Agents of Mayhem

Agents of Mayhem

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February Aug 3, 2017 @ 10:59am
Too heavily inspired by Overwatch?
"Agents" in name - everyone's an agent in Overwatch.

Same fonts used pretty much, like honestly, there are thousands of professinal fonts out there - consciously picking the same one as OW says something.

Nearly a copy-calque exact Menus and UI, the queue or hero selection screen is also almost the same. While you're in game, the UI is also extremely reminiscent of Overwatch.

Honestly, the only thing different and actually unique that stands out watching the trailers is the open world theme, the cars and driving (very much Saint Row-ish, so nothing bad here, and car handling is good, too) and the TPP view instead of the FPP one (nothing new for Saint Row).

So I'm just here thinking... was it really NECESSARY to make the whole 'frame' of the game so Overwatch-esque? I can feel the uniqueness of the game, the Saints Row humor is there as well, and that's a big plus, but everything is wrapped in the 'overwatch design' package in terms of UI, fonts, menus and all that. The UI is something that's with you at all times and it will constantly remind you of Overwatch. Couldn't you guys have gone for something more original, like honestly? I'm not saying the UI does not fit, because it actually does fit the futuristic reality of the game, but still...

One of the first characters immediatelly reminds you of Tracer, just because she's a chick and wields dual pistols - even if you don't want to, it's just one of the first things that comes to mind.

And the black guy wielding an Uzi has a mayhem ability that drops a frigging boombox on the ground; now here, no matter how hard I wouldn't try, this is clearly "inspired" by Lucio.

I also do realize Saints franchise makes a mockery of several games, however this is not a direct sequel to the Saints Row series, so will the fact that the same guys developed this game be enough to be 'forgiven' by players for making such blatant rip offs from OW?
Last edited by February; Aug 3, 2017 @ 11:02am
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Showing 1-15 of 33 comments
LokiFM Aug 3, 2017 @ 11:16am 
Lol are people going to pretend like Overwatch was the first game to do these things just like how people pretend World of Warcraft was the first MMORPG. *shakes head*
crysis Aug 3, 2017 @ 12:49pm 
Originally posted by LokiFM:
Lol are people going to pretend like Overwatch was the first game to do these things just like how people pretend World of Warcraft was the first MMORPG. *shakes head*
it seems so and no it not like OW far from it
crysis Aug 3, 2017 @ 1:05pm 
soo how is it coped Menus and UI from OW
ShadowFalcon Aug 3, 2017 @ 1:09pm 
Let's do a comparison.

Overwatch is a competitive, team based, multiplayer, first person, arena shooter.

AoM is a story based, singleplayer, third person, open world, shooter.

Honestly, anyone who thinks AoM is "inspired" by Overwatch, must have a bucket worth of loose screws.
crysis Aug 3, 2017 @ 1:16pm 
Originally posted by ShadowFalcon:
Let's do a comparison.

Overwatch is a competitive, team based, multiplayer, first person, arena shooter.

AoM is a story based, singleplayer, third person, open world, shooter.

Honestly, anyone who thinks AoM is "inspired" by Overwatch, must have a bucket worth of loose screws.

how about oh idk in AoM they dont have a class system like def attack tank and suport
Last edited by crysis; Aug 3, 2017 @ 1:17pm
ShadowFalcon Aug 3, 2017 @ 1:37pm 
Originally posted by crysis:
Originally posted by ShadowFalcon:
Let's do a comparison.

Overwatch is a competitive, team based, multiplayer, first person, arena shooter.

AoM is a story based, singleplayer, third person, open world, shooter.

Honestly, anyone who thinks AoM is "inspired" by Overwatch, must have a bucket worth of loose screws.

how about oh idk in AoM they dont have a class system like def attack tank and suport
Yeah, sure.

Just couldn't be bothered with going that in-depth.
crysis Aug 3, 2017 @ 1:41pm 
oh and dont forget that AoM dont have multiplayer and it
not in frist person
ShadowFalcon Aug 3, 2017 @ 1:42pm 
Originally posted by crysis:
oh and dont forget that AoM dont have multiplayer and it
not in frist person
I did mention that.

Thanks for reminding me though.
crysis Aug 3, 2017 @ 1:44pm 
kinda haf a sleep
ShadowFalcon Aug 3, 2017 @ 1:48pm 
Originally posted by crysis:
kinda haf a sleep
Yeah, know the feeling.

A cuppa (coffee) usually help me.
crysis Aug 3, 2017 @ 1:54pm 
the only thing i hope that is not in AoM is when the last mission crash like Sr 4 had
ShadowFalcon Aug 3, 2017 @ 1:57pm 
Originally posted by crysis:
the only thing i hope that is not in AoM is when the last mission crash like Sr 4 had
Huh.

Never had that happen to me in SR4.

I suppose I was lucky.
Niou Aug 3, 2017 @ 6:18pm 
Overwatch if far to be a reference...
Darkmuninn Aug 3, 2017 @ 6:30pm 
Games in the Saints row universe have always been a parody of other games. Saints 1/2 was a straight up parody of GTA series. This seems to be a parody of Mobas/overwatch
ShadowFalcon Aug 4, 2017 @ 4:58am 
Originally posted by Darkmuninn:
Games in the Saints row universe have always been a parody of other games. Saints 1/2 was a straight up parody of GTA series. This seems to be a parody of Mobas/overwatch
Not sure how that makes sense.

The SR GTA comparison makes sense because they're both singleplayer, open world, crime games.

AoM doesn't have anything in common with any MOBAs, in general, nor Overwatch in particular.

EDIT: I mean, OP tried to compare some characters from OW to characters from AoM, but that fell flat too.

Apparantly Fortune, a Columbian skypirate is inspired by Tracer, a British time traveling test pilot, on the basis that they're women brandishing two firearms.

And Pierce (Kingpin), the bumbling party boy from Saints Row is apparently inspired by Lucio, on the basis that they're both black blokes who like music.
Last edited by ShadowFalcon; Aug 4, 2017 @ 5:10am
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Date Posted: Aug 3, 2017 @ 10:59am
Posts: 33