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If you're feeling slow there's an item sold somewhere that makes it impossible to blow engines on the speed boost.
Best value in game. Note, you need an aft slot for it. You can just spam F to your heart's content and zip around like a speedboat, at the mere cost of burning pure money for fuel.
On a related note, do Officers count towards supply usage just like Crew?
It does, but a small amount of extra power is useful, as would be upgrading to the 1000 or 1500 power storebought engines (but no higher). It does cost a lot more fuel, but you're also saving on supplies and terror reduction costs.
No.
Not sure why the serpentine would be any more worthwhile than the 1000 or 1500 engines. It doesn't give *that* much efficiency (in fact it gives none if you're also Full Powering everywhere). I guess the stats are nice.
The other questline engine though...
1500 engine costing 56% more fuel going from point A to point B... even if it saves 20% on Supplies that hardly seems worth it. I can see swapping the engine in when there's a need to run away or something, but otherwise huh?
There is a sort of game logic to the low speeds though, as you'll discover if you ever get the 5000 power engine (not the 3500 power one that costs 5000 echoes). You need Something Awaits You in port to do anything worthwhile at most ports, so if you arrive before you get it you end up waiting around twiddling your thumbs and wasting supplies/terror.
Sunless Skies does this better by tracking visits to each port individually, but I doubt Sunless Sea is ever going to change.
Would the 1500 engine make the Corvette as fast as the starter engine does the starter ship?
Emphasis on tiny and nearly unnoticeable.
Meanwhile, the fuel consumption increase is definitely noticeable and absurd.
There are some equations around for both speed and fuel efficiency, but they really do amount in practicality to don't bother with engines (or at least buying engines in shops) at all. Buy one of the middling engines if it makes you feel better but it won't make much difference.
With the added speed I dont worry about terror in the game that much, and that makes it worth for me.
Technically the zub map is smaller because of the hemmed-in edges, but the distances between points aren't collapsed or anything like that to compensate; so you won't have any less distance to travel -- it's just a tiny (teeny, tiny, in fact negligible even) distance less if you wanted to do a full edge-to-edge run.
You may be able to save some travel distance by zailing underneath small obstacles (e.g. lightships, fungal pads in the Sea of Lillies, or not having to avoid some common "route blocking" surface enemies); but there's the same chance that you'll have further to divert around the Unterzee ports or enemies. Even the landmasses of the surface ports are commonly larger in the zub map, since you have to take into account the parts which you could normally zail over.
On the other hand, it definitely can be faster to travel as a zub if you make use of currents, which frequently take you past the places you'll want to go anyway. There are other benefits too (free fuel and such), so it often makes sense to travel via zub wherever possible.