Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For some reason, they buried some active objectives in with the other crap.
If you mouse over them there's more explanation.
Just look them over again and refamiliarize yourself with any of them you haven't completely forgotten. It's actually useful, but very weirdly designed.
You also shouldn't go out focused on a single quest, but have multiple objectives on your way. Check out any shops that are at them and see if you can make some money trading while pursuing other objectives.
(The first ship is somewhat limited in what you can do, so don't stray too far until you know what you're doing, but I've got four out of seven of the Last Curator's requests on the first trip out with a new captain in a new lineage.)
I should have definitely mentioned that. "Don't piss off the Bruiser" should really be in any discussion of Objectives. Unlike other dangerous people in the game (like either of the Isle of Cats patrons), you can easily mess up a Bruiser run completely accidentally. The others, you generally have to make a deliberate decision to double cross them (like the Merciless Modiste who I did deliberately betray just for the hell of it and which is not a good idea).