Agents of Mayhem

Agents of Mayhem

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Agent Guide
Ok this discussion page will be all about Agents, builds, guides and strategies for newbies and vet's alike.
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Showing 1-9 of 9 comments
Olly (Old) Aug 18, 2017 @ 7:13am 
got tips for building joule and yeti? i find them insanely weak in comparson to the likes of Gat and Fortune
Deranged Duck Aug 18, 2017 @ 7:15am 
For example, I was having a hard time using Rama as a sniper, so I switched gears and used her Panic Trap and Rama's bridge,

The former to deal with crouds and deal damage to legion trash, this is especially simple when one jumps plants a trap and then smokescreens away for it to recharge,

And the Rama's bridge is for survivability, landing crits in order to heal especially when combow'd (See what I did there) with her smokescreen means you can be a damage overtime tyrant.
Deranged Duck Aug 18, 2017 @ 7:20am 
Originally posted by Olly:
got tips for building joule and yeti? i find them insanely weak in comparson to the likes of Gat and Fortune

Okay when it comes to yeti I've found he's the kind of agent that deals with legion Tanks, Surviving long enough for your other agents to come back into play or to freeze legion troops and then swap to more damage minded agents,

unless you're using your ult or Mayhem, then yeti is less usefull against Trash Legion like Helltroopers and Swarm troppers,, he's also great for killing shields so snipers whould have to beware as well.

If I had to give any advice on armory gear, anything that makes him last longer is always a plus.
NoNameNoAim Aug 18, 2017 @ 7:25am 
Olly: Joule is weird. And yes, Fortune will indeed do far more damage than Joule could ever hope to do. She seems like the type of character that should do a ton of damage with her abilities, but unless there's some seriously kickass legion tech for her her damage is rather underwhelming compared to others. She is, however, somewhat counterintuitively at first glance, a very good tank character. There's an upgrade that gives her permanent fortify as long as she's repairing her turret, so you can build for maximum damage on the turret, give her the turret repair upgrades and then position yourself behind an object or corners (or just constantly strafing) while repairing the turret and spamminf your Q to increase the turret's rate of fire. Except for certain bosses or a sustained onslaught from multiple veteran enemies the turret will be basically immortal.

For damage there is just noone that come even close to Braddock. Use the vulnerability gadget for her railgun Q and just spam fire that. Every target dies in a few seconds and if somehow they survive you can then trigger her mayhem ability and instantly annihilate even the toughest bosses with the first shot due to the vulnerability stacks.
Deranged Duck Aug 18, 2017 @ 7:32am 
Originally posted by NoNameNoAim:
Olly: Joule is weird. And yes, Fortune will indeed do far more damage than Joule could ever hope to do. She seems like the type of character that should do a ton of damage with her abilities, but unless there's some seriously kickass legion tech for her her damage is rather underwhelming compared to others. She is, however, somewhat counterintuitively at first glance, a very good tank character. There's an upgrade that gives her permanent fortify as long as she's repairing her turret, so you can build for maximum damage on the turret, give her the turret repair upgrades and then position yourself behind an object or corners (or just constantly strafing) while repairing the turret and spamminf your Q to increase the turret's rate of fire. Except for certain bosses or a sustained onslaught from multiple veteran enemies the turret will be basically immortal.

For damage there is just noone that come even close to Braddock. Use the vulnerability gadget for her railgun Q and just spam fire that. Every target dies in a few seconds and if somehow they survive you can then trigger her mayhem ability and instantly annihilate even the toughest bosses with the first shot due to the vulnerability stacks.

I would also like to add that Joule with a "taunt" turret that explodes is a fun idea when used with her Mayhem ult, honestly unless you're fighting swarm-troopers or basics troops then things can get tricky.

One strategy I have yet to try is to turn her turrets into taunting grenades and then swap to another agent to do some cleanup work while the turret recharges.
Last edited by Deranged Duck; Aug 18, 2017 @ 7:32am
Deranged Duck Aug 18, 2017 @ 7:41am 
Oni's pretty simple really, going for rapid crit shot's to the head then dealing a finshing blow with his abilitiy and then cloaking and choosing a new target, I found that upgrading his aura to be most rewarding, done right he can mop the floor with Legion Trash. and be a skilled duelist against Legion Tanks thanks to his passive to slow them down to a crawl.
Last edited by Deranged Duck; Aug 18, 2017 @ 7:42am
Cathaklysme Aug 18, 2017 @ 7:56am 
Oni is ♥♥♥♥♥♥♥ hilarious if you get the legion tech that give him 2 charge in his special because he can basically almost 3 shots anything in the highest difficulty.

joule si a really good tank (like really good) just get the gadget that make her turret invicible and the empower when you reâir and the health upgrade for your turret then it's basically immortal (unless you know you have an enormous amount of jackasses on you)

Fortune is just well, op, 'specially if you get the legion tech that make your attacks auto crit on stuned enemy, it's especially retarded when she uses her mayhem ability because she kills anything in a few seconds, and get the gadget taht regen you shield for more survavibility on higher difficulty 'cause verything hurts so much ><

Bradock either the culster rocket or the vulnerability special does retarded damage, same for her mayhem, other than that just remember to try to fine aim as much as possible to get the bonus if you took the gadget and her and oni work very well together seeing how he gives a bonus to weak point damage and bradock loves crit kills
Deranged Duck Aug 18, 2017 @ 7:57am 
Braddock is pretty simple as well, she's Mayhem's resident sniper, especially when using her armor piercing ability, recommendation is just to upgrade her fine-aim damage really,

Also if they get close then just melee them to weaken them enough that hip-firing to the head finishes them, if you find she lacks survivabilty then add her teammates Daisy and Yeti's team passives for more Health and Shields,

for example, it's even better if they cluster around you and then you switch to daisy to "mow the grass" or freeze them in place with yeti then use Braddock to "crit" head-shot them.
Last edited by Deranged Duck; Aug 18, 2017 @ 8:00am
Deranged Duck Aug 18, 2017 @ 8:06am 
For people having trouble playing Red-Card, then just build him like a vampire, using life-steal to trade damage for health, also don't use his ability unless you lose them around a corner to let it charge, and then when they get close enough, set it off.

(Honestly his ability is just too risky on higher difficulties with not enough of a reward)

Otherwise just use his rifle (For the range) and cover to regain health and if swarm troopers should get in close or you're close enough to a helltrooper to use the shotgun, crit headshot the Legion fools for invading your personal space. :)
Last edited by Deranged Duck; Aug 18, 2017 @ 8:17am
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Date Posted: Aug 18, 2017 @ 7:09am
Posts: 9