Agents of Mayhem

Agents of Mayhem

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Olly (Old) Aug 18, 2017 @ 7:15am
Joule + Yeti
anyone got tips for building joule and yeti? i find them insanely weak in comparson to the likes of Gat and Fortune
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Showing 1-8 of 8 comments
Syragar Aug 18, 2017 @ 7:35am 
I haven't unlocked Joule yet, but Yeti seems pretty strong if you keep his weapon frozen as much as possible. His melee attacks and special attacks are MUCH stronger when his weapon is frozen. If you have the Flash Freezer gadget, try that. It can make him a powerhouse!

My biggest problem playing Yeti is that I have a habit of wanting to manually reload... and that's not a good idea with that character unless you have some gadget or something that gives him a bonus for manually unfreezing his gun.
Last edited by Syragar; Aug 18, 2017 @ 7:38am
Cutlass Jack Aug 18, 2017 @ 8:49am 
Joule is best set up as support for her turret. There's a gadget that lets her turret tank (taunts/invulnerable) on special. Then there's another one that gives her fortify when healing her turret. Put most of your skill points into her turret repair ability and let the turret attract all of the attention while you swap between healing it and making enemies vulnerable by shooting them.

I'm surprised you have any trouble with Yeti. He's honestly the hardest to kill agent I have. He's just got insane health. I find him much easier and survivable than Gat.
Last edited by Cutlass Jack; Aug 18, 2017 @ 8:49am
Ultim a Tomme Aug 18, 2017 @ 8:51am 
same at cutlass and for yeti the best is you wait obtain the gadget let her weapon froze 30% faster, make him pretty destroy everything
Raven Aug 18, 2017 @ 9:52am 
Yeti with faster freeze and increased melee damage to frozen targets is when starts to shine, he's a great agent to use as a main fighter when dealing with a mob, getting hp back and shields back are good too. He also has a Legion Tech that causes blind on his weapon, making his already good CC more powerful.
WeedBluntBlazing Aug 18, 2017 @ 12:45pm 
keep leveling up their character and their health will increase, or go to the upgrades and if they have a health option put all the upgrades on that
Olly (Old) Aug 18, 2017 @ 1:04pm 
those yeti plays seem good, i never know how to use him, ive been using fortune instead and im looking for a replacement now she is maxed
Black Hammer Aug 18, 2017 @ 1:55pm 
Joule's scaling is iffy because her turret damage doesn't benefit from weak spot/headshot bonuses much, and a lot of her power seems tied up in her Mayhem ability.
ImHelping Aug 18, 2017 @ 2:03pm 
Yeti is definitely very good once you get rolling, but he's not as convenient as a lot of people say he is "Out of the box" such as it were.

People immobilized by your default special can still shoot at you. But the version that disrupts means they can't.

By default you can only get shields back with the incredibly long to fill up "frozen melee", and your weapon's actual damage is a tickle. But passives for "ANY melee = 20% shields" or straight up damage/stun rate make your attacks matter.

The "Squad max shield bonus" skill sounds like it will help, but Yeti's shields are so baby tiny small it won't help him any. At level 17 you won't break 2,000 shields by default when you have over 26,000 health. My level 8 Oni has more shields than Yeti.

The "frozen melee" attack IS super strong, but it's so slow to build you can't rely on it.

Yeti CAN be great, but his super short range, and gimmick design make him not as "Out of the box" practical. Because even a tricked out Yeti needs to put in effort killing a batch of trash enemies that Hollywood can just pelvic thrust a grenade at and mop up before you even get shot at.

"Lots of health mean he's harder to kill!" doesn't mean much when he's taking so much longer to kill enemies before you get his gear rolling.

You don't need legion techs to make him more user friendly, I have not even bothered making any for him yet. But you will definitly at least want to throw down those upgrade core abilities on him ASAP.

The "+20% to ALL melee" one in particular has helped make a difference. Mix in regular melee attacks, don't just wait until your freeze meter is maxed (More so if you opt for the "All melee hits = 20% shields" gadget)
Last edited by ImHelping; Aug 18, 2017 @ 2:11pm
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Date Posted: Aug 18, 2017 @ 7:15am
Posts: 8