless it's actually photographic, bloody take notes, because this is a *very* complicated game. Find a new shop? Take notes of exactly what it buys and sells and for what. Find a dialogue option you can't make use of now but that looks like it might be important later? Take notes. Find a Neathbow colour source? Take notes for your next captain. Get a particularly good or bad result from a decision on a quest? Take notes. Find a good source of a given useful item (supplies, artefacts, zee-ztories, whatever)? Take notes. Find a way to get a god's attention? Take notes. Find something good in a random event like beachcombing? Take notes. Get a good thing from a zee-monster drop? Take notes. Find a new island? Take notes of its location every time you find it in a particular run, because there's a limited "neighbourhood" any island can appear in and knowledge of places it's appeared in the past can give you an idea where to look in the future. Anytime there's something you think might be important later? Take notes. Anytime there's something you learn that you wish you'd known earlier? *Definitely* take notes.

...Seriously, I started taking notes in a Notepad file and it got so big and unwieldy that I ended up moving all the records to an Excel file just so I could organise it into different pages.

One thing that's important to learn is where good resupply points are for long voyages. Mount Palmerston was mentioned, and IMO it's one of the best for trips north or northeast, since its price on fuel is actually 10% cheaper than London's, and its price on supplies is only 10% more than London's. In the south, Peleghast's Post in Adam's Way can be a lifesaver, if only because it's always in the same location every run and at the very least its fuel and supplies are less than what those bloody Harbour Provisioners shops charge for them. When you find such a place... take notes.

Oh, and one last thing. A family is a good thing to have. It's definitely not mandatory, but it can be a great help both to your current captain and captains that come after you. Also, write a will. And take notes.
Last edited by Gay Raccoon; Oct 2, 2015 @ 5:30pm
Originally posted by Darth Grin:
The chess quest at Port Cecil gives you a ton of money and secrets and is fairly easy, except for one thing you have to bring there. Also, try to remember where are the islands for Terror manegement and cheap Fuel. Usually, Fuel is cheaper on the South, and is cheapest in the Iron Republic (fairly near London, just a little bit south of the Cumaean Canal) and Mt Palmerston (NORTH). Do not be afraid to explore and go in the unknown.

The knowledge thet you'll learn from your run is far more important than the life of your current Captain, even if that does sound horrible.

Also, if money's your problem, deliver Sphinxstones from Salt Lion to London, but be careful to always have at least 200 hundred echoes (to buy the sphynxstones) and 20 cargo space.

Have fun. Be afraid. This game is awesome.
Thanks. Unfortunatly the salt lions aren't right infront of London on my run which is where I like them best but ce la vie. And I've never found port cecil so far.
Originally posted by Allison:
One little nitpick with Skinny Pete's note: Gant actually *doesn't* grant a Captivating Treasure, but you don't need to worry about that until you find a Gant source. (It does grant like 7 Secrets, though, which is even better.)
I thank you for your help. those tips are nice. And normally until I beat the game on the character that is really just me since I like doing self-insertion in rpgs, make things more immersive and I get more out of it that way. So death itself isn't really a problem. And a scion would be very nice. But yeah. Currently, once I get my Terror in check (don't know how to get it below 50 effectively) but regardless, I love this game. Lovecraftian victorian is one of my favorite settings.
Gay Raccoon Oct 2, 2015 @ 6:48pm 
Originally posted by One Thousand Howards:
once I get my Terror in check (don't know how to get it below 50 effectively)

I will say again, a family is a very nice thing to have.
Originally posted by Allison:
Originally posted by One Thousand Howards:
once I get my Terror in check (don't know how to get it below 50 effectively)

I will say again, a family is a very nice thing to have.
Noted.
Skinny Pete Oct 2, 2015 @ 8:09pm 
Originally posted by Allison:
One little nitpick with Skinny Pete's note: Gant actually *doesn't* grant a Captivating Treasure, but you don't need to worry about that until you find a Gant source. (It does grant like 7 Secrets, though, which is even better.)

Oh, good point! I just noticed that when I did that quest, but forgot I'd said otherwise yesterday. And yes, 7 secrets is definitely better.

Also, one thing you should definitely do is *take copious notes* like this were a game from the 1980s or 1990s.

Depends on your opinion about using reference materials.

My rule for this game has been if I've played that part of the game already, I'll look at the wiki on sunlesssea.gamepedia.com and just pretend that I actually took notes.
Originally posted by Skinny Pete:

My rule for this game has been if I've played that part of the game already, I'll look at the wiki on sunlesssea.gamepedia.com and just pretend that I actually took notes.
Heh, I feel ya. I kinda do the same thing. But yeah. I thank everyone for your time as this has helped me alot with just getting my wearabouts.
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Date Posted: Sep 30, 2015 @ 3:50pm
Posts: 15