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If I remember right, it's how it is made that makes it so bad and what it does to someone who uses it.
I think you have to kill someone/ do some weird voodoo hoodoo stuff and then when you have it. It's like a drug.
I could be very wrong but if I remember right that could be it.
If the person who you've derived the red honey from is still alive, it's excruciating for them if anyone drinks their red honey, it's as if you're literally consuming their memories and maybe life force. Though, rarely this is done willingly in special circumstances by those who want their memories to live on in some form...
Red honey gives the drinker unbelievably realistic hallucinations of another person's life in exchange for horrid pain from the person whose memories/life you're drinking away.
In Skies, the practice seems to be consensual, though the suffering remains and the reasonings of the "victims' seems bogus. Make of that what you will.
https://youtu.be/CLqAFIMgpIU
Thank you! I'm a Fallen London enthusiast so I like to take every opportunity to explain the lroe.
You can make lots and lots of money really fast. (The non-evil alternative is Searing Enigmas/Dread Surmises.)
Smuggle drugs, worst thing in the world. Eat people: nobody cares. Also the revolutionary options that actually change something are the ones that damage your run the most. No admirality is horrible for your run.
Revolutionary paths though, good or bad, should probably be more difficult. Cozying up to the status quo being the easier and more profitable path makes sense. You want to change something, your fight is harder. Other than the Revolutionaries often having a penchant for sociopathy and metaphysical anarchy, the story doesn't really judge Revolutionaries as all that evil either, no more than their enemies anyway.
Another part of the game, which feels a bit unfinished... unfinished revolutionaries and faustic corsairs all the way.