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回報翻譯問題
It's entirely possible to play Sunless Sea without knowing anything about FL, but the OP asked about the lore of the setting, so I directed him towards FL.
Well I guess it can't hurt to just watch the intro, thanks for the suggestion
Every now and then, for reasons unknown to most, Cities from the surface will be dragged down to a place beneath the earth. Some say that bats dragged it down, others say giant stone pigs. The accounts vary and no one knows for certain. London is one of the many cities that suffered this fate, with popular theory of it being the fifth city to be dragged underground. The Masters, a group of cloaked individuals with odd names (Mr. Veils, Mr. Mirrors, Mr. Irons ect.) Have taken london over while the Empress refuses to leave her palace, now called the shuttered palace for obvious reasons. No one can die in fallen london, at least, it's really hard to do so. Recovering from most mortal wounds is possible, unless you get chopped up into tiny bits or something. But those that 'die' and come back in fallen london can never again visit the surface world, else die for real. Those that become so deformed from injuries, since they can't die, are wrapped in bandages and shipped off to the tomb colonies. Now that london is down here, it is discovering that it has strange neighbors. Giant men of stone called clay men cross the unterzee from a place called polythreme, where everything is alive. Squid-sized men have emerged from parts unknown (commonly known as rubbery men) and seem peaceful enough despite it being difficult to communicate. Even hell has been discovered by london's fair zailors, and london's religious leaders and military once invaded hell with disastrous results. An uneasy peace rests on the shore of the zee, with London wary of all of it's neighbors and dealing with internal power struggles between the Masters and London's citizens. Now, you are a zailor looking to sail out into the zee for fame and fortune.
This is the sort of information that Sunless Sea needs at the beginning of the game imo. The correct answer isn't to have players go through fallen london first, rather to get them quickly up to speed with the lore so that playing Sunless Sea on it's own makes sense. If the lore encourages people to jump onto fallen london, great! But it shouldn't be necessary to enjoy Sunless Sea. At least, that's my oppinion.
I also think more should be given in the beginning to help players who have not played FL.
I think just the basics of the rumors of why London fell, I am not even sure what the deal with the Tomb Colonist is. I have only just discovered FL and know very little of the lore. Most of what I have learned has come from this forum.
As it has been pointed out that it will help imerse the player in the world the devs have created if the player unfamilar with the FL universe.
I had to learn from this forum that the only true death in the neath can happen at zee. I am not even sure if that is true. If true this information should be given to the player in some sort of prologue that can be skipped if the player wants or discoverable early in the game.
I also learned some other things from the forums that should have been discoverable in the game early on to help acclimate the player.
I should not have to go to wiki, forums or play another game to learn the basic lore of a game.
What you wrote is all that is really needed IMHO. Gives the player a taste of what this world is about, answers some basic questions without revealing too much and leaves plenty of mysteries and tales for the player to discover.
Thank you fine sir. I'm studying to be a writer, so what you said is, for me, the greatest of compliments.
And yes, even if we had a text box at the beginning of a new game with a blurb like that, it would help leaps and bounds toward helping newer players aclimatize to this new enviroment. But as it is, the blurb literally says something along the lines of: 'London may have been stolen by bats... but that Isn't important.' And that's all. I feel like that little blurb is doing the lore a great disservice imo.
Thanks so much for that, it clears up a lot for me (such as one of the starting personal stories) and I do have to agree with a lot of people in this disscusion that it would be nicer if we were given more story to work from as I find it hard to immerse in a game when half the time your trying to figure out what the actual hell is going on.
This is, I guess, a hard issue to tackle because a large part of the game is discovering more and more about this elaborate fictional world, and how all of its pieces fit and interact together. The player is fed little bits of fiction in a steady stream throughout the entire game, and over time it knits together, making the world building seem more real. Dropping a big knowledge bomb at the beginning of the game explaining everything would kind of kill that. It's important to note that, if I recall correctly, the origins of how London came to be underground in the first place is pretty secretive, high level ♥♥♥♥ in the lore of these games, and most of the population of London just kind of rolls with it or comforts themselves with vague rumors and misinformation.
That said, it's important that base level information about the setting and why it's neat in various ways should be readily available, for people who want to track it down. Being able to learn more about why Tomb Colonists are a thing if you go to the Tomb Colonies and snoop around, for example. The game right now is mostly there in a lot of ways, and more story content particularly for the early game seems like a high priority, so I wouldn't be surprised if this got easier for newcomers as Early Access updates continue.
But i too, have to say that it might be nice to read more about it. Especially the parts that could be considered common knowledge for an inhabitant. In fact the protagonist clearly knows stuff i don't.
For example:
-what's the political history between Hell and London
-when did the Khanate first appear
-How many of the Unterzee colonies are colonies of London, how many are inhabited by non-London humans etc
I can't say that not knowing really bugs me too much. After all puzzling and imagening is part of the charm
The political history between Hell and London is very simple. Shortly after London was brought down, being 1850ish London, they declared war.
It did not go well for London.
Fortunately the devils were willing to negotiate, and these days Hell and London enjoy diplomatic relations, much to the displeasure of the Church. Hell buys souls and sells hydrogen. The devils' official stance when asked whether they are the devils of Christian mythology is "ahahahahah that is HILARIOUS, no, seriously, do go on, this is fantastic."
The Khanate appeared shortly after the Fourth City descended, on the grounds that the reaction of most of the Fourth City to being brought to the Neath was "♥♥♥♥ our coward Khan for making that deal, we out."
There is exactly one Unterzee colony of london still intact: Port Carnelian, which remains its colony entirely because tigers are bad at organizing. Mutton Island and the Sheperd Isles aren't colonies as much as they are what's left of the London suburbs. Stations III through V are installations of the Royal Navy. Of these, Station IV, the Unmakers at the Salt Lions, is the only one that is still giving regular reports back to the Admiralty. Station III has been cut off to keep the Admiralty from any indemnity, and Station V at the Grand Geode has stopped giving any reports beyond "the Work continues," quietly scaring the piss out of the Dark-Spectacled Admiral.
Everything else was there well before London fell.