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From that point of view, avenging them makes no sense to the captain. Neither Fathom King nor Visage have a grudge against you, it's pure politics between them and the new nation of Pigmote. A fate of individuals is not something that's put under consideration.
http://sunlesssea.gamepedia.com/Pigmote_Isle#Trigger_Conditions_4
http://sunlesssea.gamepedia.com/The_Crossroads_of_Pigmote_Isle
Unfortunetly, you cannot avenge them since neither King of drownies or Visage has any ships you could destroy. That's sad because fluffy nation is best thing that happend to Zee. However if you really want to anger Fanthom King you can give him two things - heart and a weapon from Iron Republic. He won't be happy about it. Unfortunetly, there's no way to avenge them, as devs still didn't add storyline called "Burn visage down and let nobody speaks about it ever again", but I really hope it'll come some day.
;]
Not easy, but very doable. You have to be really play the Dilemmas strategically. I was able to do it twice in 3 games.
But the point is: what for? Is Independence worth it? The first time I did it I was very excited, then later in that game I realized an independent Pigmote Isle is quite lame. An alliance with the Fathomking proved much more useful ;)
A hint: regardless of who you choose, aim for high Civilization. Cheap Scintillack (or Hull Repairs) are nice :)
Point is story. Not everyone doing everything to maximaze their profits - I for example helped them achieve independence for the sake of story and role play. Those small rodnets, creatures that steal ship from London with DREAM of freedom, DREAM of not being used by humans anymore. This is romantic story, it's not about money, it's about HOPE. That's why I want to help them. Visage and Fathomking (I've never liked this ♥♥♥♥♥♥♥) can sail east together and disapear from Zee forever. Fluffy nation!
So, yes, it requires luck.