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I think video games can be art and I'm constantly looking for good examples. I really love what they done with INSIDE, especially its stage. But the generally weird ending will hinder me from showing this game to persons who usually have no interest in video games aka my parents.
Just think of a Cronenberg movie. It's something special, but nothing you would watch with your parents.
SPOILERS!!!!!!!!!!!!!!!!!!!!
Limbo ends with the boy you play as finding a girl sitting on a hill. You walk up slowly and she sits up right, without looking at you, then rolls credits. It's not a cliffhanger. The games are MADE to give the player multiple story lines that they can decide to follow. The mechanics in this game were great and the graphics were great too. You can decide what happens at the end, but with the light perfectly shinning on the boy and the blob, it should be good.
A bleak ending is ok instead of a happy one but the narrative still has to flow from what just happened in the story. This doesnt. I really expected the dead blob to spit up the boy and he would walk on the beach and escape. It is actually really disapointing.
This is how the game should have ended:
A)if you fail to shut down all reactors then the scientists are still in control and the boy is eaten alive by the blob and dies in the tank.
B)if you shut down all reactors then the boy is the only one with mind control ability, he takes control of the blob, escapes and it spits him out on the beach.
This is because:
1)We see the growing powers of the boy and his ability to mind control bodies without a helmet.
2)We see the disablement of the scientists reactor cores and thier mind control helmets.
An ending where the blob escapes the facility but the boy is dead makes no sense. The boy is the only one in the narrative with the ability to take control of bodies without wires and helmets.
I really need to research what that "secret ending" I hear about is.
SPOILERS
The secret ending basically is just to reveal that the Boy is also being "controlled." We don't know by whom and we don't even know if it's just meant to be a commentary on the Player controlling him. It's very brief and really just a side note. I'm glad to have seen it but it doesn't really change my feelings on the end.
Agreed. I would have been fine with the ending had the boy been released by the Blob at the end or had he just road the damn thing to freedom.
Hell, I might have even been OK with him remaining a part of the blob if the blob had been something different. The problem is that the blob is just a mangled mess of limbs that doesn't look like it can realistically live any kind of real life outside of the lab anyway.
Had the Boy succeeded in freeing it just so it could see the outside world before it died, I might have really liked that ending. But to have him sucked into it so he too can become part of the monstrosity and then die with it is just feels like a "♥♥♥♥ you" to the player.
Don't get me wrong, the crazy blob destroying the lab is indeed darkly funny. But, as you said, you ended up feeling empty at the end. I think the reason for this is that Inside (and Limbo) were never really games about a wacky big spectacle. They're lonely and strangely emotional titles in which the world is trying to destroy you. The crazy ending might have worked if it felt properly connected to the rest of the game. If the Boy was still alive and was just helping free the Blob then we would have had a very satisfying last act in which you finally get your revenge on the deadly gaming world with the help of another victim. But because we lose the Boy, the ending section just feels like spectacle for the sake of spectacle.