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My biggest problem playing Yeti is that I have a habit of wanting to manually reload... and that's not a good idea with that character unless you have some gadget or something that gives him a bonus for manually unfreezing his gun.
I'm surprised you have any trouble with Yeti. He's honestly the hardest to kill agent I have. He's just got insane health. I find him much easier and survivable than Gat.
People immobilized by your default special can still shoot at you. But the version that disrupts means they can't.
By default you can only get shields back with the incredibly long to fill up "frozen melee", and your weapon's actual damage is a tickle. But passives for "ANY melee = 20% shields" or straight up damage/stun rate make your attacks matter.
The "Squad max shield bonus" skill sounds like it will help, but Yeti's shields are so baby tiny small it won't help him any. At level 17 you won't break 2,000 shields by default when you have over 26,000 health. My level 8 Oni has more shields than Yeti.
The "frozen melee" attack IS super strong, but it's so slow to build you can't rely on it.
Yeti CAN be great, but his super short range, and gimmick design make him not as "Out of the box" practical. Because even a tricked out Yeti needs to put in effort killing a batch of trash enemies that Hollywood can just pelvic thrust a grenade at and mop up before you even get shot at.
"Lots of health mean he's harder to kill!" doesn't mean much when he's taking so much longer to kill enemies before you get his gear rolling.
You don't need legion techs to make him more user friendly, I have not even bothered making any for him yet. But you will definitly at least want to throw down those upgrade core abilities on him ASAP.
The "+20% to ALL melee" one in particular has helped make a difference. Mix in regular melee attacks, don't just wait until your freeze meter is maxed (More so if you opt for the "All melee hits = 20% shields" gadget)