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As for other factions you're on friendly terms with, I view it like this: The sea is to dangerous to ask questions first and shoot later, so people do it in reverse. You may be a spy sympathetic to their cause, but they don't know that, and there's no obvious way of telling, otherwise you'd be a bad spy. You on the other hand, can roleplay your allegiances by not preying on those ships, and instead just sailing by. Essentially all combat cam be avoided by running unless you are crippled in some way (the most obvious one being out of fuel, but also less than half crew so you move at half speed, etc).
No idea whether that actually was the intention of the developers, but thinking about it like this definately made the game more enjoyable for me.
Something along the lines of "Thee crew is uneasy with the idea of pillaging a hapless ship of London"
I don't know what changed in my game -- maybe arming up and buying a bigger vessel put them off? -- but I have to provoke ships to fight me now. If I hang around them and keep them in attack range then eventually they open fire, but this seems about right. I should be continuing on a line to wherever I'm going. If I start dawdling and swimming in wasteful patterns like a goldfish then I should expect to be treated as a threat.