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A lot of people played this game a lot and already have it in there head that "oh this port sells this" or port Irlem sells a ton of stuff and even secrets too if you have the money for it.
But it all comes with pratice and playing this game a lot.
The log will give you hints about where to go and it is purely about reading what to do and how to do it too and for quest like building guns or engines depending on your officer.
Keep playing and soon it will all sink in and also do port runs where you go and do most of the events to get enough money to go exploring and trading and stuff like that.
Gives me about 500 echos each time I do it and even with a small one with the stuff that I found or got from "something awaits you" I can sell it and make profit and make back most of the fuel that I used for my adventures and or runs.
Hope this helps,
Cheers!
~Bobert
I used a notepad with port items and Irem has most of the stuff you'll need. If you don't want to ake your time and rush the hell out of the game, edit the save file and get yourself the items you need. There are guides that explain you how to do it but it's a shame to rush a game (more like an interactive novel) that offers such rich text, even if it's a pain to travel around getting the stuff.
Look at your Journal/Objectives and deal with the fact that it's pretty obfuscated. You should be planning your buying/selling of goods based on what storylines you're pursuing rather than the other way around, because it is storylines that make you more money/resources in general, while trading only makes slight profit over just paying for your fuel/supplies.
That's why I never make over 2 captains, I got seriously bored even if the atmosphere is cool and the writing is lovely. It's like watching a movie you like a lot for too many times.
All the Venderbight items (the best way to make lots of money in the early game by storylines) are a specific color, and you have them in a book called the Neathbow. They all have distinctive names and anything that color will do. They disappear as you return them to the Curator and get paid. When you get them all you get a big reward at the end.
That's the, uh, "exploration" part of the game. Not the most elegant way to incentivise exploring the map, but the idea is that players who will bother to follow the complex story should also be prepared to do the leg-work to find out where to acquire necessary items.
Of course, the reality is that not everyone enjoys that part of the game... and if you don't, that's cool. There's a wiki https://sunlesssea.gamepedia.com/Official_Sunless_Sea_Wiki if you want the "cheat sheet", or you can take a more in-character approach and keep a personalised journal (although I agree with the sentiment that it would be much better if the in-game journal had a place to make notes... then the Correspondent legacy could pass those notes down from one captain to the next too, that would be very cool!)
You check the parcel full of envelopes. The notes from the journal of a captain lost at zee recovered by fishermen. But while eyeing through the notes you notice different paper and handwritting, it seems like one of the Legendary captains notes where included too. A coincidence? good fortune? or maybe destiny?
Then taking your notes plus one fo the notes from one of the 5 would be as attractive as any other of the legacies.
Maybe they might do that for sunless skies since that is their main focus right now if I remember right.
La Vie En Rose,
~Bobert